voidnpcs: (Default)
MODS ARE VOID。 ([personal profile] voidnpcs) wrote in [community profile] resetvoid2012-04-15 12:09 am
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(IMPORTANT EDIT!) DAY CHANGE

Hello, and welcome to Day 41!

Throughout the morning, characters might feel a little... tense. Like something's following them, but they can't quite figure out what.

As the day goes on, however, they'll notice a particularly quick-growing vine trickling out of the uninhabited rooms (the ones that haven't been cleaned up, anyway) and through cracks in the forest walls (were those cracks there before? preeetty sure they weren't). But honestly, they're just vines, right? What could go wrong.

Everything could go wrong.

(warning: blood, horror, etc. in the following clips.)

Everyone sleeps at some point, and when you do, you might very well wake up with an arm or a leg or your throat covered in vines... And they're eating away at your flesh. Some even burrow under the skin, where they look like normal parasites but much longer and more vicious.

Once they're under your skin, it's very difficult to get them out. You remove one, another shows up on the other side, or on your arm, or under your scalp. Some people can remove them safely and that's that. Plenty of others, however, cannot. And it drives them nuts--they can feel it crawling, moving, they can't get rid of it, can't sleep, can't think... No matter how sane they were before, they find themselves fixated on getting it out from under their skin, even to the point of hurting themselves or anyone who tries to interfere.

It's up to you whether or not your character is affected and how strongly, obviously not everyone's going to be affected the same way. This will be gone by Day 42, with the vines dying out or crawling back where they came from.


EDIT: AS FOR ANNOUNCEMENTS, we've happened upon a plotting dilemma for May, and would really appreciate if everyone would read ahead and vote! Thanks to a generous paid account donor, we'll be moving the poll here to DW with all of the info!

Other than that, no announcements. Make sure to vote, and have an excellent Day 41. :)



--------------------------------------------------

Jamie-mod here! We have two super great ideas for an upcoming event, but... well, here's the problem! We can do it one way which physically works in the setting of Alpha Round's island, but there's also another that may suit the players better plot-wise but physically work better in Beta Round-- we didn't want to decide without asking you guys first, since it depends on you whether it'd work or not! So we'll go with a majority vote to pick how to run it. I'll go over a few of the pros and cons and you guys can think about which you'd prefer, and keep in mind that we'll be doing both anyway! It just depends which we do in which round. It's a bit of a spoiler, but that's all right just once, right? ♥


