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takahiro(John Smith)
57.1K posts
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takahiro(John Smith)
@superhoge
I'm an under average skilled computer engineer and a novice fighting game player. I can speak Japanese a little bit. ex-@Hytopia, @StabilityAI, @Mozilla
Niigata Japan
takahirox.github.io
Joined April 2008
777
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3,061
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  • Pinned
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    takahiro(John Smith)
    @superhoge
    May 2, 2016
    Request to your local publisher If you wanna read my book in English which explains UNIX V6 kernel in detail :D
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    はじめてのOSコードリーディング ~UNIX V6で学ぶカーネルのしくみ (Software Design plus)
    From amazon.co.jp
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    takahiro(John Smith)
    @superhoge
    Oct 10, 2021
    I made an online WGSL editor for people who want to learn the new WebGPU shading language. You can test WGSL on your web browser. github.com/takahirox/onli… #wgpu #wgsl #JavaScript
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    takahiro(John Smith)
    @superhoge
    Apr 11, 2020
    というわけでRustで書いた自作RISC-Vエミュレータ上でLinuxの起動に成功。WebAssemblyへコンパイルしているのでブラウザ上でも起動可能。エミュレータ作成し始めてから2か月くらい? まあまあ悪くない開発速度ではないでしょうか
    user avatar
    takahiro(John Smith)
    @superhoge
    Apr 11, 2020
    Yay Linux boots up on my RISC-V emulator written in Rust! It's compiled to WASM so you can run Linux on your browser. github.com/takahirox/risc… #rust #rustlang #riscv #wasm #webassembly
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    takahiro(John Smith)
    @superhoge
    Apr 23, 2023
    I'm excited to announce the release of WebGPU devtools! WebGPU is a new Web graphics API what will be available in upcoming major web browser revisions. This devtools helps debug WebGPU applications. I'm happy if you try and send feedback! github.com/takahirox/webg… #webgpu
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    26K
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    takahiro(John Smith)
    @superhoge
    Aug 29, 2018
    Three.js + WebGL 2.0 + 3D texture. Easy volume rendering. Do you wanna use Three.js Medical use? :D #threejs #webgl #webgl2 Previous work x.com/superhoge/stat…
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    takahiro(John Smith)
    @superhoge
    Aug 29, 2018
    Three.js + WebGL2.0 + 3D texture. Three.js for Medical use? :D Image from codeproject.com/Articles/35227… #threejs #webgl #webgl2
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    takahiro(John Smith)
    @superhoge
    Jul 12, 2021
    I was working on Three.js glTF loader KHR_materials_volume and KHR_materials_ior extensions support this weekend... Looking good? github.com/mrdoob/three.j… #threejs #gltf
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    takahiro(John Smith)
    @superhoge
    Dec 23, 2019
    Yay my Three.js WebGPURenderer is starting to work! github.com/takahirox/webg… #webgpu #threejs
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    takahiro(John Smith)
    @superhoge
    Jan 12, 2024
    Mozillaを退職し日本に戻ることにしました。約9年のアメリカ生活、約5年のMozillaで関わった全ての人に感謝します。 日本でお仕事を探しています。 Resume, Portfolio, LinkedInはこちらからtakahirox.github.io On-site FulltimeだけでなくRemote, Long/Short-term contractorも嬉しいです
    user avatar
    takahiro(John Smith)
    @superhoge
    Jan 12, 2024
    Decided to leave the USA and Mozilla, and return to Japan My experience in the US has been invaluable to me. I believe I have grown significantly. I would like to thank everyone who has been involved in my journey Looking for a job in Japan Portfolio: takahirox.github.io
    takahirox.github.io
    Takahiro
    Software engineer at Stability AI, previously at Mozilla. Working with Generative AI / glTF / WebGL / WebGPU / WebXR.
    68K
  • user avatar
    takahiro(John Smith)
    @superhoge
    Mar 8, 2021
    I wrote #Blender3D addon and Three.js #glTF loader/exporter plugins for glTF KHR_materials_variants extension. You can make a mesh having alternate materials and view them on the web. Blender Addon: github.com/takahirox/glTF… Three.js plugins: github.com/takahirox/thre… #threejs #b3d
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    takahiro(John Smith)
    @superhoge
    Feb 18, 2020
    My birthday gift. Threejs + WebGPU + glTF + PBR Material, finally. github.com/takahirox/THRE… #threejs #webgpu #gltf (No IBL yet tho!)
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    takahiro(John Smith)
    @superhoge
    Sep 25, 2019
    Three.js new feature InstancedMesh + instance color + Physics. All the boxes are rendered with just one drawcall by using instancing. Demo raw.githack.com/takahirox/thre… #threejs #webgl
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    takahiro(John Smith)
    @superhoge
    May 2, 2023
    Happy news! WebGPU devtools has been released at Chrome Web Store. You can install it with just one click. I'm happy if you try and send feedback. chrome.google.com/webstore/detai… #webgpu #devtools #webextension
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    17K
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    takahiro(John Smith)
    @superhoge
    Aug 31, 2021
    The prototype of Three.js BatchedMesh + WEBGL_multi_draw extension. Rendering all the different shaped objects (geometries) sharing a material with just one draw call in the demo video. github.com/mrdoob/three.j… #threejs #webgl
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    takahiro(John Smith)
    @superhoge
    Feb 1, 2023
    Three.js Material node editor playground examples threejs.org/examples/#webg… #threejs #webgl
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    14K

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