Thinking About: Transfemininity, Sexual Violence, and Fetishization

Content warning: frank discussion of sexual violence

I'm tempted to start this ramble trying to sketch out the shape of every story I want to gesture at, but laying down details feels like it anchors my feelings too specifically. Suffice to say, my mind is turning over once again the fascination of so many of my peers with the Human Domestication Guide, with mechsploitation, with stories of despair and specifically sexual violence visited on women, whether cis or trans. Being a member of the Cohost Writers' Salon, or even just Terminally Online and Kinky while Trans, means I know many a transfemme whose interest in such stories is sexual, remarking about how a crushed soul is hot or what fantasies of horror make them flush. It occurs with such frequency that it's a form of queer identity and community affirmation, reiterating how our desires push us beyond society's comforts and into each others' arms.

It's thus with some anxiety that I confront the fact I only ever range from impotently upset to anhedonically hollow in response to these stories.

I can recognize, of course, that there are degrees to this matter; I play with a friend who feels like she's the sole trans woman who doesn't enjoy pain, and certainly our entire little community was roundly baffled by the existence of a trans woman in her thirties who thought a blowjob was kinky. In some ways, I suspect this is a reification of queer identity, each person marking themself as not really queer through their imperfections just as gender is constructed by people failing to perform it properly.1 At the same time, there are different ways to identify one's imperfections. Where others seem to define themself by a refutation—"these horrors are present to me, yet I do not enjoy them"—I feel as though my experience is orthogonal, an empty failure to resonate. "I recognize these are horrors, but mostly I feel indignant."

I wonder, to an extent, how much of this is rooted in the particular perception of sexualized danger many trans women experience. I'm reminded of one of Otter's stories, "In the Greenwood." It is, quite blatantly, a story about transfeminine people being sexualized, othered, silenced, objectified. Girls are beasts, magical creatures that never seem to speak, kidnapped and held at knifepoint to be fucked or captured and beaten into a facsimile of submission. I remember when the second part was discussed in the Salon, many emotions were had about the crushing despair of girlhood, of the parallels to the transfeminine experience. The phrase one trans woman with sex work experience repeated with the ritual of importance was, "[A trans woman is] a woman you can own. A woman you can own."

As you might expect, I didn't experience that same emotional experience. Equally important, however, my girlfriend—a binary trans woman, complete with tragic backstory and retail employment—didn't share those emotions either. I can feel the shape of something happening here, even as I struggle to place it.

My thoughts draw a line between the response to "In the Greenwood" and bæddelism2 (aka trans-inclusive radical feminism). A brief introduction, for those unfamiliar: radical feminism is specifically the claim that oppression is essential to womanhood, and womanhood essential to oppression. In other words, to oppress is to make someone a woman, and to be a woman is to be oppressed. This, obviously, makes the ontology of "woman" rather critical to feminist analysis. Trans-exclusive radical feminism attempts to root this oppression in biology: reproduction, the capacity thereof, and the labor of performing it (both physically and socially). Thus, trans women cannot be women, for they cannot give birth, while trans men remain women because they theoretically can. Ignore the mental gymnastics required to also affirm the womanhood of infertile or otherwise non-reproducing women.

Bæddelism, meanwhile, roots all oppression specifically in transfemininity – to be oppressed is specifically to be a trans woman, and all other forms of oppression in turn derive from transmisogyny. Others have written more about how bæddelism rose and fell; what I want to focus on here is its lingering presence online. Most notable to me is how TMA and TME—acronyms for "transmisogyny affected" and "transmisogyny exempt"—persist in many an online trans woman's vocabulary. These are, quite blatantly, terms that at best have very specific functionality and at worst are used to erase the differences between cis men, cis women, trans men, and (depending on who you ask) nonbinary people in service of positioning trans women as The Most Oppressed. Despite this, posts still circulate about how "TMEs" must wait hand and foot on trans women to make up for transmisogyny. The idea that trans men experience distinct and important forms of oppression—referred to as "transmisandry" or "transandrophobia"—is derided and compared to the Men's Rights Activists of yesteryear. While bæddelism may no longer persist as a coherent movement, there remains an undercurrent online that the known statistics of transfeminine experience (rates of sex work, abuse, assault, rape, stalking, online harassment, murder) place all trans women in a uniquely vulnerable state.