BATTLE ROYALE:
  • This was our original idea! If you haven't seen the films, Battle Royale was originally a novel series in Japan adapted into two live action films and a manga where the government installed a Battle Royale Act where one high school class would be chosen at random each year to participate in a fight to the death, as a means to re-instill the failing hierarchy of respect. Kids were getting ornery, violent, skipping school, and disrespecting their elders. They were given collars that would explode after 72 hours or if they tried to remove them, and were instructed to kill everyone else to leave the isolated location alive. They're given maps and a duffel bag with a random weapon (which may not even be a good weapon, I.E: paper fan, pot lid, etc) and food/water for a few days. To even the playing field and give even the wimps a chance at survival, some of the powerful guys will get fake weapons and some of the wimps will get some heavy artillery-- it's all in the luck of the draw! Use your wits and the resources given to you to prevail over those who have bested you at every turn up to this point.
  • Characters would be given the ultimatum and told it's the end-- if they come out as the last handful alive, they can leave. It's a lie, but they don't know that. They'll have to fight each other, kill each other, or band together to try and find a way out-- all while being hunted by the people they've gotten to know and worked with. There's a high psychological factor as well as the violence.
  • There are sectors on the map that will be announced as "danger zones" during certain time periods they can mark on their maps-- if anyone walks into those danger areas, their collars will automatically explode. Anyone who dies during the battle royale will NOT be revived (until after the game is over-- or will they?).
  • If killed, their corpses will be removed come late nightfall and replaced with clones just like the Offices. They'll be revived at the Shrine, but locked outside of the siege walls and left on the beaches. It'll get crowded quick in the Shrine and Chapel, and the network's down so they can't contact anyone still in the forest. They're far enough away that their loudest voices won't carry over the sound of the ocean waves, and smoke signals won't be visible over the forest treetops. However, another aspect of things to do will be exploring the island and hoping for the outer gates to open. They will, around 2PM or so, but they'll also be unable to approach the inner siege walls for some reason. If they climb on the rooftops to try and see over into what's happening, they'll notice the cube that fell earlier on glowing-- peeking out just above the treetops. It'd certainly be worth checking out once all the hullabaloo is over, but until then any smoke signals won't be visible from inside the forest, and their loudest voices won't be heard over the crashing of the waves.
  • This idea is probably physically best for Alpha Round's location, since they can easily be shut in the forest with the gates closed and left to their own devices. Monsters will be mostly walled inside the lairs, so very few will be out and about. It'd be raw and chaotic and a good chance for emotional torture-- to encourage the characters to push on, inactive people may get literally sniped to thin out the numbers. Kill or be killed, only quite literally!
  • If anyone doesn't want to participate in the event, they'll be in the first groups to get sniped off to make a point and handwaved out! Or you can offer them up for sniping so you can get to the Shrine plotting.
  • CONS: It may be harder to plot for since everyone's made such deep ties by now, and things may end up pretty one-sided against the villains getting sniped off first. People may clump together and refuse to kill anyone, which would suck!! On a larger scale, there'll be a lot more to plot out and a lot of people to accommodate together.



ONE ON ONE TOURNAMENT:
  • Characters will be told that the next event requires the utmost teamwork and to pick someone they trust the most, and refusal to participate will result in death-- of the permanent kind. They wake up on a large tanker or barge, in a room with the person they chose. There'll be two doors on opposite ends-- one for the winner to go through, and one for the loser to be carted out of. An announcement tells you whoops guess what you need to kill that other person to move forward and hope you're one of the few who reach the middle, to "leave" and claim your prizes-- or if you aren't that sort of person, let the other kill you and trust they do it mercifully. This version will probably leave them with their own weapons or to duke it out in some fisticuffs. If one doesn't die within a certain time frame, they'll both die.
  • Much of the same plot workings apply as detailed above! They're faced with the ultimatum to take each other out, told it's the end, all they have to do is reach the middle and they can leave, etc. The number of rounds will depend on how many are participating, but each round will halve the number-- right now we're looking at roughly three or four rounds with 208 members, leaving about 6 to "win" after we handwave anyone who opts out. We ideally want to get down to single digits!
  • If killed, when they're carted off they'll get revived back at the Shrine. While they can see where the fights are going on, all network posts and messages sent to anyone still fighting won't be accessible to them and bounce back. Even if they were to build a signal fire to catch interest, the rooms are completely sealed and the characters can't see outside. I suppose they'll just have to deal with the implication they just killed their friend for their own freedom...! For those outside the battle, this opens up a few plot points to get discovered. All the gates are open for exploring, and are staying that way. There'll be live streams of all the fights going on available from the KERNOS home page, just for this event. (OPTIONAL) characters revived back on the island have the OOC-choice of feeling all physical damage dealt on their partner! If Chara A kills Chara B, Chara B will get revived back on the island and be randomly feeling like they've been punched in the gut, skin slashed at, and anything that happens to Chara A in their remaining battles. You didn't think just because you died you'd get off the hook, did you? And finally, the next part of the cube plot will unfold! It'll be glowing just above the treetops and visible from the rooftops/watch towers on the siege walls, and characters will now be able to approach it and explore inside.
  • This idea would be easily adapted to the physical location of Beta Round! We won't be spoiling anything for the location, but I will simply say this: there won't be a convenient way to corral everyone together like in Alpha Round, which is why a full-out battle royale would be easier and the 1 on 1 saved for Beta; it'd be a pre-arranged, one time only location like on a boat or something, isolated from the outside.
  • If anyone doesn't want to participate in the event, we'll pretty much do the same in both versions-- we'll note down who doesn't want to play and we'll put those characters either with others who don't want to play or pair them with those who are actively playing and have them lose so the first few rounds can be thinned out and handwaved.
  • CONS: This may be easier to plot for because it's 1 on 1, but it might get repetitive with less to plot out/do. It will either be largely assumed/handwaved or you can write out the ones you'd really like. There will be less delicious chaos in this version.


