We suggest going back to relative pose modeling,
enabling efficient and robust 3D reconstruction with low memory overhead — in both streaming and offline settings.
Project: kevinxu02.github.io/r3-site/
Paper: arxiv.org/abs/2605.26519
GlobalSplat: Stop unprojecting, start decoding. 🛠️
We fuse all input views into a fixed set of Global Scene Tokens to build high-fidelity 3D assets without the pixel-wise redundancy.
✅ Higher quality
✅ Better spatial allocation
🔗 r-itk.github.io/globalsplat/#3DGS
#Motion324: 3D Motion Reconstruction for 4D Synthesis
We offer a feed-forward framework that synthesizes high-quality 4D assets from just a single monocular video.
 ✅ Mesh
 ✅ 3D Motion
 ✅ Feed-Forward
 ✅ Motion Retargeting
Check out 👇
motion3-to-4.github.io
𝘽𝙚𝙞𝙣𝙜 𝙖𝙣𝙙 𝙏𝙞𝙢𝙚
Being-in-the-world is the basic state of human existence.
by Martin Heidegger
𝙃𝙪𝙢𝙖𝙣𝟯𝙍
Inferencing via One model, One stage;
Training in One day using One GPU.
fanegg.github.io/Human3R/
by Yue Chen @faneggchen
Real time online 3D reconstruction of 3D scene and humans represented with SMPL.
fanegg.github.io/Human3R/
I don't get tired of looking at these results
#TTT3R: 3D Reconstruction as Test-Time Training
We offer a simple state update rule to enhance length generalization for #CUT3R — No fine-tuning required!
🔗Page: rover-xingyu.github.io/TTT3R
1/4
We rebuilt @taylorswift13’s "22" live at the 2013 Billboard Music Awards—in 3D