It's with this context in mind that I can't help but see, if not a self-victimization, at the very least a pervasive emphasis on vulnerability in transfemme spaces. Some fear it, others sexualize it, but the perception of violence (and especially sexualized violence) comes to saturate many spaces until it fills the air invisibly. So it is, presumably, that horror harbors these subgenres of transfeminine erotica. To adapt a quote from Rosencrantz & Guildenstern Are Dead, "We can do terror and philosophy, and we can do terror and arousal, and we can do all three concurrent or consecutive, but we can't do philosophy and arousal without the terror. Terror is compulsory."

This all feels terribly dangerous to claim, however. There's a risk of coming off as saying, "Well, sure, trans women have it rough, but are you really all that vulnerable right now?" And, to be fair, in some cases I would genuinely say such words! There are a great many trans women who, amid the growing normalization of transitioning (marked by the transition of Caitlyn Jenner), managed to maintain well-paying jobs even as they overturned their personal lives. There are plenty of trans women who coast on their parents' good will or have more savings than I could ever dream of, yet still perceive themselves as perpetually under threat of being disappeared if their vocal training slips for an instant. While they're certainly as vulnerable to a knife in the dark as the rest of us, there's a certain impracticality to this fretting that can infuriate me. Despite this, I also recognize that everyone is feeling the precarity these days, no matter their income. Us Americans, perpetually the loudest voices in the room, are all one medical emergency away from a lifetime of insurmountable debt. The pendulum of politics continues to swing conservative against LGBT+ rights around the world. When viewed that way, it's hard not to feel the terror of it all.

My other suspicion, then—at least for me, someone whose anxiety and depression are all too eager to fixate on the horrors of life—is that a critical disjoint also occurs for me in my experience of sexuality. To identify as asexual is, as I've discussed before, to experience an inherent friction around sexual attraction compared to those surrounding you. This friction makes it difficult for me to make the jump between chasing physical sensations and the social/emotional context of a relationship that seems to drive so much of the allosexual experience of sex. It wouldn't be surprising if this same friction also made it difficult to (as Freudians would likely say) sublimate my traumas, fears, and anxieties into my libido.3

I think, then, this constructs a working theory of why so many transfemmes seem to find community over the fetishization of sexual violence. Awareness of transfemme risks & statistics produces terror and an inclination towards victimhood. Allosexuals then process those feelings through sex, sexuality, and fiction. Break any step in the chain—ignorance of vulnerability, rejection of holding the fear, friction around sexuality, or any other version of refutation—and this intertwining of horror and arousal collapses. While neither may dissipate, they do not blend as they seem to for this particular class of transfemme.

For my action item, I think I just need to get better about not reading stuff that I know will leave me distressed and hollow inside. Maybe some day I'll even write something that can take its place.


  1. See Judith Butler's Gender Trouble for more discussion on gender anxiety & its relation to gender construction/reification. ↩︎

  2. Bæddelism comes from a proposed etymology for the word "bad," which suggests it may come from "bæddel," meaning an effeminate man. Whether "bæddel" was also used to describe people we might now consider trans women is unknown, and as I understand it there are at least 3 competing etymologies for "bad." Despite this, the screenshot of a Google-supplied etymology drawing the line from "bæddel" to "bad" circulates, and it remains a huge red flag for me. ↩︎

  3. One could argue that the recurring theme of "control" in my kinks belies a sublimated ur-anxiety over my life's choices and how I feel sole responsibility for how my life goes, but well. I think I'll save that for a potential footnote if/when I write my thoughts down about horny TTRPGs, smut, and transferable arousal across kinks. ↩︎

Call for Playtesting: Terra Philia

This post contains content for adult readers only.

Last updated: Sept 4, 2026

In the far reaches of Protera, a nexus of interdimensional magic rips open portals in the canyons of Terra Philia. The worlds on the far sides are rich in magical bounties, which the owners of Gateway University would love to exploit. Unfortunately for them (and fortunately for you), they need terabiologists: horny monster researchers that are more likely to fuck a specimen than kill it. If you care to join their ranks, you'll soon learn why every terabiologist is some form of pervert. After all, when everything in Terra Philia is fueled by sex energy, who needs conservative Proteran morals?

