We The Lost App
Feb. 4th, 2015 07:09 pmPlayer Name: Michi
Preferred Pronouns?: She/Her
Player Contact:
yumesukidesho, AIM: streams of time
Other characters in play? Terezi Pyrope
Character Name: Alice Cullen
Canon: Twilight
Game Transplant:
jarjammed
Original App: Right here!
Game Summary: "Sburb is a computer game that exists to spawn worlds. Each session of it annihilates a planet in order to create a new universe, which in turn will contain the seeds for a new session of the game. The game's participants are unavoidably destined to play it through a complicated system of closed time loops – at least, that's how it usually happens.But in this session, something went wrong."
Jarjammed was a game about a video game called SBURB. The characters were drawn into the game described above by a glitch--created by one of the original players. Through the course of the game, many of the players were trying to win in order to go home, but there were many complications along the way. Cooperation is hard when you have several dozen people who can't get along.
How long was your character in Game: About 7 months
History of Character in their Game:
Upon entering Jarjammed, Alice was placed on the land of Heat and Flow: a planet specially made for her by the game, which was covered with lava, obsidian, and glass. This planet was meant to be her gameboard, the place where she would discover truths about herself and the mythos surrounding her. Each planet inhabited by a player contained a specific species of consort and a Denizen whose purpose it was to terrorize them. The player would be required to solve puzzles and fight enemies before reaching the Denizen and the Final Choice that it would pose to them.
For Alice, her consorts were a group of chupacabras, and her Denizen was Ifrit--a being of pure fire. This was just about the only combination that would ensure that Alice was physically challenged by her particular set of obstacles, since her breed of vampire are immune to just about everything save for fire.
One of Alice's first encounters with her fellow players was a memo that she made on the game's forum. (This communication was generally in the form of a giant chatlog, since the game itself was handled through a computer that existed on the player's planet.) In the memo, Alice expressed that she had *tragically* prototyped her sister's beloved BMW with her in-game sprite--thus turning the car into an abominable game abstraction. To her horror, it began to do wheelies in her yard. That was the point she called for help.
Unfortunately, the damage was irreversible. She did however make several friends in the course of her dismay: The Designer (her server player), Psiionic, Sollux, and Zuko to name a few. After that, Alice mostly kept to herself for a few weeks, due to her previously isolated lifestyle. Humans were not the kind of people that she could allow herself to socialize with, beyond simple "Meet and Greet and Be on Your Way" sorts of deals. During those few weeks, Alice began to grow hungry. Typically, her family fed every two or three weeks, but on occasion, they could go longer if they were very careful.
Alice tried to be careful. She really did.
About three weeks in, Alice was traversing the planet chain (through a series of portals that allowed the players to jump from one planet to the next, or to skip up two or three planets in the chain). The planet that she emerged on was covered with rivers of blood. All it took was a brief whiff of the scent for Alice's resolve to shatter. She turned and fled back the way she came, but it was too late. She was too hungry, and the scent was burnt into her memory. She found the closest creatures that she could, and she slaughtered them for their blood. Those creatures happened to be two of Karkat's consorts.
The resulting chaos was terrible. As soon as she could, Alice fled the scene, but Karkat discovered the corpses and alerted the game to the presence of a vampire. Alice's client player, Buffly, turned out to be a vampire hunter and took up the case to find out who had murdered those consorts. Alice was forced to assume a fake handle on the chat client in order to clear an innocent player from being blamed for her accident. As a result, she anonymously met Gil: a half-vampire who despised their vampire heritage. She also apologized (anonymously) to Karkat for her accident, and promised not to touch his consorts again.
There was two bits of good that came out of this incident: The first was that Signless offered her a bottle of his own blood that she would be able to make copies of through the game mechanisms. This meant that she could continue her lifestyle without endangering the other players around her. From that point on, Alice kept herself heavily sated with blood, just in case she stumbled across another blood-covered planet like the one that had triggered this. The second bit of good was her blossoming friendship with Gil. Despite the both of them being anonymous, Alice was eventually able to win their trust and convince them that accepting their dual human-vampire nature instead of trying to suppress the vampire side would be better for them in the long run. Especially since it would make them stronger and more capable of defending themself.
