Morphosis Mod (
morphmasters) wrote2013-03-29 09:19 pm
Setting
World:
Angel Grove:
Welcome to Angel Grove, California, a modern suburban American paradise in the year 2029. The weather is sunny and warm throughout most of the year, the housing's pretty nice, there's plenty of beach to cruise, and the downtown office buildings are shorter and stockier than they used to be. That's because this world has been subjected to localized alien invasions nearly every year since 1993, and the battles of the town's Power Rangers have leveled more buildings than the citizens can count. And the danger's only getting worse: lately, the Scorpion Empire has begun to make its move on the world, and there aren't as many Power Rangers around to stop it as there used to be.
But...but surely a team of Rangers can save the town no matter how small, right? The baddies only focus their attacks on one city per year, coincidentally the same city where the Rangers reside?
Not quite. The baddies have gotten smarter than that. Most of their force is concentrated on taking out the last of the Rangers in Angel Grove, but there are villains to fight across space and time. The Rangers have the tools they need to get wherever they're needed, they just need more soldiers to their numbers. That's where you come in.
Major Angel Grove Locations:
The Rangers' base of operations is the Hexagon, located in the Vasquez Rocks, a rocky and dry desert terrain to the north of the Angel Grove area. As the Hexagon's name might imply, it's a secret fortress much like the U.S. government's Pentagon---except it has six sides, because it's a hexagon. The Rangers employ advanced cloaking technology to keep wandering eyes from finding the base, and a Ranger never travels to it in a traceable way---they always teleport.
All Ranger characters start out inside the innermost chamber of the Hexagon. After their sudden teleportation into this world, they stand alone on a round silver platform surrounded on all sides by crystal sloping downward. There is one flat road down, and they find themselves standing in a black chamber with pinpricks of light like stars on the walls. Columns shining in all colors of the rainbow fill the room, and a certain small robot stumbles out to greet them.
"Ai yai yai! Another Power Ranger! Welcome to the Hexagon!
An automated recording begins to play on the opposite wall, displayed like a hologram. In it, a computerized bald head reminiscent of a deceased wizard for good repeats the same spiel as always. Your character has been selected for their unique talent, raw nerve, or untapped potential as a hero. Your character will be told that they will soon be able to morph into a Power Ranger and restore justice to the world, and the Power will guide them in their fight. Tutorials aren't included on any of the new powers, because the Power will protect your character always.
Alpha will ask whether your character agrees, and if they do they will receive their Power Morpher and be welcomed into the Hexagon complex. Down the sleek and modern hallways decorated in blue and black, your character will find sleeping quarters, a mess hall, training rooms, an infirmary and a memorial to the fallen Rangers of this world. The sixth side of the Pentagon opens to the inner core: an airport, where the Rangers' personal spaceships are stored. Missions to the various other planets requesting Ranger services launch from here.
Information on these cities will be added as the Rangers are sent there! Neighboring California towns include Stone Canyon, Silver Hills, Reefside, Briarwood, Panorama City, and more.
Neighboring planets that the Rangers may visit include Aquitar, KO-35, Mirinoi, Triforia, and more. Rangers would be well-advised to stay away from the Earth's moon and Planet Nemesis, though---both are currently in the possession of the re-formed United Alliance of Evil. Both locations feature breatheable air, a horse stable, and a homey evil palace where villains may scheme in comfort.
Angel Grove:
Welcome to Angel Grove, California, a modern suburban American paradise in the year 2029. The weather is sunny and warm throughout most of the year, the housing's pretty nice, there's plenty of beach to cruise, and the downtown office buildings are shorter and stockier than they used to be. That's because this world has been subjected to localized alien invasions nearly every year since 1993, and the battles of the town's Power Rangers have leveled more buildings than the citizens can count. And the danger's only getting worse: lately, the Scorpion Empire has begun to make its move on the world, and there aren't as many Power Rangers around to stop it as there used to be.
But...but surely a team of Rangers can save the town no matter how small, right? The baddies only focus their attacks on one city per year, coincidentally the same city where the Rangers reside?
Not quite. The baddies have gotten smarter than that. Most of their force is concentrated on taking out the last of the Rangers in Angel Grove, but there are villains to fight across space and time. The Rangers have the tools they need to get wherever they're needed, they just need more soldiers to their numbers. That's where you come in.
Major Angel Grove Locations:
- Angel Grove Park: In its heyday, this was a lush and beautiful park with greenery all around, pristine picnic tables perfect for picnicing on (or kicking monsters off), and a sparkling lake that was the perfect romantic setting as well as an ideal place for waterskiing and first diving lessons. The park has definitely seen better days----the monster attack outbreak of the mid-1990s scared many people away from the property, and years of taxpayer money have been spent on rebuilding more important things. Some of the old picnicing structures still stand, and the lake still sparkles, but you'll have dried grass and overgrowth to contend with.
