Surveillance evolved beyond human limits ⚡️
I designed this interactive 3D website concept using @splinetool Focused on creating a cinematic, immersive experience right in the browser with custom hover interactions and dynamic camera movements. #webdesign
Added third-person controls to my octopus scene, here you see me controlling him with WASD, it suddently feels alive!
The third person controls were litterally one prompt in @omma_ai, I guess because they're popular. The fiddly part was the walking animation, as you can see from
Modeled a cube in @splinetool for a customer, then embedded it into the site and made it fully interactive. It reacts as you move/scroll/hover etc.
Bringing 3D to the web used to be a whole project. Now it's just an afternoon's work.
decided to continue my ocean series by doing a soft body simulation of an octopus 🐙
I initially vibe-coded an XBPD constraints simulation with #threejs compute shaders, then still in @omma_ai I generated the octopus model from a realistic picture and skinned it to follow the
Update on my hand-tracking pottery app 🏺
New features just dropped:
- Colorize your clay in real time
- Change the shape of the clay base
Got a webcam? Use your hands. Don't have one? Your mouse works just as well.
Everything built within @omma_ai + threeJs + mediaPipe
Demo
Built a pottery app today, where your real hands throw virtual clay 🏺
Hand tracking > clay deformation > real-time physics
No controller. No stylus. Just hands.
Everything built within @omma_ai + threejs
Model of the puppet hand: credit to LiamVandeWouwer (SketchFab)
Now that my expert @contra profile is set up, I had to add a sleek CTA to my portfolio.
Recreated their logo in 3D using @splinetool, then brought it into @framer for the entrance unmasking effect and hover animation polish.
What's the point of design if we don't have fun doing