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Soundboxing
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@soundboxingvr

Soundboxing

@soundboxingvr
Soundboxing is a VR music video kickboxing game. Compete by punching to the beat of your favorite music videos, or record your own challenge for others to play!
San Francisco, CA
store.steampowered.com/app/517130/Sou…
Joined September 2016
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  • Pinned
    @soundboxingvr
    Soundboxing
    @soundboxingvr
    Nov 24, 2020
    Soundboxing 2.0 beta testing is now available to the public! 2.0 is the same Soundboxing game you know and love, built with a brand new VR rhythm engine, with lots of bugs fixed, new content sources, and made with moddability at its core. Just switch to branch 'beta' on Steam!
    Screenshot of the beta branch opt-in for Soundboxing 2.0.
    2
  • @soundboxingvr
    Soundboxing
    @soundboxingvr
    Apr 23, 2020
    Congrats on the launch! More VR rhythm and exercise games make the whole category stronger. Looks great too -
    @aaronkoblin
    Aaron Koblin
    @aaronkoblin
    Apr 23, 2020
    Todays the day! A couple years of hard work by a team I'm so honored to work with. VR exercise is a total game changer! GetSupernatural.com
    1
  • @soundboxingvr
    Soundboxing
    @soundboxingvr
    Apr 14, 2020
    ❤
    @jobjstauffer
    Job Stauffer is ON A VOYAGE to Immersive Wellbeing
    @jobjstauffer
    Apr 14, 2020
    Replying to @jobjstauffer
    .@ericflo's @soundboxingvr changed my own life in 2016, and by 2017, the world saw the transformative potential of a new interactive #VR fitness vertical. Immersive games that bring you unlimited health potential in spacial computing! - uploadvr.com/man-loses-50-p…
  • @soundboxingvr
    Soundboxing
    @soundboxingvr
    Mar 16, 2020
    涼しい!
    Image
    SoundboxingというVRゲー! : もやしと味噌とMRデバイス
    From blog.livedoor.jp
  • @soundboxingvr
    Soundboxing
    @soundboxingvr
    Jan 6, 2020
    Working hard to make Soundboxing into a true next-gen VR rhythm sandbox. In the upcoming months, you'll learn more about the next major update, which turns classic SB into just one game type of many. You can make & publish your own rhythm experiences using the same tools we use!
    @ericflo
    Eric Florenzano
    @ericflo
    Jan 6, 2020
    There are many advantages to creating a scripting environment for your game. But then you realize you want access to angular velocity, and have to implement it in the scripting front-end, the core library, the engine client, the wasm api, update the synchronization messages ...🤯
    Image
    1
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