Interestingly, when people discuss LLMs and game NPCs, they mostly see only the conversational AI use case.
But there is another option: using LLMs to control NPC's behavior.
This would let NPCs interact with the game world (observe and act) and even talk to other NPCs,
This is an exciting discovery!
The collective intelligence of multiple open-source LLMs outperforms GPT-4o.
"Together Mixture-of-Agents" leverages diverse models to achieve 65.1% on AlpacaEval 2.0, surpassing GPT-4o's 57.5%.
Are you a Unity engine developer ready for a new challenge?
Join the #VRAGE3 team: keenswh.com/careers/
VRAGE3 boasts a dynamic, destructible environment using voxels and block grids, deformable and breakable structures, and vast worlds featuring 100+km planets that are both
Incredible news!
One of our players in @SpaceEngineersG has just graduated with a degree in Space Engineering!
This player was inspired by our game, and now he is making his dream a reality.
Congratulations, and keep reaching for the stars!
#NeedToCreate
Good news: Space Engineers 2 will use Steam Workshop for user-generated content.
After hearing your feedback, especially from our content creators, we're adapting our plans to better serve our community.
More details: blog.marekrosa.org/2025/01/space-…