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notch
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@notch

notch

@notch
Currently working on Levers and Chests, a dungeon crawler roguelike roguelite.
Joined August 2009
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  • Golden Goose + Pterodactyl + Abilities Trigger Twice + Kangaroo + Mirrors = Zoominoes has been counting up my money for several minutes now. The animation seems to cap out at one coin per frame. This is exactly how broken I like my roguelikes. I haven't even checked if I can
  • @notch
    notch
    @notch
    Sep 3
    "Excellent! I'm noticing a usability snag when.." Except it was me who typed that.
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  • @notch
    notch
    @notch
    Sep 2
    Honestly, all I needed was modular debug panels, but I REALLY didn't want to handle all those events, nor cascade all those sheets. But Fable 5.1 High (relatable) just kept picking up what I was putting down, and there was mild feature creep. I'm sure it's just a temporary
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  • @notch
    notch
    @notch
    Sep 2
    Claude thinking "waiting for claude" to itself is strangely relatable.
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  • @notch
    notch
    @notch
    Aug 31
    Found a potentially easier way to go back from the salt mines than having to make that impossible climb. My balance lasted about two steps after I took this screenshot, and it took me at least half an hour to finally get up here, so.... uh... progress? god I love this game
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