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Steven Yang ᯅ
71 posts
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@StevenYang_desu

Steven Yang ᯅ

@StevenYang_desu
Immersive lover, immersive builder.
Joined February 2022
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  • @StevenYang_desu
    Steven Yang ᯅ
    @StevenYang_desu
    Jul 16
    Human-centric videos demand higher facial clarity. We added difix restoration and cross-frame static spatial supervision reuse to our pipeline — sharper faces, more stable backgrounds.
    @KIRI_Engine_App
    KIRI Engine - 3D Scanner App
    @KIRI_Engine_App
    Jul 16
    Single video → a reframeable 4D Gaussian Splatting scene. Not a sequence of separately built 3D frames played back like a video. This is one continuous space-time scene, reconstructed from a single clip shot on an iPhone 16. We combine feed-forward Gaussian generation, 3D
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  • @StevenYang_desu
    Steven Yang ᯅ
    @StevenYang_desu
    Jun 16
    Imagine you can capture a single video and turn it into a reframeable dynamic world: at @KIRI_Engine_App we are pushing forward apple's #spatialreframing concept into 4d. Using feed-forward GS generation, 3d tracking, and 4DGs, we generate and reconstruct space-time models from
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  • @StevenYang_desu
    Steven Yang ᯅ
    @StevenYang_desu
    Nov 26, 2025
    Exploring a sparse-camera 4D Gaussian Splatting rig. Instead of 20–40 cameras and costly sync hardware, our prototype uses 8–10 second-hand phones with app-based sync + capture, cutting down the cost from $30K to $700. #immersiveexperience #4dgs
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    1
  • @StevenYang_desu
    Steven Yang ᯅ
    @StevenYang_desu
    Oct 22, 2024
    Weapons update~ I think our team @XenowalkerMR will have some great news announcements in recent days 🫢
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  • @StevenYang_desu
    Steven Yang ᯅ
    @StevenYang_desu
    Aug 10, 2024
    scene & weapon art update, it looks cooler with such a better visual quality
    Image
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