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This mod provides better compatibility between Rubia and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Configurable idle power consumption for laser turrets and extended laser shooting speed technology levels.
Small changes concerning balance, gameplay, or graphics.
Biologically accurate evolution of bugs, they can evolve to build new nests, gather armies, smarter behavior, grow into higher tiers.
Mods introducing new content into the game.
Easy changeable robot and roboports settings. - Changeable Roboports Charging Number and Radius Places - Changeable Worker and Logic Robots Flying Speed - Changeable Worker and Logic Robots Energy Capacity (for longer Flying Time) - Change Logic Chest Raduis to Roboports Construction Raduis (But Roboports connection Raduis is Normal)
Small changes concerning balance, gameplay, or graphics.
Red Alert 2 style defensive towers. Prism tower: charges and fires a beam of white light; nearby prism towers link up in a chain and multiply the damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
Train chaingun carriers, siege tanks and flame tanks at a barracks and command them RTS-style: drag-select, number-key divisions, attack, patrol, scout and escort teammates. Multiplayer friendly. Fast performance.
Mods introducing new content into the game.
Continuation of Gregtorio by Damien Reave: a GregTech-style total overhaul from digging clay with a shovel up to the stargate. Adds the GregTech: New Horizons progression up to UXV and victory, AE2-style ME storage with autocrafting and fluids, and fixes. Source and issues: https://github.com/Rykon00/Gregtorio
Large total conversion mods.
An ME storage network inspired by Applied Energistics 2: cables, a controller, drives with storage cells that keep their contents, a terminal, interfaces, import, export and storage buses, autocrafting with encoded patterns and crafting CPUs, level maintainers, and fluids. Works on its own with vanilla recipes; Gregtorio Continued puts it on its GregTech tiers. Source and issues: https://github.com/Rykon00/me-network
Mods introducing new content into the game.
Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.
Mods introducing new content into the game.
Restores vanilla plate and iron gear icons in Krastorio 2 and offers matching steel, beam and imersium artwork. Four independent settings let you choose each group, including optional vanilla circuits. Contains AI-generated images in the optional steel and imersium sets.
Small changes concerning balance, gameplay, or graphics.
A spidertron with an assembling machine for a body. Pick a recipe and it crafts from its own trunk while you drive it around.
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
New Nauvis enemies in the vanilla style. Flyers: flying biters in four evolution tiers, with their own nest. They cross walls and water, only anti-air turrets can hit them in the air, and they land to fight on the ground.
Mods introducing new content into the game.
Mods introducing new content into the game.
Contains several radar devices, including: Flex-Radar - A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals. NEW: works with Orbital Ion Connon
Mods introducing new content into the game.
Moves all resources to Nauvis. Removes other planets.
Mods introducing new content into the game.
Pin items and fluids to compact on-screen windows: production and consumption over the last minute, plus logistic network stock.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.