I'm looking for playtesters for Terra Philia v1, a XXX TTRPG of monsterfucking and research. This is a minimum viable prototype, with only basic terabiologist rules currently written. My goal is to identify pain points, test this variation on Savage Worlds' dice system, and determine where I should focus my attention for the next draft. You can find the current version of the rules below (Google Docs link):

If you are interested in participating, I am organizing all playtesting in the Terra Philia subform. This will require you to sign up for the forum and affirm that you are of suitable age to be playing this game; I will manually approve you as I can. I'm currently prioritizing play-by-post playtesting, as I know many folks find it easier to engage with erotica through writing communities than live play. This post will be updated as-relevant, so be sure to check back in periodically if you want to stay up-to-date with this project.

Call for Playtesting: Sealed Pacts

Last updated: Sept 4, 2026

Monsters emerge from an oil-slick puddle to threaten bystanders. Black sludge floods a home and swallows the family inside. A creeping smog sweeps the streets, innocents resigning themselves to slow suffocation. Against these forces of Corruption stands a soldier armored in seduction and might. An outcast wielding everything and nothing. A student powered by autism and doom. The world is ending. The pact is sealed. What future will you fight for?

I'm looking for playtesters for Sealed Pacts v2, a semitactical TTRPG of magical girls fighting the apocalypse. This version adds a new Priming mechanic to NPCs in combat and lays the groundwork for narrative play. For now, my focus remains on refining the fundamentals of combat. You can find the latest version of the playtest documents below (Google Docs links):

If you are interested in participating, you can post in the Sealed Pacts subforum or contact me directly (feel free to send me an email if you aren't sure how to reach me). This post will be updated as-relevant, so be sure to check back in periodically for new versions etc.

New Project Launch: Do It Ourself Publishing

It's finally time for me to announce: I'm launching an indie publisher!

Do It Ourself Publishing is an as-we-can publisher for alternative & resistant fiction & games. We're currently interested in short genre fiction for A Better World Writing and adult-oriented roleplaying games for The XXX Roleplaying Game Missive. In addition to submissions, we're also looking for volunteer peer reviewers to ensure we cover our bases w/r/t perspectives & tolerance for material. Sign up for our newsletter if you want to stay up to date on what we do!

Anyways, more blog posts are in the mental pipeline, even if I haven't put a single word to page yet for them. Hope y'all are having a good day. :)

TTRPG State of Work

As promised, this is a brief overview of all my TTRPG projects as of writing and where they're at. I'm not planning on updating this post as I make progress; instead, this is a snapshot of what's happening now and what I want to do next. So, without further ado, my projects:

Sealed Pacts

Sealed Pacts is "magical girl but it's mecha but it's coming of age but it's climate grief but make it all queer." Starting as a Lancer hack, it's become my exploration of how to make a crunchier, options- and build-heavy game while still catering to my personal tastes. It is also my declaration of how magical girl actually should function in queer & TTRPG contexts, having now watched and/or read a wide array of magical girl media from shoujo to shounen, classics to new releases. I'm particularly excited to eventually show off the complex interpersonal dynamics of the box-in setting's pantheon and using the suggested campaign as a way of coping with the ongoing climate apocalypse.

Recent Work

  • Organized the Major Powers into Alliances
  • Named the Alliances and fleshed them out with Minor Powers
  • Created first-draft narrative & combat themes for all Powers
  • Reworked NPCs for the v2 playtest to simplify their abilities, emphasize attacks, and incorporate Priming into GM mechanics

Next Steps

  • Organizing v2 playtests (still sticking to LL0 builds)
  • Updating physical notes with Power & Alliance information
  • Creating advancement tracks, uniforms, & abilities for a subset of Powers for prototyping
  • Creating "moment of intimacy"-style Moves and other abilities themed on the Alliances

Half-Baked – Gaming On The Margins vs. In The Main

I've been continuing to process the end of my Fabula Ultima game, and one thing that I recall coming up periodically was specifically how gaining 1 HP and 1 MP every level felt utterly meaningless when a damaging hit was usually in the 10–20 damage ballpark and spells all cost multiples of 10 MP. Of course, this isn't to say that those 1 HP increases were useless; there were at least a couple occasions where someone survived a hit with 1–3 HP remaining. Similarly, while 1 MP wasn't going to produce an extra spell cast, it could make the difference between keeping a spell cast and losing one when a monster drained a player's MP. It's just that, absent any more specific context, it doesn't feel like it's that significant of a difference.

