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holtsetio
50 posts
user avatar
holtsetio
@holtsetio
Creative Developer. Love threejs & procedural graphics
Hamburg, Germany
holtsetio.com
Joined May 2018
92
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654
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  • user avatar
    holtsetio
    @holtsetio
    May 26, 2025
    Currently working on a GPU accelerated cloth simulation in #threejs that allows collision with arbitrary geometry. Running smoothly in 120fps on my phone! :) #webgpu
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    holtsetio
    @holtsetio
    May 27, 2025
    Now is it overengineering to use a cloth simulation to animate autumn leaves? #threejs #tsl #webgpu
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  • user avatar
    holtsetio
    @holtsetio
    Jun 11, 2025
    My little verlet-based cloth sim is now online if you want to play with it! 🤗 🔗 holtsetio.com/lab/breeze/ Also check out the 🍁autumn leaves and 🌸sakura petals scenes! It's still a work in progress, next step is adding self-collision. Built with @threejs WebGPURenderer 🚀
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    holtsetio
    @holtsetio
    Aug 5, 2025
    I built a playable Softbody Tetris using @threejs #tsl and my softbody engine! 🕹️ I still consider it a work in progress, but you can already try it out in your browser here: 🔗 holtsetio.com/lab/tetris/ Not exactly an original idea but I wanted to try this for a long time! :)
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  • user avatar
    holtsetio
    @holtsetio
    Jun 11, 2025
    To all the people who just installed Safari 26 Beta: Now that you can use WebGPU, why don't you give the jellyfish demo that Apple used in the announcement a try? 🪼🤗 🔗 holtsetio.com/lab/aurelia
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    holtsetio
    @holtsetio
    Jun 12, 2025
    Everyone is talking about liquid glass right now. How about some threejs/WebGPU powered softbody glass? Quick & dirty demo available here: holtsetio.com/lab/softglass Anyone got any ideas how to build something cool out of this? 🤔
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  • user avatar
    holtsetio
    @holtsetio
    May 27, 2025
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    Quentin Quaadgras
    @splizard
    May 27, 2025
    Replying to @holtsetio
    Now do petals!
    6.1K
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    holtsetio
    @holtsetio
    Jun 10, 2025
    🪼🥹🥰
    user avatar
    mrdoob
    @mrdoob
    Jun 10, 2025
    Looks like Aurelia has become the WebGPU hero demo 🪼
    1.4K
  • user avatar
    holtsetio
    @holtsetio
    Jun 3, 2025
    Replying to @threejs
    You're very welcome! :) TSL made working with compute shaders in the browser so much fun, I'm really excited to see what people will build with it! 🚀
    2.1K
  • user avatar
    holtsetio
    @holtsetio
    Jun 11, 2025
    Replying to @holtsetio
    Source code:
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    GitHub - holtsetio/breeze: A realtime verlet-based cloth simulation, running in the browser using...
    From github.com
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  • user avatar
    holtsetio
    @holtsetio
    May 26, 2025
    Replying to @CodePlayee
    Thanks! Code will be on github as usual :) It's based on my simple cloth sim demo you can already check out here: raw.githack.com/mrdoob/three.j… For above demo I just gave the cloth volume and added some BVH accelerated geometry evaluation for the collisions with more complex geometry.
    raw.githack.com
    three.js webgpu - compute cloth
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    holtsetio
    @holtsetio
    Jun 10, 2025
    Replying to @mrdoob
    🥹🥰
    234
  • user avatar
    holtsetio
    @holtsetio
    May 26, 2025
    Replying to @jordancreadev and @mrdoob
    This is WebGPU, so I can use storage buffers instead of a datatexture. I'm creating a BVH tree using three-mesh-bvh and then access that in compute shaders.
    279
  • user avatar
    holtsetio
    @holtsetio
    Jun 11, 2025
    Replying to @holtsetio
    For a more basic cloth simulation, check out this example I contributed to the Three.js main repo: threejs.org/examples/?q=co…
    489

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