- Angel Grove Beach: Once the premier vacationing spot on a hot summer day, the city's beach now features many rocks and scattered debris blocking off the sands. You won't find a boardwalk here, but you will find the occasional monster to battle. And if you can clear a good spot for yourself, it's perfectly possible to get a nice tan.
- The Juice Bar: Standing on the same site as Ernie's original business from the mid-90s, this local teen gathering place now features an extensive collection of classic video games for the playing. Light lunch fare and smoothies are still served, of course, and there's still a workout room for your gymnastics, field hockey, and other needs.
- NASADA Headquarters: NASADA is an independent space exploration and research program allied with the Power Rangers. It keeps spaceships independent of the Rangers' supply, researches alien activity in the galaxy, and clears the way for the Rangers to launch into space when necessary. Most information that NASADA receives about changes in electromagnetic activity from space is shared with the Hexagon.
The Rangers' base of operations is the Hexagon, located in the Vasquez Rocks, a rocky and dry desert terrain to the north of the Angel Grove area. As the Hexagon's name might imply, it's a secret fortress much like the U.S. government's Pentagon---except it has six sides, because it's a hexagon. The Rangers employ advanced cloaking technology to keep wandering eyes from finding the base, and a Ranger never travels to it in a traceable way---they always teleport.
All Ranger characters start out inside the innermost chamber of the Hexagon. After their sudden teleportation into this world, they stand alone on a round silver platform surrounded on all sides by crystal sloping downward. There is one flat road down, and they find themselves standing in a black chamber with pinpricks of light like stars on the walls. Columns shining in all colors of the rainbow fill the room, and a certain small robot stumbles out to greet them.
"Ai yai yai! Another Power Ranger! Welcome to the Hexagon!
An automated recording begins to play on the opposite wall, displayed like a hologram. In it, a computerized bald head reminiscent of a deceased wizard for good repeats the same spiel as always. Your character has been selected for their unique talent, raw nerve, or untapped potential as a hero. Your character will be told that they will soon be able to morph into a Power Ranger and restore justice to the world, and the Power will guide them in their fight. Tutorials aren't included on any of the new powers, because the Power will protect your character always.
Alpha will ask whether your character agrees, and if they do they will receive their Power Morpher and be welcomed into the Hexagon complex. Down the sleek and modern hallways decorated in blue and black, your character will find sleeping quarters, a mess hall, training rooms, an infirmary and a memorial to the fallen Rangers of this world. The sixth side of the Pentagon opens to the inner core: an airport, where the Rangers' personal spaceships are stored. Missions to the various other planets requesting Ranger services launch from here.
- Sleeping quarters: each Ranger has their own bedroom with a single bed, a desk, a computer (the screen shows a briefing on the world crisis and the character's new situation by default), a personal bathroom with shower, and a coat rack. Toiletries are provided and replenished by the Hexagon and all bear its logo---a hexagon with the colors of the rainbow in six wedges on the inside, kinda like a filled Trivial Pursuit piece.
- Mess hall: No matter what your character's dietary needs, they will be filled with artificial replications of food---though the smoothie bar's actually pretty good. You can get any nutrients in your smoothie that you like, just approach the big black machine and push a few buttons. Real food is readily available in Angel Grove or the neighboring towns if you're picky, though.
- Training rooms: exactly what the name implies. Rooms your character can rent to train, either alone or with a partner. Weight and sports equipment are provided.
- Infirmary: the Rangers' infirmary is one of the top hospitals in the world. Your character can teleport here instantly and receive medical attention, and with their advanced alien tech? Just about anyone can be brought back from the brink. Recovery times are quick too---with the infirmary's skill and the Rangers' inherent healing ability, even the gravest injuries should require no more than a week of healing.
- Memorial: Every fallen Ranger is commemorated with a beam of light in their color, grouped by their first team. Rangers who wore more than one color during their careers are marked with a cluster of colored beams. If a character touches the beam, a holographic display of the fallen Ranger's name, picture, and achievements will be displayed.
- Space and Time Port: The Astro Megaship and the Time Ship reside here in the center of the Hexagon. With these ships, the Rangers can travel through space and time to pursue baddies and stop any further damage to the world.
Information on these cities will be added as the Rangers are sent there! Neighboring California towns include Stone Canyon, Silver Hills, Reefside, Briarwood, Panorama City, and more.
Neighboring planets that the Rangers may visit include Aquitar, KO-35, Mirinoi, Triforia, and more. Rangers would be well-advised to stay away from the Earth's moon and Planet Nemesis, though---both are currently in the possession of the re-formed United Alliance of Evil. Both locations feature breatheable air, a horse stable, and a homey evil palace where villains may scheme in comfort.