OOCly, both ideas will be well-planned weeks ahead of time and well-organized.

POLL HERE!

charge: (pic#2793733)

[personal profile] charge 2012-04-15 09:52 am (UTC)(link)
question! would the vines be able to eat/get under grunt's skin, since krogan skin is far tougher than that of humans? i know the opt-out in general is there, but i think it would be entertaining for him to wake up with the vines on just the surface of his hide and wonder what everyone else is complaining about.

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[personal profile] femshep - 2012-04-15 09:58 (UTC) - Expand

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bewormed: (pic#2923298)

[personal profile] bewormed 2012-04-15 11:08 am (UTC)(link)
Another question! Since Kariya is. well. full of worms, would it be safe to assume the Crest Worms would just eat the vines if they tried to invade him?

#kariyaslifeispain
distinctive_guy: (Distinctive Headband)

Been a while since I asked questions...

[personal profile] distinctive_guy 2012-04-15 06:07 pm (UTC)(link)
Soooo, some simple questions.

Will the vines actually kill you or do they merely hurt like hell and immobilize the characters?

If they do kill you, approximately how long would it take?

Sooo, vines under the skin will just move like a parasite worm does... is it restricted to the surface of the skin? Or will it move deeper towards the organs like the parasites are supposed to?

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virassan: (pic#1428055)

[personal profile] virassan 2012-04-16 01:13 am (UTC)(link)
I feel like I'm always being a pest with questions.

Merrill's ~Keeper magic~ lets her manipulate natural elements, especially plants (she can actually conjure vampiric vine things in canon) - would the vines be susceptible? If so, would she be able to help someone who's been infected by them at all?

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lockpick: (I've walked this floor)

[personal profile] lockpick 2012-04-16 06:22 am (UTC)(link)
First off: THESE THINGS ARE GROSS. I approve.

Secondly, out of curiosity, and because I probably missed this sort of thing while I was busy cringing at those videos : do the vines only get their teeth in while people are sleeping? I mean, I get that they probably don't move all that fast so you'd need to be sitting still for a while to let them wrap around you that much. But if you grabbed one, (to try to get them off someone else or otherwise check them out, since they're growing all over the place) would it "bite" or are you good as long as you don't hold onto it?

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[personal profile] tsundaga - 2012-04-16 09:36 (UTC) - Expand
rerouting: (Sometimes life is good.)

