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Tamy Boubekeur
217 posts
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@boubek

Tamy Boubekeur

@boubek
Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine.
Paris, France
research.adobe.com/person/tamy-bo…
Joined April 2009
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  • @boubek
    Tamy Boubekeur
    @boubek
    Dec 17, 2025
    Modeling faceted geometry as a 4D point process on a multiscale implicit grid enables real-time glint rendering for standard NDFs, with IS, anisotropy, and colored particles. Memory-free, in a standalone fragment shader. Our SIGGRAPH Asia 2025 paper: research.adobe.com/publication/gl….
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  • @boubek
    Tamy Boubekeur
    @boubek
    Dec 1, 2024
    ControlMat casts "image-to-material" as a controlled generative task, guiding in-distribution channels diffusion with the input and introducing diffusion components such "Noise Rolling" for tileability. More in our ToG paper (presented Friday at SIG Asia): tinyurl.com/controlmat
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  • @boubek
    Tamy Boubekeur
    @boubek
    Nov 26, 2024
    Adobe Research France is hiring interns for 2025. If you are pursuing a (research oriented) M. Sc. or a Ph. D. in 3D graphics or vision, consider applying : Paris: lnkd.in/effs8MxW Lyon or Clermont-Ferrand: lnkd.in/ecmsdsez
  • @boubek
    Tamy Boubekeur
    @boubek
    Jun 30, 2024
    MatUp is a neural filter for material super-resolution, parameterizable by any pretrained RGB upsampler, and trained on the input only. Check our EGSR 24 paper, presented next week by @albang2 (collab.: @Snosixtytwo, @Karganys, Robin Faury, J.M. Thiery) : research.adobe.com/publication/ma…
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  • @boubek
    Tamy Boubekeur
    @boubek
    Nov 24, 2023
    We continued our journey on the path (tracing) of tessellation-free displacement with RMIP, combining inverse displacement with rectangular mipmapping, yielding up to an order of magnitude faster execution. See our SIGGRAPH Asia 2023 paper for details: research.adobe.com/publication/rm…
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    @boubek
    Tamy Boubekeur
    @boubek
    Dec 16, 2021
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    With a displacement-centric acceleration structure built upon affine arithmetic, our new #SIGGRAPHAsia2021 paper, presented today by Théo Thonat, explains how to perform high-speed ray tracing, without tessellation. More info: research.adobe.com/publication/te… @AdobeResearch @Substance3D
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