As for Buffly... As much as Alice disliked Buffly's profession, she had to admit that the hunter wasn't a terrible *person*. (She just didn't have to admit it out loud.) However, when Buffly and two other players found themselves trapped by GLaDOS on her maze-like planet, Alice alerted the rest of the game to their absence and agreed to be part of the rescue team that would save them. This did not stop Alice from trashing Buffly's living room every time her back was turned, though. Some petty revenge was still warranted in her mind, and so long as Buffly didn't know why it was happening... Everything was fine. In that regard, Alice was glad that Buffly was rather oblivious.
Some time passed, and many memos about ambiguous morality were had. Eventually, one of the pre-made game locations called Prospit came under attack by four mysterious shadows. At the time, Alice had a dreamself on Prospit. (A dreamself is like an extra life that exists on one of the two moons: Prospit or Derse. Each player typically has one that is sleeping indefinitely when the game begins. These dreamselves will wake up at some personally significant point in time for the player.) Alice's dreamself, however, was not asleep. Since her kind of vampire is incapable of sleep, Alice's dreamself was simply awake but not fully cognizant of that fact. It was during this attack that Alice became aware of her split consciousness, which allowed her to assist during the battle that ravaged the city. Rather than fight, Alice took to the streets in order to rescue any Prospitians that were trapped in the crumbling buildings. It was with Sokka and Karkat that she managed to evacuate a number of distressed citizens.
Some time after the attack on Prospit, Signless decided to have a party on his planet in order to improve morale. Alice was delighted by the idea and decided to offer her decorating services to the player who had unwittingly given her anonymous handle the bottle of blood earlier in the game. The two became fast friends.
Another close friendship that developed was between Alice and Davrex. Just before Alice arrived, Davrex had been in a moirallegience with Rosela, an indigo troll. Rosela had been murdered, but her killer was still unknown and at large. This was a significant course of anger for Davrex, who had turned to isolating himself from the rest of the game. Even being only tentative friends with the troll, Alice could tell that he was hurting a lot inside and shutting out everything and everyone in order to keep from hurting more. It reminded her a lot of her brother Edward, and the last memory that she had of him: Banishing himself to the Brazilian jungles in order to forget the pain that his existence was causing him. She couldn't bare to see another person in that much pain, so she resolved to coax Davrex out of his seclusion. A fight ensued in which Davrex snapped and tried to physically attack Alice--only to have his sword snapped in two by her impenetrable skin.
With her secret out in the open, Davrex convinced Alice to confess fully about what she was. She agreed, but only if he promised not to lock himself away from the rest of the game. The two of them became much closer as a result.
In the course of the game, Alice was also approached by a number of other people for friendly and romantic advice. She quickly discovered that she was actually one of the more level-headed people in the game. She didn't mind, though, since she got to hear some of the juicy gossip and genuinely help others at the same time. That was the perks of being an unofficial relationship counsellor.
More time passed, and more memos were created and destroyed by pointless bickering. At one point, the horrorterrors that lived at the edge of the universe began to interfere with the already-glitched game. They managed to take control of Signless's mind and began to use him as a puppet in order to sabotage the players' chance of winning the game. This was the point where Alice finally began to understand her powers. As a Sylph, she knew that she was capable of healing abilities, but she was unable to figure out what "Sight" referred to. At first, she had thought it meant her own Foresight, which had been damage upon entering the game. This turned out to be incorrect.
Instead, Alice attempted to use her healing powers on Signless in his brainwashed state. Much to her surprise, it worked. She was able to clear the Horrorterror influence from his mind, but only while she was physically touching both his real self and his dreamself. It was enough to grant him a few hours of sorely needed rest. She also realized that she could use it on herself to calm her frenzied cravings at the scent of blood--something she had never been able to do before.
The culmination of this event ended in a number of players being brainwashed in the same manner as Signless. Alice was alerted by Madame that one of those players was doing something strange on the roof of her house. That strange something turned out to be a collective ritual that would further sabotage the game and force them to reset it. Alice and Davrex confronted the brainwashed player on her roof and attempted to disarm and subdue him. Unfortunately, the player tasered Davrex, and Alice had to rush to save him. In the course of doing so, the player set off his portion of the ritual and fled the planet.
Following this incident, Alice was cornered by Madame about the true nature of her abilities, and Alice reluctantly filled her in. Eventually, the brainwashed players were rooted out and the influence was cleared from their minds.
Alice is being pulled to the Meadous some time after these events.
