Remove MinHandles and OutstandingHandles logic from SocketAsyncEngine#36019
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adamsitnik merged 5 commits intodotnet:masterfrom May 8, 2020
Merged
Remove MinHandles and OutstandingHandles logic from SocketAsyncEngine#36019adamsitnik merged 5 commits intodotnet:masterfrom
adamsitnik merged 5 commits intodotnet:masterfrom
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tmds
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May 7, 2020
src/libraries/System.Net.Sockets/src/System/Net/Sockets/SocketAsyncEngine.Unix.cs
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stephentoub
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May 7, 2020
src/libraries/System.Net.Sockets/src/System/Net/Sockets/SocketAsyncEngine.Unix.cs
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adamsitnik
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May 8, 2020
| _nextHandle = IntPtr.Add(_nextHandle, 1); | ||
| _outstandingHandles = IntPtr.Add(_outstandingHandles, 1); | ||
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| Debug.Assert(handle != ShutdownHandle, $"Expected handle != ShutdownHandle: {handle}"); |
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this is checked before adding to dictionary
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I just confirmed that there are no regressions, the PR is ready for review |
tmds
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May 8, 2020
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Thanks for cleaning this up. |
stephentoub
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May 8, 2020
| { | ||
| s_currentEngines[s_allocateFromEngine] = engine = new SocketAsyncEngine(); | ||
| } | ||
| s_currentEngines[s_allocateFromEngine] = engine = new SocketAsyncEngine(); |
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FWIW, the above can be condensed to:
engine = s_currentEngines[s_allocateFromEngine] ??= new SocketAsyncEngine();
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Nit: pre-existing your code, but the current in s_currentEngines seems superfluous. Maybe just s_engines.
stephentoub
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May 8, 2020
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@tmds here is the promised removal of MinHandles logic. I am going to run some benchmarks for it tomorrow.