Image

First Game Jam? You've Got This.

This guide will help you prepare, set expectations, and get the most out of your first jam experience.

New to game jams? Learn what game jams are first.

Image

Common Concerns (And Why They're Okay)

Nervous about your first jam? Here are honest answers to common worries.

"Is my skill level good enough?"

Yes, all levels are welcome.

If you can make a character move and detect collisions in GameMaker, you're ready. Many participants have minimal experience. The game jam is about learning and finishing, not perfection.

"What if I can't finish?"

Incomplete submissions are welcome.

A playable prototype teaches you more than a perfect plan never executed. Submit what you have. You'll get constructive feedback regardless.

"Do I need a team?"

Solo is totally fine.

Many successful entries are solo projects. Working alone lets you move fast and learn every aspect. If you want teammates, the Discord has team-finding channels.

"What tools can I use?"

GameMaker only, plus any creative tools.

The game engine must be GameMaker. You can use any creative tools, but your game content (art, audio, code) must be created during the 48 hours. Specific categories like fonts, generators, and free community resources are exempt. See the full rules for details.

The gm(48) Journey

Here's what a jam cycle looks like from start to finish

1

Theme Voting (2 weeks before)

Suggest and vote on themes with the community. The winning theme is revealed at jam start.

2

Jam Start (Friday evening)

The theme is revealed. Brainstorm ideas, pick a scope you can finish, and start building. Keep it simple.

3

Development (48 hours)

Build your game. Focus on a core mechanic that works. Add polish if time allows. Take breaks, eat meals, sleep. Discord is active if you need help.

4

Submission (Sunday evening)

Upload your game with screenshots, a description, and instructions. Don't wait until the last minute—leave buffer time for unexpected issues.

5

Rating Period (2 weeks)

Competition entries write feedback on at least 10 other entries. Ratings alone don't count. If you're on a team, only the team owner needs to do this. Non-competing submissions stay public but skip the results of the competition and prizes.

6

Results (2 weeks after submission)

Rankings are announced. Top games receive GameMaker licenses and prizes.

Before the Jam Starts

A quick checklist to set yourself up for success

Tools & Setup

  • Download GameMaker (the free version works)
  • Complete a basic tutorial or two
  • Set up your art and audio tools
  • Test exporting a simple project

Scope & Pacing Tips for 48 Hours

Pace yourself over 48 hours. Here's a rough rhythm:

  • Hours 0–4: Brainstorm, sketch your core idea, plan scope ruthlessly. Aim for one simple mechanic.
  • Hours 4–32: Build your core gameplay. Get something playable before you polish.
  • Hours 32–40: Test, fix bugs, balance difficulty. Cut features that won't make the deadline.
  • Hours 40–48: Package, write instructions, prepare screenshots. Submit early; don't wait until the last minute.

Frequently Asked Questions

Quick answers to common questions

Two weeks before the game jam, suggest and vote on themes. The winning theme is revealed when the game jam starts. Themes are abstract to encourage creative interpretation.

The gm(48) Discord server has team-finding channels. Post your skills and what you're looking for. You can also browse the teams page on this site.

When the game jam is active, you'll see a "Submit your game" button in the navigation. Upload your Windows executable (and optionally other platforms), add screenshots, write a description with instructions, and submit before the deadline. You can update your submission until the deadline closes.

After submissions close, a two-week rating period begins. Play other games, rate them on Art, Gameplay, Immersion, and Innovation, and write feedback on at least 10 entries. Ratings alone don't count. If you're on a team, only the team owner needs to fulfill this requirement.

Your game content must be created during the 48 hours, but there are specific exemptions: fonts, generators, free community scripts, engines and templates available for free on GameMaker Marketplace or the gm(48) resource library, and a few other categories. Purchased assets are not generally allowed. Credit the authors of anything you use. Check the official rules for the full list.

Top-ranking games receive GameMaker licenses from the GameMaker team. The real value is the skills you develop, feedback you receive, and connections you make.

Tips for Your First Jam

Scope small. Your idea will take 3x longer than you think. Cut features ruthlessly.
Playable > perfect. A working game beats a beautiful but broken one.
Take breaks. Sleep, eat, stretch. Burnout hurts productivity.
Submit early. Don't wait until the last minute. Technical issues happen.
Ask for help. The Discord is full of people who want to help you succeed.
Unfinished is okay. Submit what you have. Unfinished work teaches you as much as polished work.
Learn from feedback. Ratings and reviews are opportunities to grow, not judgment.
Have fun! This is about learning and creating, not competing.

Ready to Join?

The next gm(48) is September 12, 2026. Create your account, join the Discord, and start preparing.

Have questions? Contact the organizers (including accessibility needs), browse the FAQ, or ask on Discord.

Image

No results found for ""

Start typing to search...

Type at least 3 characters to search across games, posts, and resources
Use ↑ ↓ to navigate ↵ to select ESC to close
Search by Algolia