๐ง๐ท๐ต๐น Engineer โข I like user interfaces, cinematography, pineapple pizza and math โข @BluefireOSS โข Google Developer Expert for Dart & Flutter
I made an asteroids-ish game for my watch using the Flame engine and Flutter.
Running on a WearOS 3 the player can use the rotating bezel to control the player.
I challenged myself to start and finish a game in a week, and here is the result: Watchsteroids.
Yep, terrible name.
This is #flutter.
Here is an experiment fully integrating a 3d object into a flutter layout.
The little NES controller turns on scroll, gyroscope events, and drag gestures
The source code is here: github.com/renancaraujo/tโฆ
This is a #flutter app
Managed to make some glowing stuff with #flutter while learning shaders this weekend.
It animates on scroll and gyroscope events.
The shader is sampled with the actual canvas of a widget sub tree; see below it applied to an "EditableText"
Guess what game engine I used for this?
A: It's #FlameEngine on top of @FlutterDev.
This is the result of combining fragment shaders with some oof the great APIs on Flame. Namely: CameraComponent and Collision detection.
Made this for #flutterConfLATAM
cc: @TechnicalKn0ck
It is a pleasure to announce that starting today, I am part of the Google Developer Experts program for Dart and Flutter!
I think it is time now to learn those things and stop pretending ๐
This is thanks to @OrestesGaolin which is now my GDE godfather.
This is a #Flutter desktop app!
In the past months, we spent a lot of time working on a spreadsheet app for @RowsHQ and now we are really proud to say it is live for beta testing.
More info on blog.rows.com/p/we-built-a-dโฆ
It is still in progress, but it is certainly this table widget that can scroll in both axis and have 60 fps in almost all scenarios (4k desktop full screen?)
Released a veeeery WIP playground for mesh gradiends.
Design the mesh and generate the flutter code ready to use.
#Flutter
Free
omesh-playground.renan.gg
Just made a small motion blur demo on #flutter
Combining the flexibility of the scroll system with umbra (by @wolfenrain
) we get this awesome effect.
It works by post processing a frame with a glsl script.