MAY PLOT DISCUSSION

[personal profile] rerouting 2012-04-15 09:41 am (UTC)(link)
The first option seems nearly impossible to plot. It's essentially a free-for-all that favors combat-prepped characters, which would be fine for me in theory (I play one combat-heavy character ([personal profile] liason), and then this behind-the-scenes guy), but the thing is, the majority of characters on the island aren't ready to fight each other. More accurately, they're not ready to pick enemies, and doing so would be hard...for many of us, you'd have to rely on a random number generator, or something of the sort. You could do the usual 'who wants to die, who wants to kill' plot post, but IMO you'd be passing up a huge opportunity for character development and CR advancement that could pass on to the next phase. You say that the one-on-one option would be repetitive, but I don't think that's the case. People, at least people like myself, would be more interested in reading one-on-one fights--though only if the players had a say in choosing the match-ups. If characters were paired up (or, realistically, paired themselves up) with characters with whom they already had CR, it wouldn't be repetitive at all. Yes, it would all end in death, but in DIFFERENT deaths, if not in form than in emotion. EV has shown itself to be fantastic in writing bracket text and internal monologue, and having a huge and impersonal battle royale would be a waste of the talent and skill that the players here show on a regular basis. I want to know how X feels about killing Y, their best friend, or Y, their worst enemy. It would mean more to me than how X feels about carving through nameless bodies to survive, and I doubt there would be as many volunteers for nameless bodies as there would for characters with potentially emotionally significant deaths, meaning you'd have to essentially assign deaths to players who want to have their characters survive. Past plots have shown that people are more willing to offer up their characters to die if they know that the deaths will have a personal impact. No one wants their character to be a faceless statistic...it negates everything they've done up until this point. We've worked hard, and put a lot of energy and emotion into this. Many of us really, truly care about this game, and I don't think it's overly demanding to suggest that we deserve better than a one-size-fits-all ending /bioware. I'm more than willing to do whatever's necessary to help.

I know I'm not a mod, but I've helped out in a minor way before by tagging the posts since the DW move and I'm willing to put in some extra time to make option B happen, if a major concern is that there won't be the manpower to co-ordinate. Considering that the game might lose a few characters in the interim, I'd like to know that the players of those characters got the best closure they could, and we all know that there's better closure for a character in being killed by a friend or enemy than dying as cannon-fodder for a stranger.

Option A seems to be an open invitation to OOC trouble in the whose-character-is-stronger sense, where option B seems to open the door to vastly-preferable IC conflict that would mostly be resolved among players themselves for the purpose of advancing CR or personal development in the next stage. I'd also venture to say that it would result in higher player retention come the Beta phase, and after spending months RPing with these people and watching these people RP, that's something I'd prioritize over anything else. I don't want to lose CR. I don't want others to lose CR. Preserving and advancing CR needs to be a central focus in what has the potential to be a difficult transition.

Re: MAY PLOT DISCUSSION

[personal profile] femshep - 2012-04-15 09:57 (UTC) - Expand
keelahselai: (pic#1412549)

[personal profile] keelahselai 2012-04-15 11:09 am (UTC)(link)
Okay, my vote's very heavily going into Option 2 - one on one, for a variiiety of reasons, some of which Allie very succinctly put down, so I won't repeat them.

First and most obviously in my mind, it's the concept entire games are made of. Thegames now exists as a Hunger Games version, and there were a couple of Battle Royale ones back in the day as well (sup Jamie! /fistbump). This can't be compressed down into less than a month as one event in a game, in my opinion. It's just too much, too many people to co-ordinate. The logistics would be fairly mind boggling.

Secondly, and possibly on a more touchy note. I modded one of the aforementioned Battle Royale roleplays. Think of the wankiest game you know of on LJ, multiply it by a factor of ten and you're nowhere near the level of vitriolic hatred most of that community ended up having for one another - and taking it out on each other accordingly. The first option avoids it by having a specific number of set fights with the results decided OOCly.
jackbotsattack: (hmmmmm)

Re: MAY PLOT DISCUSSION

[personal profile] jackbotsattack 2012-04-15 04:34 pm (UTC)(link)
I went ahead and voted for option B because when I suggested option A as it was at the time, it was not meant to be an endgame plot. I agree with Trace that it just doesn't have the panache to be an endgame plot, and I agree with Caleb-mun that it wouldn't have quite the same CR impact that one-on-one fights have. Also the OOC planning would be easier, definitely for the first round at the very least.

So yeah, there's my two cents.
distinctive_guy: (Distinctive Exhaustion)

[personal profile] distinctive_guy 2012-04-15 06:00 pm (UTC)(link)
I think the 1 on 1 would definitely make it easier to do in terms of plotting. After seeing how most large events slowly fade out without the characters getting to more than the initial stage of whatever's going on, I think making it person to person might have a better turnout, or at least, better conclusions.

