Today, @nebiusai is kicking off the Builders & Brews: Hack Edition tour across the world!
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20 cities. September 9 to October 13. Celebrating the Builders!
Over the next few weeks, we're hitting the road to bring technical leaders, workshops, good coffee, and dedicated
Today, we launched the world’s first automated production line for advanced general‑purpose humanoid robots, using robots to mass‑produce robots, autonomously.
This was uncharted territory, and we solved it from scratch. The commissioning of our production line means humanoid
My latest 4DGS output using 4DAnyone -> 4D-GS. It's not the BEST output, but I also used a 2 year old 4DGS pipeline that I feel may be the limiting factor here.
Keep in mind, the source data was a single 2D video, so its amazing its 4D in the end!
Processing time for this 4
⚡ Ultra-fast Splat-to-Voxel conversion for SplatBox in Unity!
Convert millions of Gaussian Splats into an interactive voxel environment using progressive GPU generation and indirect instanced rendering.
✅ GPU-instanced voxel rendering
✅ Progressive build visualization
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