How did they change from their canon personality wise (Please explain what caused it to happen?) Change is not something that vampires like Alice do well. For better or worse, Alice and her kind are solidified in their personality the moment that they are turned from human to vampire. It takes a fairly monumental act to change even a small part of them, but be that as it may, there are a few things that have changed Alice during her time in JarJammed.
For one, Alice has always been a sociable person. Living the isolated life that she does away from everyone but her family is only bearable because of her family. Without them, she was forced to interact with the other non-vampires around her--something that is typically forbidden. She spent a lot of time during the first few weeks trying to keep to herself and staying out of human affairs. When that didn't work as well as she would have liked, she began to open up to a few people: Davrex (a close friend), Madame (her server player), and Gil (a half-vampire who she met anonymously).
She still worried immensely about their safety with regard to knowing her secret life, but the fact that she was able to trust them shows a bit of growth that was beyond her in canon.
Furthermore, without her Sight, Alice had to come to terms with the fact that she couldn't use the future to her advantage. This wasn't so much a personality change as something that she had to adapt to. However, this did make her less reliant on her abilities and more willing to entertain her own doubts (which helped open her up to others).
How did they change from their canon physically (Please explain what caused it to happen?): Since Alice is a vampire, she is actually incapable of changing physically by any normal/typical means. Thus, she did not change physically at all for her duration in Jarjammed.
Powers: Being a vampire, Alice possesses a number of species-specific abilities:
She has supernatural speed, strength, reflexes, and stamina. She doesn't require air, though it makes her uncomfortable to not breathe, since it cuts off her sense of smell too. She also has exceptional hearing that lets her hears sounds from miles away and enhanced vision that can see minute details untraceable to a human's naked eye. Her body does not grow--not in height or hair or nails or anything else. If any parts of her body are removed, they can be reattached or regenerated. Any and all of her bodily fluids have been replaced by venom, which coincidentally makes her incapable of shedding tears. Her skin is also hard like granite, and she can't be cut or stabbed by anything other than supernatural means. She also can't fall unconscious by any natural means, and she can't sleep. She can't die unless incinerated with fire.
With all of that bullshit out of the way, Alice has her own specific ability that is unique to her and only her: Foresight. This ability allows her to see the future in visions. They can be from days or weeks or years in the future, and located anywhere in the world (though she can only recognize the place if she's been there). The stronger her relationship is with the subject of the vision, the more clearly the vision comes to her. Most of the time, her visions are voluntary. She has learned to control when and where they happen, so she can purposefully search someone's future as easily as skimming a book. In a similar manner, she has learned to use this ability to predict an opponent's moves in battle. But sometimes her visions are severe enough and sudden enough that they strike her out of the blue, taking her completely by surprise.
(I would go into that more, but since her foresight was restricted in Jarjammed, I would like for it to be restricted here as well. As such, it's a moot point, so I'll spare you the long explanation on how it works.)
In Jarjammed, Alice was the Sylph of Sight. Sylph is a class of healers, so naturally a Sylph of Sight would be a healer of Sight, with Sight being assumed as a word for "direction" or "purpose" or "clarity". Alice was able to use her powers to "heal" a mind that had been clouded, either by misconceptions or prejudice or any sort of negative emotions. Her power doesn't necessarily allow her to give a person insight or understanding that they didn't already have, but instead helps to 'clear' a path for the person's own thoughts to flourish.
Possessions:
-A spirograph necklace
-A ridiculous amount of clothes (too many to list them all)
-Some makeup
-A chess set
-Her computer and fashion designing software
-A pressure-sensitive digital tablet
-A (nonfunctional) SBURB cd
-A glass coffee table
-Her brother's CD collection + stereo
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Heart-to-heart with Davrex, prose
Sample Two: Another heart-to-heart with Madame, text
Sample Three: Anonymously talk about vampires, text
Notes: Hi friends.
Preferred Pronouns?: She/Her
Player Contact:
Other characters in play? Terezi Pyrope
Character Name: Alice Cullen
Canon: Twilight
Game Transplant:
Original App: Right here!
Game Summary: "Sburb is a computer game that exists to spawn worlds. Each session of it annihilates a planet in order to create a new universe, which in turn will contain the seeds for a new session of the game. The game's participants are unavoidably destined to play it through a complicated system of closed time loops – at least, that's how it usually happens.But in this session, something went wrong."
