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Widdermods ([personal profile] sidewaysstep) wrote2012-01-12 02:29 pm
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llamafordrama: (Roy Mustang: This should be fun)

[personal profile] llamafordrama 2012-06-27 08:11 pm (UTC)(link)
[player nick / name]: Katie

[series]: Big Wolf on Campus
[character]: Tommy Dawkins
[character history / background]: Wiki knows all
[character personality]:
Tommy is your average All American Guy™. Simple. Wholesome. Doesn't think too much. He likes football, cute girls, and watching tv with his big brother Dean.

Becoming a werewolf complicates his life, but it doesn't really complicate his personality.

Tommy has a good heart and a cartoonish sense of heroism. He uses his supernatural strength to fight evil and protect other people, but he has a tendency to act before he thinks, and he has no sense of the bigger picture. He's the kind of guy who will solve the immediate problem (like getting away from T'n'T when they go after "the wolf man"), but it never occurs to him to think about longterm solutions (like keeping them from going after "the wolf man" in the future). And his sense of justice doesn't extend too far beyond problems he can solve with his fists (or his claws).

He's about as far as you can get from the smartest guy in the room, unless you count how he likes to wrap his arm around Merton's shoulder or otherwise get into the young genius' personal space. He constantly gets "Haiti" mixed up with "Hades," has only read four books in his life, and thinks airplanes were invented by Wilbur and Orville Redenbacher. He's not a hopeless moron, though; he'll just never be an academic.

He's always been pretty popular, and now that he's quarterback, captain of the football team, and a senior in high school, he is actually one of the popular "elites," widely considered to be cool throughout the school. But the friend of everybody is nobody's friend; before becoming a werewolf and making friends with Merton Dingle, one of the school's most notorious social outcasts, he didn't have any real friends - you know, the kind that won't tell anyone you cried at the end of "An Affair to Remember" and will give you a flea bath when the little pests get out of control. Merton changes Tommy's life even more than becoming a werewolf did. Merton brings out the doofy dork in Tommy…as well as the better angels of his nature.

Being your typical alpha male (well, except for how he goes gaga over puppies), Tommy has a few of the typical flaws. He's a little possessive and quick to be jealous, and he's not very emotionally sensitive. And being a simple guy who's used to being popular and not used to having secrets, he has only one real fear -- that no one will really love him because he's a werewolf "freak."

[point in timeline you're picking your character from]: "Butch is Back," when Tommy and Merton jump into the movie to save Lori


[third person / log sample]:
This place was weird.

Okay, it wasn't the weirdest thing that had ever happened to Tommy -- that had been his ex-girlfriend getting yanked inside a cheesy sci-fi movie -- but it was up there. Buying groceries with last night's dream and having coffee with Don Macha…Man of Quixote… that crazy windmill dude? Come on. That was some wild stuff.

Merton had his theories about it, which Tommy understood pretty much none of. Something about "holes in reality" and "lexus of universes" -- Tommy didn't know what a car had to do with it. The only thing he did get was they were stuck here. Exits were all over the place, but there was no way to tell which one would get you home and which would take you to the 13th circle of hell. It took Merton a long time to calm him down after learning that. He probably spent the first two weeks here wolfed out. He couldn't be stuck in some stupid fairy land! Lori was in trouble!

But Merton reminded Tommy that Lori was a kickboxing champion, and all things considered, they were probably the ones in greater need of rescuing. Who knows? Maybe she'd kick box her way out of Butch's stupid movie and then show up here one day to save them. That thought was the only thing that kept him from going stir-crazy.

Missing ex-girlfriends aside, it wasn't really too bad here. No homework, which was nice, and he'd found a group of people to play some touch football with to keep in shape. He didn't have to worry about people thinking he was a werewolf freak. And Merton was here. Sure, he missed his family, but with Merton around, it was kinda like being in college. Tommy could live with it until his genius best friend figured the way out. It was just a matter of time.
technobabbled: (Default)

[personal profile] technobabbled 2012-06-29 06:09 pm (UTC)(link)
[player nick / name]: Liam

[series]: Robin Hood (BBC)
[character]: Robin of Locksley/Robin Hood
[character history / background]: Wiki 1 and Wiki 2.
[character personality]:

Robin is a man of love and glory. Though he was a lord from a young age, he had the love and respect of his people long before he became an outlaw to aid them, and it is something he clearly values. He enjoys the act of giving, and the reaction of those he's helped makes it all worthwhile to him. He likes to see people happy, and he will go to great lengths to win back the love of his people when it appears that he has lost it or may need to earn it once more. This becomes obvious right from the start of the series, after he is accused of murdering a tax collector and a villager's son. After that he puts all his effort into catching to killer to prove his innocence, and even goes so far as to offer the village the last of the outlaw's food in order to prove his goodwill.

