Hard Hat Mack (1983)

Feb. 22nd, 2026 09:54 am
pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
This early PC platformer is of no small historical interest, as it was the first game released by everybody's favorite totally uncontroversial and non-resented game publishing company, Electronic Arts. Like most of their titles then and now, it wasn't developed in-house; Michael Abbott and Matthew Alexander get the design and programming credit for this one.

grid of construction scaffolding with gaps and chains hanging down to climb

But you don't need to me to tell you the illustrious history of EA (or, as it was briefly called at its inception, "Amazin' Software"—and I can't tell you how disappointed I am that we don't live in the timeline where they kept that name). I guess you also don't technically need me to tell you about this ridiculous game and my memories of playing it while being unable to identify most of the characters and objects it contains, but I'm going to go ahead anyway.

In Hard Hat Mack you play as a construction worker. I did understand that much. In the first level you have to collect pieces of a beam and use them to fill in the gaps, and then grab a wandering jackhammer to hammer them into place. This is where my understanding of the game began to break down; I thought the jackhammer was a tornado. )

Hard Hat Mack is... well, it sure is a game. You can find it on abandonware sites, but I couldn't really get it to run well on any version or emulator I tried. The DOS version (which I had as a kid) runs too fast in DOSBox by default, but when I reduced the clock speed I found that it lagged badly when multiple objects were moving, which made the second level pretty much unplayable. We probably shouldn't hold our breaths for EA to offer a re-release, and maybe that's for the best.

Jazz by Toni Morrison (1992)

Feb. 20th, 2026 05:08 pm
pauraque: drawing of a wolf reading a book with a coffee cup (customer service wolf)
[personal profile] pauraque
Opening in the days of the Harlem Renaissance, the first page of this novel states the culmination of its story: A door-to-door cosmetics salesman shot his eighteen-year-old mistress, and then the salesman's wife crashed the funeral to try to stab the girl's corpse. Why? The reader wants to know, and so do many of the characters. The book offers answers only indirectly, taking a sprawling path into the characters' pasts, where their families came from, and the intergenerational trauma of the slavery era that's still in living memory at this time.

The prose style of this book really worked for me and did a lot of the heavy lifting of drawing me into the story. It's lyrical and artistic without ever sacrificing readability. If there's a bit you don't understand, you will understand it in time, but first we have to go back to the beginning of another character's story and circle back around to connect to the main plot—and it does always connect. I think this is the meaning of the title; the book is not about jazz music, but it has the shape of jazz in the way it can state a melody, wander off and explore for a while until you've almost forgotten what song it is, and then return very satisfyingly before passing it off to another player in the ensemble.

I found this book in a free box and then it sat on my shelf for years (shout-out to [personal profile] lebateleur, my read-books-we-already-own accountability buddy!). It has a lot of underlining, highlighting, and marginal notes from whoever had it before, pointing out themes of dehumanization, rehumanization, and the necessity of deep context for understanding. They underlined "Something else you have to figure in before you figure it out" and also wrote it in pen on the title page. On multiple pages they wrote "Jazzonia" in the margin, by which I assume they meant the Langston Hughes poem.
Jazzonia (1926)

Oh, silver tree!
Oh, shining rivers of the soul!

In a Harlem cabaret
Six long-headed jazzers play.
A dancing girl whose eyes are bold
Lifts high a dress of silken gold.

Oh, singing tree!
Oh, shining rivers of the soul!

Were Eve’s eyes
In the first garden
Just a bit too bold?
Was Cleopatra gorgeous
In a gown of gold?

Oh, shining tree!
Oh, silver rivers of the soul!

In a whirling cabaret
Six long-headed jazzers play.
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
[personal profile] kingstoken's 2026 Book Bingo: Figures Without Facial Features on the Cover
[personal profile] kingstoken's 2026 Book Bingo: Set at a School/University

The Whole Truth by Kit Pearson and its sequel And Nothing but the Truth are a pair of middle grade historical novels set in British Columbia in the 1930s.

The main character is Polly Brown, who begins the story age ten, relocating from Winnipeg to the Gulf Islands to live with her grandmother following the death of her father—an event that's the subject of secrecy between her and her older sister Maud. Shortly after arriving at their grandmother's, Maud leaves for boarding school, leaving Polly to adjust alone to her new life on a small island and deal with the carrying the secret by herself. The second book picks up a couple of years later, when Polly also needs to leave the island for secondary schooling and struggles to adjust to being away while more big changes come to her family.

I read a few of Kit Pearson's books as a kid, and when she came up in conversation recently with a friend, I decided to check out some of her more recent novels. I don't know how her older books would hold up to a re-read for me, but I ended up having a mixed reaction to these two.

They were largely pleasant reads. They're well-written, and if spending time in upper middle-class circles in 1930s western Canada appeals, there are a lot of detailed descriptions of clothes, food, and rural seaside life to enjoy. As someone with an interest in that part of the world but who doesn't have family history there, I appreciated this look into the period.

These books feel like they're in the tradition of Anne of Green Gables, Pollyanna, A Little Princess, Heidi, etc.—stories I associate with girls changing the world around them, whether through action or because of their positivity. But that's not really the deal with Polly, who's a very passive character and doesn't seem to bring anything unexpected to her new community. It's also not a Secret Garden or Goodnight, Mr. Tom situation where it felt like Polly herself was changed by her new home, aside from benefiting from more money and opportunities. Things just kind of work out for her while the least dramatic version of eventful situations unfold around her.

