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Michael Xu
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@mxu_cg

Michael Xu

@mxu_cg
Research Engineer @1x_tech 馃嚭馃嚫
michaelx.io
Joined June 2011
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  • Pinned
    @mxu_cg
    Michael Xu
    @mxu_cg
    May 8, 2025
    Interested in simulated characters traversing complex terrains? PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers Project page: michaelx.io/parc/index.html with: @YiShi_333, @KangkangYin, and @xbpeng4 @siggraph 2025 Conference Paper 1/
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  • @mxu_cg
    Michael Xu
    @mxu_cg
    Aug 10
    Working in robotics now, the main application of these methods 馃馃馃. I would have loved to create a fully physics-based simulation game, that was my dream, but the market/demand for that is too low compared to the compute resources required for this type of research.
    @neural_avb
    AVB
    @neural_avb
    Aug 9
    Whatever happened to training physics based character controllers using RL? This was all the rage a few years ago. Every clip here looks cool af.
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  • @mxu_cg
    Michael Xu
    @mxu_cg
    Jul 30
    My type of aesthetic
    @patience_cave
    馃捄
    @patience_cave
    Jul 28
    Introducing MazeBench, a 3D open world environment that evaluates long term planning with visual spatial reasoning. It spans hundreds of rooms and puzzles. Today鈥檚 best agents cannot progress beyond the initial levels.
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  • @mxu_cg
    Michael Xu
    @mxu_cg
    Jul 27
    The Odyssey might be Nolan鈥檚 best movie and this is coming from a Nolan and Troy superfan.
    2
  • @mxu_cg
    Michael Xu
    @mxu_cg
    Jun 14
    Using codex to revive a C++ game project I've paused for 7 years. I never loved writing code but I will always love building cool things and making large codebases scalable馃
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