As you already know, I鈥檓 developing SuperSolar for the Dreamcast alongside PC and Web targets, but ironically I don鈥檛 actually own a Dreamcast myself.
Most of the development so far has been done through emulation, documentation, trial and error, and a lot of experimentation
If you've seen the fruit fly thing in your timeline (if you didn't, feel free to move along), the digital representation of the connectome of its brain and ventral nerve cord is nothing but an empty vessel.
Just like visiting a medieval castle built 800 years ago, even if you
HyperSolar - PlayStation 2 Version
There's something really mesmerizing about the PS2's lighting model. I just love how smooth and intense the live vertex lighting looks on the player's F-22.