Jarjammed was a game about a video game called SBURB. The characters were drawn into the game described above by a glitch--created by one of the original players. Through the course of the game, many of the players were trying to win in order to go home, but there were many complications along the way. Cooperation is hard when you have several dozen people who can't get along.
How long was your character in Game: About 7 months
History of Character in their Game:
Upon entering Jarjammed, Alice was placed on the land of Heat and Flow: a planet specially made for her by the game, which was covered with lava, obsidian, and glass. This planet was meant to be her gameboard, the place where she would discover truths about herself and the mythos surrounding her. Each planet inhabited by a player contained a specific species of consort and a Denizen whose purpose it was to terrorize them. The player would be required to solve puzzles and fight enemies before reaching the Denizen and the Final Choice that it would pose to them.
For Alice, her consorts were a group of chupacabras, and her Denizen was Ifrit--a being of pure fire. This was just about the only combination that would ensure that Alice was physically challenged by her particular set of obstacles, since her breed of vampire are immune to just about everything save for fire.
One of Alice's first encounters with her fellow players was a memo that she made on the game's forum. (This communication was generally in the form of a giant chatlog, since the game itself was handled through a computer that existed on the player's planet.) In the memo, Alice expressed that she had *tragically* prototyped her sister's beloved BMW with her in-game sprite--thus turning the car into an abominable game abstraction. To her horror, it began to do wheelies in her yard. That was the point she called for help.
Unfortunately, the damage was irreversible. She did however make several friends in the course of her dismay: The Designer (her server player), Psiionic, Sollux, and Zuko to name a few. After that, Alice mostly kept to herself for a few weeks, due to her previously isolated lifestyle. Humans were not the kind of people that she could allow herself to socialize with, beyond simple "Meet and Greet and Be on Your Way" sorts of deals. During those few weeks, Alice began to grow hungry. Typically, her family fed every two or three weeks, but on occasion, they could go longer if they were very careful.
Alice tried to be careful. She really did.
About three weeks in, Alice was traversing the planet chain (through a series of portals that allowed the players to jump from one planet to the next, or to skip up two or three planets in the chain). The planet that she emerged on was covered with rivers of blood. All it took was a brief whiff of the scent for Alice's resolve to shatter. She turned and fled back the way she came, but it was too late. She was too hungry, and the scent was burnt into her memory. She found the closest creatures that she could, and she slaughtered them for their blood. Those creatures happened to be two of Karkat's consorts.
The resulting chaos was terrible. As soon as she could, Alice fled the scene, but Karkat discovered the corpses and alerted the game to the presence of a vampire. Alice's client player, Buffly, turned out to be a vampire hunter and took up the case to find out who had murdered those consorts. Alice was forced to assume a fake handle on the chat client in order to clear an innocent player from being blamed for her accident. As a result, she anonymously met Gil: a half-vampire who despised their vampire heritage. She also apologized (anonymously) to Karkat for her accident, and promised not to touch his consorts again.
There was two bits of good that came out of this incident: The first was that Signless offered her a bottle of his own blood that she would be able to make copies of through the game mechanisms. This meant that she could continue her lifestyle without endangering the other players around her. From that point on, Alice kept herself heavily sated with blood, just in case she stumbled across another blood-covered planet like the one that had triggered this. The second bit of good was her blossoming friendship with Gil. Despite the both of them being anonymous, Alice was eventually able to win their trust and convince them that accepting their dual human-vampire nature instead of trying to suppress the vampire side would be better for them in the long run. Especially since it would make them stronger and more capable of defending themself.
As for Buffly... As much as Alice disliked Buffly's profession, she had to admit that the hunter wasn't a terrible *person*. (She just didn't have to admit it out loud.) However, when Buffly and two other players found themselves trapped by GLaDOS on her maze-like planet, Alice alerted the rest of the game to their absence and agreed to be part of the rescue team that would save them. This did not stop Alice from trashing Buffly's living room every time her back was turned, though. Some petty revenge was still warranted in her mind, and so long as Buffly didn't know why it was happening... Everything was fine. In that regard, Alice was glad that Buffly was rather oblivious.