Second... the 1 on 1 option prevents characters with personalities from hiding when their mod want to interact with someone. It forces the characters to behave in a way that wouldn't allow them to isolate themselves even if that's what their characters would ICly choose. I don't know about you guys, but there's a lot of times when I had trouble coming over the character's natural IC barrier to make them do something so they wouldn't be excluded from things without seeming OOC, and this would be the perfect thing to help out in that.

Did that make sense? I just got up and am groggy as heck.

Re: MAY PLOT DISCUSSION

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Re: MAY PLOT DISCUSSION

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Re: MAY PLOT DISCUSSION

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egotrips: (I have made a new home)

[personal profile] egotrips 2012-04-15 09:42 am (UTC)(link)
oh gosh all of this. all of this.
magerights: (...and then you have to kill him)

[personal profile] magerights 2012-04-15 09:45 am (UTC)(link)
+1 hnnng~
wegoyougo: (Default)

[personal profile] wegoyougo 2012-04-15 09:54 am (UTC)(link)
OH MY GOD WHAT EVEN IS THIS MOVIE FADSADGH
touchofempathy: (touch ❀ the river surges)

[personal profile] touchofempathy 2012-04-15 09:59 am (UTC)(link)
Holy crap this sounds terrifying and amazing *^*
facilitating: (clark!?)

[personal profile] facilitating 2012-04-15 10:05 am (UTC)(link)
Chloe's like NUNNALLY NO ;o;
token_vengeance: (Default)

[personal profile] token_vengeance 2012-04-15 01:17 pm (UTC)(link)
THE RUNINS WAS SO DAMN EW. BOTH BOOK AND MOVIE.

....lol oh god this is horrible.
psychicpowers: (Haaaay babaaaay~)

[personal profile] psychicpowers 2012-04-15 05:27 pm (UTC)(link)
whyyyyy am I so excited about thissssss hnnghhhhhhhhh
monklyinpink: (OH FUCK NO)

[personal profile] monklyinpink 2012-04-15 05:50 pm (UTC)(link)
And just as Shima gets one parasite out from under his skin, it is replaced by horrible, horrible vines.
distinctive_guy: (Distinctive Weapon)

[personal profile] distinctive_guy 2012-04-15 06:09 pm (UTC)(link)
I want to plooot for Maaay. Since that's not available yet, who wants Eliot's help digging them for vines?

I feel like I'm flooding this place with posts.

[personal profile] like_men 2012-04-15 06:45 pm (UTC)(link)
Welp. Day 41 is going to be fun. 8|;
panics: (pic#3118370)

[personal profile] panics 2012-04-15 07:15 pm (UTC)(link)
joe's face the entire event.
liecrafting: (→ Another clever word)

[personal profile] liecrafting 2012-04-15 11:31 pm (UTC)(link)
Poor joe.
braining: (i am so smart.)

[personal profile] braining 2012-04-15 07:53 pm (UTC)(link)
I LIKED THAT MOVIE
panics: (Default)

[personal profile] panics 2012-04-16 01:50 am (UTC)(link)
YOU WOULD????

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prophetize: (❝ there'll be peace when you are done ❞)

[personal profile] prophetize 2012-04-15 08:19 pm (UTC)(link)
Oh, Ben has a history of killing vines and plants.

He may actually be useful.

Image
wasthanked: (pic#3107924)

[personal profile] wasthanked 2012-04-16 12:01 am (UTC)(link)
Maybe Seto will stop thinking being kidnapped is a good thing after this is over and done with.

Parasite vines.

Excellent.
fintastic: (Default)

[personal profile] fintastic 2012-04-16 08:07 am (UTC)(link)
"Everyone sleeps at some point"

Obviously you have never met Karkat Vantas.......

Sleep is for the weak! u_u
humaninatored: (Default)

[personal profile] humaninatored 2012-04-16 06:08 pm (UTC)(link)
Oh! Perry has done vines!

They weren't this vicious though. Weedkiller time.