I'm an under average skilled computer engineer and a novice fighting game player. I can speak Japanese a little bit. ex-@Hytopia, @StabilityAI, @Mozilla
I'm excited to announce the release of WebGPU devtools! WebGPU is a new Web graphics API what will be available in upcoming major web browser revisions. This devtools helps debug WebGPU applications. I'm happy if you try and send feedback! github.com/takahirox/webg…#webgpu
I was working on Three.js glTF loader KHR_materials_volume and KHR_materials_ior extensions support this weekend... Looking good? github.com/mrdoob/three.j…#threejs#gltf
Decided to leave the USA and Mozilla, and return to Japan
My experience in the US has been invaluable to me. I believe I have grown significantly. I would like to thank everyone who has been involved in my journey
Looking for a job in Japan
Portfolio: takahirox.github.io
Three.js new feature InstancedMesh + instance color + Physics. All the boxes are rendered with just one drawcall by using instancing. Demo raw.githack.com/takahirox/thre…#threejs#webgl
The prototype of Three.js BatchedMesh + WEBGL_multi_draw extension. Rendering all the different shaped objects (geometries) sharing a material with just one draw call in the demo video. github.com/mrdoob/three.j…#threejs#webgl