I think what particularly didn't land for me was this sense of complacency with regard to the arc of the moral universe. Polly is shown recognizing injustice and then just...never does anything about it. Her grandmother racially discriminates against a neighbour, and Polly disagrees but then lets it lie. We don't see her ever interacting with the neighbour, or even with the neighbour's son, who's a schoolmate. She has the instinct to give money to a homeless man, but then stops when her teacher scolds her and doesn't help anyone again. She never takes a stand or makes any sacrifice, aside from the one time when it's strongly self-serving, but other characters praise her for seeing the world clearly with her artist's eye, in a way that implies that just seeing is enough and that things will work themselves out over time (at least for those who happen to be the loved one of someone with money and property).

While I was reading, I often found myself thinking how glad I was that the author was avoiding the most predictable conflicts I kept thinking were coming, but by the end of the second book, I looked back and felt like something critical was missing. I don't need big culminating moments in historical coming-of-age novels—I absolutely love A Tree Grows in Brooklyn and could write a whole essay on how it shares a sliver of the same flaw but how all of its positives outweigh that for me—but I needed just a little something more to care about these characters and their fortunes.

An Excerpt )

ETA: Spoilers in the comments

Fellowship (2025)

Feb. 14th, 2026 03:13 pm
pauraque: world of warcraft character (wow)
[personal profile] pauraque
In this co-op ARPG, you and three friends battle your way through timed dungeon runs, collecting gear and gaining new abilities. As your power grows, you unlock higher difficulties that put new twists on what you've seen before. Enemies learn new attacks, bosses hit like trucks, and new mechanics like falling meteors and exploding ice will require you to adapt your strategies. The game doesn't end, it just keeps scaling up forever until you either reach the limit of your skills, get bored, or the game season resets and everyone goes back to square one.

four characters in combat with sentient plants in a colorful fantasy world with magic spell effects going off as a timer ticks down in the corner
Wraithtide Vault, aka Freehold If You Squint

In other words, this is the Mythic+ game mode from World of Warcraft, without the rest of the MMO. I think for people to whom that means something, the reaction tends to be pretty polarized, either "That sounds terrible" or "This is the game I've been wanting for ten years, TAKE MY MONEY!!" I definitely fall into the latter camp, and having now played the first season of early access, I am pleased to say that I'm having a great time.

If the look and feel of the game were any closer to WoW, Blizzard would sue. )

Fellowship is on Steam for $24.99 USD. The second season of early access starts on February 19th, so that would be a convenient time to jump in since we'll all be starting from scratch again.

The Last Hour Between Worlds

Feb. 12th, 2026 11:30 am
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[personal profile] boxofdelights
As always, the first thing that hit me was the smell of thousands of herbs and flowers, a dry, green, enticing smell that got into my lungs and soothed the world away, mortal peril forgotten. A warm light bathed the place, shining from several living octopus-like creatures tangled in the ceiling beams. Rows and rows of hundreds of little tins and jars lined the walls, all of them labeled in Laemura's spidery handwriting: Apple Mint Innocence. Lavender Regret. Smoky Cinnamon Vengeance. Doomed Foreknowledge With Toasted Walnut And Sage.


from The Last Hour Between Worlds, by Melissa Caruso

Nova by Samuel R. Delany (1968)

Feb. 12th, 2026 10:10 am
pauraque: butterfly trailing a rainbow through the sky from the Reading Rainbow TV show opening (butterfly in the sky)
[personal profile] pauraque
In the 32nd century, Captain Lorq Von Ray assembles a ragtag crew for a dangerous—some would say crazy—mission to harvest the superheavy element illyrion from a dying star. If they succeed, it would threaten tech megacorp Red-Shift's economic stranglehold on interstellar travel, inaugurating a new era of opportunity for struggling outer colonies. But Captain Von Ray's motives aren't just political, they're also personal, as flashbacks reveal his long history with the psychologically twisted brother-and-sister heirs to the Red-Shift fortune.

I really enjoyed this. The space opera plot is an effective backdrop for some nicely nuanced character work and social commentary. Money and class are still driving forces in this future, and people are shaped by that as much as they are by advancing technology and the cultural changes that have come with it. Besides the Captain and the Reds, the other focal characters are two crew members from Earth, one an emotionally guarded Romani kid who's gone against his people's prohibition on cybernetic implants to access job opportunities in space, and the other a socially awkward Harvard grad who has tens of thousands of notes for a novel (an ancient, dead art form) but hasn't yet written a single page. I love the development of their tentative friendship; it feels very honest about how hard it is to relate across cultural divides, and also very affectionate towards both characters. It's like the author is rooting for them even though he can't truthfully make it easy.

The worldbuilding really worked for me. There are enough surprising details and curious asides to make the galaxy feel lived-in and realistically messy, but not so many that it feels scattered. Delany has a very visual prose style and can convey exactly what he sees in his mind's eye, whether it's the unfurling sail of a glittering space yacht or the uneasy twitch of a character's cheek, and that adds to the vivid atmosphere.

I also appreciated the subtle exploration of disability in the context of a society where many things can be medically "fixed" that can't be in our own world. The author knows that this in itself would not "fix" people's attitudes about their own embodiment and others', and that elimination of bodily differences is not a utopian impulse. Characters are allowed to have complex feelings about their physical abilities—the ones they're born with, the ones they've lost, and the ones they've gained through technology—and aren't required to fully explain themselves just because other people want to know.

Criticisms? I think the book has too many characters; some of the less foregrounded crew members don't get much attention and it might have been better to drop a couple so we could spend more time with the rest. The role of female characters is particularly limited, and when they do appear, sometimes their boobs are mentioned for no reason. (I am of course aware that Delany is gay. Perhaps he was subconsciously influenced by what he was reading from other writers at the time.) Other than that, this was a good read.

Content note: A character's pet is harmed, but recovers.

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