I know for a fact that I'm not the first person to notice this, but I don't think I've seen people center these sorts of marginal gains & losses while discussing game design or preferred play styles. At most, I've seen some designers or players talk about how they want "meaningful" levels or "meaningful" decisions – which may have acquired something of a close definition to what I mean, but still feels a bit too broad for what I want to focus on. I suspect this is a byproduct of D&D making small, contextual numbers a common part of design; there is a facticity about marginal changes in TTRPGs. So, for the sake of naming the phenomenon, some half-baked theory about gaming.

Since these sorts of 1s-and-2s of a game's numbers are "marginal," I think we should similarly describe design or play focusing on them as "marginal" or "on the margins." To me, gaming on the margins includes things that need specific contexts to be effective, like elemental resistances or status conditions. Hopefully calling this "marginal gaming" won't be too confusing in comparison to marginalized gaming; certainly there's overlap with "on the margins" there, so probably better to preferentially use "marginal" while building context in a conversation. But, if someone comes up with a better term that's not Complete Gibberish I'm certainly willing to listen.

The more important term to define then is the counterpart to marginal gaming, which I'm choosing to call "gaming in the main" or "main gaming." To try and describe it, I'd say it's where the numeric changes significantly inform your tactics and strategy, rather than just having contextual or inconsistent impact. I'm not wedded to "in the main," 'cuz I can see confusing arising a lot more often if you try to describe some power boosts as "main upgrades," but at least it's something to start with.

As a last thought, I want to highlight one use case for this terminology: I think this helps to explain more precisely what's happening in Stepnix's post about how build-oriented players approach combats. Some build-oriented players are interested in playing on the margins, i.e. they want to show mastery over the system by eking out victory on the basis of 1s-and-2s. Others are interested in showing mastery by combining all the marginal differences they found into an effect in the main, thus ultimately caring about main play. I think every game reasonably can engage with both marginal and main play, but as a GM I think it's important to recognize that the more marginal design is present in a game (looking at you, Fabula Ultima treasures), the more you're forced into doing marginal design for your sessions. Food for thought!

Learning My GM Lessons 3 – Oops, All Done!

So, it turns out that keeping a campaign going while burning the candle at both ends on research and going on multiple trips that don't restore energy is not conducive to digesting your experience and writing about it! Thus why I'm only just getting to writing anything at all, after my campaign is completely finished. We ended up with a 12-session campaign, which in my mind is pretty much the ideal campaign length. Let's talk about my immediate feelings.


Fuck

Apparently deleting a bunch of "drafts" in the backend also ended up deleting their associated posts. I don't know that I care enough about most of the posts (save for Kothrilmol (I), which I'll try to slot back into its original historical position) to try to figure out which ones are missing, especially since it looks like those files got immediately obliterated rather than being put in any sort of "trash" area, but if it turns out later that one of my links has died, give me a shout and I'll try to fix it.

Final Post Dump

And with that, my final post dump is complete. My plans for an expanded discussion of player solipsism have been diverted some by Gwyn (partially at my request) writing up her own description of player solipsism, which I'm looking forward to responding to whenever I have spoons again. As for the call for critique, well, I'll worry about that when I feel like I'm writing with any amount of consistency and intent again. I miss the prompt ecosystem of Cohost... Oh well. In no particular order, the things I wanna write up for this site next are:

  • Angel breaking smut
  • A "state of work" post for all 4 of my "active" TTRPG projects
  • A call for playtesters for Sealed Pacts and Terra Philia (links in the interim for those especially interested)
  • An updated Index & Expectations page for my important (if not necessarily high-frequency) tags

If you wanna chat, obviously there are the forums here, or you can email me. Looking forward to making more current use of this website now that I'm out from under the weight of my Cohost backlog!

Okay, it's time for my end-of-life "On Cohost" chost

This was originally posted on Cohost September 23rd, 2024, 8 days before Cohost was put into deep freeze.


I've had thoughts mulling for a while, but I made a joke earlier tonight that slotted enough into place that I think I can say them effectively. In short:

To live resiliently, to fight back against capitalism and outlive the climate apocalypse, we have to consciously and deliberately lower our standards.

It may be easier for some folks to phrase it as "we have to rearrange our priorities," but for myself at least it's more productive to phrase it as lowering standards. Just thinking about social media-like desires, we have to lower our standards from "anyone can find us" to "some people can find us." We have to lower our standards from "we will have a persistent community" to "we will have a community." We have to lower our standards from "we can easily find & share our interests" to "we can find & share our interests with effort." We have to lower our standards.