Some time passed, and many memos about ambiguous morality were had. Eventually, one of the pre-made game locations called Prospit came under attack by four mysterious shadows. At the time, Alice had a dreamself on Prospit. (A dreamself is like an extra life that exists on one of the two moons: Prospit or Derse. Each player typically has one that is sleeping indefinitely when the game begins. These dreamselves will wake up at some personally significant point in time for the player.) Alice's dreamself, however, was not asleep. Since her kind of vampire is incapable of sleep, Alice's dreamself was simply awake but not fully cognizant of that fact. It was during this attack that Alice became aware of her split consciousness, which allowed her to assist during the battle that ravaged the city. Rather than fight, Alice took to the streets in order to rescue any Prospitians that were trapped in the crumbling buildings. It was with Sokka and Karkat that she managed to evacuate a number of distressed citizens.
Some time after the attack on Prospit, Signless decided to have a party on his planet in order to improve morale. Alice was delighted by the idea and decided to offer her decorating services to the player who had unwittingly given her anonymous handle the bottle of blood earlier in the game. The two became fast friends.
Another close friendship that developed was between Alice and Davrex. Just before Alice arrived, Davrex had been in a moirallegience with Rosela, an indigo troll. Rosela had been murdered, but her killer was still unknown and at large. This was a significant course of anger for Davrex, who had turned to isolating himself from the rest of the game. Even being only tentative friends with the troll, Alice could tell that he was hurting a lot inside and shutting out everything and everyone in order to keep from hurting more. It reminded her a lot of her brother Edward, and the last memory that she had of him: Banishing himself to the Brazilian jungles in order to forget the pain that his existence was causing him. She couldn't bare to see another person in that much pain, so she resolved to coax Davrex out of his seclusion. A fight ensued in which Davrex snapped and tried to physically attack Alice--only to have his sword snapped in two by her impenetrable skin.
With her secret out in the open, Davrex convinced Alice to confess fully about what she was. She agreed, but only if he promised not to lock himself away from the rest of the game. The two of them became much closer as a result.
In the course of the game, Alice was also approached by a number of other people for friendly and romantic advice. She quickly discovered that she was actually one of the more level-headed people in the game. She didn't mind, though, since she got to hear some of the juicy gossip and genuinely help others at the same time. That was the perks of being an unofficial relationship counsellor.
More time passed, and more memos were created and destroyed by pointless bickering. At one point, the horrorterrors that lived at the edge of the universe began to interfere with the already-glitched game. They managed to take control of Signless's mind and began to use him as a puppet in order to sabotage the players' chance of winning the game. This was the point where Alice finally began to understand her powers. As a Sylph, she knew that she was capable of healing abilities, but she was unable to figure out what "Sight" referred to. At first, she had thought it meant her own Foresight, which had been damage upon entering the game. This turned out to be incorrect.
Instead, Alice attempted to use her healing powers on Signless in his brainwashed state. Much to her surprise, it worked. She was able to clear the Horrorterror influence from his mind, but only while she was physically touching both his real self and his dreamself. It was enough to grant him a few hours of sorely needed rest. She also realized that she could use it on herself to calm her frenzied cravings at the scent of blood--something she had never been able to do before.
The culmination of this event ended in a number of players being brainwashed in the same manner as Signless. Alice was alerted by Madame that one of those players was doing something strange on the roof of her house. That strange something turned out to be a collective ritual that would further sabotage the game and force them to reset it. Alice and Davrex confronted the brainwashed player on her roof and attempted to disarm and subdue him. Unfortunately, the player tasered Davrex, and Alice had to rush to save him. In the course of doing so, the player set off his portion of the ritual and fled the planet.
Following this incident, Alice was cornered by Madame about the true nature of her abilities, and Alice reluctantly filled her in. Eventually, the brainwashed players were rooted out and the influence was cleared from their minds.
Alice is being pulled to the Meadous some time after these events.
How did they change from their canon personality wise (Please explain what caused it to happen?) Change is not something that vampires like Alice do well. For better or worse, Alice and her kind are solidified in their personality the moment that they are turned from human to vampire. It takes a fairly monumental act to change even a small part of them, but be that as it may, there are a few things that have changed Alice during her time in JarJammed.
For one, Alice has always been a sociable person. Living the isolated life that she does away from everyone but her family is only bearable because of her family. Without them, she was forced to interact with the other non-vampires around her--something that is typically forbidden. She spent a lot of time during the first few weeks trying to keep to herself and staying out of human affairs. When that didn't work as well as she would have liked, she began to open up to a few people: Davrex (a close friend), Madame (her server player), and Gil (a half-vampire who she met anonymously).
She still worried immensely about their safety with regard to knowing her secret life, but the fact that she was able to trust them shows a bit of growth that was beyond her in canon.
Furthermore, without her Sight, Alice had to come to terms with the fact that she couldn't use the future to her advantage. This wasn't so much a personality change as something that she had to adapt to. However, this did make her less reliant on her abilities and more willing to entertain her own doubts (which helped open her up to others).
How did they change from their canon physically (Please explain what caused it to happen?): Since Alice is a vampire, she is actually incapable of changing physically by any normal/typical means. Thus, she did not change physically at all for her duration in Jarjammed.
Powers: Being a vampire, Alice possesses a number of species-specific abilities:
She has supernatural speed, strength, reflexes, and stamina. She doesn't require air, though it makes her uncomfortable to not breathe, since it cuts off her sense of smell too. She also has exceptional hearing that lets her hears sounds from miles away and enhanced vision that can see minute details untraceable to a human's naked eye. Her body does not grow--not in height or hair or nails or anything else. If any parts of her body are removed, they can be reattached or regenerated. Any and all of her bodily fluids have been replaced by venom, which coincidentally makes her incapable of shedding tears. Her skin is also hard like granite, and she can't be cut or stabbed by anything other than supernatural means. She also can't fall unconscious by any natural means, and she can't sleep. She can't die unless incinerated with fire.
With all of that bullshit out of the way, Alice has her own specific ability that is unique to her and only her: Foresight. This ability allows her to see the future in visions. They can be from days or weeks or years in the future, and located anywhere in the world (though she can only recognize the place if she's been there). The stronger her relationship is with the subject of the vision, the more clearly the vision comes to her. Most of the time, her visions are voluntary. She has learned to control when and where they happen, so she can purposefully search someone's future as easily as skimming a book. In a similar manner, she has learned to use this ability to predict an opponent's moves in battle. But sometimes her visions are severe enough and sudden enough that they strike her out of the blue, taking her completely by surprise.
(I would go into that more, but since her foresight was restricted in Jarjammed, I would like for it to be restricted here as well. As such, it's a moot point, so I'll spare you the long explanation on how it works.)
In Jarjammed, Alice was the Sylph of Sight. Sylph is a class of healers, so naturally a Sylph of Sight would be a healer of Sight, with Sight being assumed as a word for "direction" or "purpose" or "clarity". Alice was able to use her powers to "heal" a mind that had been clouded, either by misconceptions or prejudice or any sort of negative emotions. Her power doesn't necessarily allow her to give a person insight or understanding that they didn't already have, but instead helps to 'clear' a path for the person's own thoughts to flourish.
Possessions:
-A spirograph necklace
-A ridiculous amount of clothes (too many to list them all)
-Some makeup
-A chess set
-Her computer and fashion designing software
-A pressure-sensitive digital tablet
-A (nonfunctional) SBURB cd
-A glass coffee table
-Her brother's CD collection + stereo
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Heart-to-heart with Davrex, prose
Sample Two: Another heart-to-heart with Madame, text
Sample Three: Anonymously talk about vampires, text
Notes: Hi friends.
An overview: Previous time in the Meadous (About 4 months)
Date: 2017-03-02 11:28 pm (UTC)-Spoke to Ian on the bulletin board about matchmaking. Hypothetically. :)
-Found out about Bertie being turned into a vampire and back. Didn't think that was possible at first, but he claimed it was Natalie that wished for it.
-Was an exceedingly friendly neighbor to Karkat. She offered to supply him with baked goods. One part friendliness, one part trying to keep up appearances that she consumed food.
-Confronted Natalie about the Vampire Bertie incident and had some vampire posturing between them.
-Challenged Justin to a race if they ever get a racetrack. It is undeniable fact that she would leave him eating his dust, obviously.
-Started a game of 2 truths and a lie to get to know people. Probably no ulterior motives there. Probably.
-Helped children during the egg hunt and hosted a sleepover to keep them occupied and in one place. Despite a few incidents, it went...mostly well.
-Comforted Jack over memory and monster problems. Is it better to know a painful past, or live oblivious? Are you still the same person you were before you knew? Can monsters truly change? Important life questions.