He is a show off, too, and when he can his mission to help the poor will be accompanied by heroics. Even when the odds are against him, Robin can't resist saving any victim he sees in need. He's sure of his abilities, and if he has an audience to appreciate them, then all the better. He has an uncanny knack of escaping even the tightest of situations, and it's made him confident.

Although his ego does play a major role in the way Robin behaves he does have a very strong, very real desire to do what is good. He believes firmly in justice, and he will all he can to work for it. When he sees the poor starving because of extortionate taxes he sees it only as fair to take that money back and give it to those who need it. There's no denying that Robin is a criminal, but from his perspective he is only doing what is needed to help the people of Nottinghamshire survive.

The poor are his primary cause, and genuinely does believe in fighting for them. However, Marian is another driving force for Robin, and there are times his love for her overrides all else. There was a time when Robin chose glory over her, but since his return he has shown he regrets the different paths their lives have taken, and in his time away Much has said he spoke her name in his dreams. Marian has not been the only woman in his romantic life, but to Robin she is the one who matters most. He becomes jealous when Marian seems to be taking an interest in Guy or any other man, though he is loathe to admit it. If he hears or suspects she's in danger, Robin will react immediately and not always rationally. He does not like working within the system as Marian and her father do, yet when he finds out she is the Night Watchman who aids the poor by night he expects her to give that up since he is there to do that now. They quarrel frequently, though Robin loves her, and ultimately they share each others values. Even when they're fighting, they do what they can to protect the other and often have the same goals.

Without Marian, Robin falls apart. Although it has not happened yet, when Marian is murdered, Robin becomes so consumed with rage that all he can think about is avenging her death. He pushes away his friends, not caring whether he lives or dies so long as he can get revenge. For a time he believes that Robin Hood died along with her, and he has no plans to move past her or to carry on helping the poor until Brother Tuck all but forces him into a position where he must rescue his friends and take on the role of Robin Hood once again.

After that, he seems to try to push his thoughts of her away in order to cope with his grief, though Marian never does leave his mind. He is certain they will be reunited in death, and it's likely that keeping this thought in his mind is a part of what gives him the strength to go on without her.

He is a man of God, and speaks with certainty when he speaks of seeing his friends again in heaven when they think that death is unavoidable. He also believes his skills with a bow were given to him by God, after an incident where he discovered his father's recurve bow at his mother's grave after the fire he believed had killed his father.

Robin rarely backs down from a fight and doesn't shy away from stealing, he doesn't kill unless he is left with no other options. He makes a point of not killing the sheriff earlier on, even before it is revealed that Prince John would destroy Nottingham should anything happen to him. It is commented on that Robin once had a thirst for blood, but that is something he left behind in the Holy Land. He is deeply affected by the war he fought there, to the point where he is unable to talk or even think about it. His need to push away what happened there has taken its toll on his friendship with Much, who though he loves dearly, he ends up treating as more of a servant than the loyal friend and brother he sees him as. Robin doesn't even seem to see this until it is pointed out to him, and it's hard for him to face up to. He goes so far as to snigger at Much's accusations to begin with, and seems surprised when none of the outlaws will back him up when he denies not treating Much like the free man he is. He later admits he's betrayed Much's friendship, and explains that he is unable to think or talk about the war as he is not as strong as Much is. He sees it as something he needs to push aside, and if he thinks about it he would not be able to shoot his bow, which he must use since he sees it as a God given gift.

Despite his usual no killing policy, he does make exceptions. Betrayal is something that is almost guaranteed to make him forget this, whether it be betrayal of Robin or the king. He becomes irrational to the extreme, having to be tied to a tree when he discovers Guy of Gisborne attempted to kill the king in the Holy Land. Killing is the only thing he can see as justice, and he becomes blind to all else. He doesn't even appear to care that Djaq, one of his outlaws, is being held captive by the sheriff. Her rescue seems unimportant compared to killing Guy, and he refuses to prioritise her even at the insistence of the others. He justifies this by claiming Guy's death would be for the good of the country, whereas Djaq is just one person. He doesn't stop to think that Guy would still be their captive after Djaq was rescued, whereas her time was rather more limited.

This can be seen again after Allan's betrayal of Robin and the other outlaws. Robin kills a whole garrison of guards to warn Allan off, and later on attempts to kill him. Even Marian struggles to calm Robin enough to convince him to spare Allan, and it was for her sake that Robin claimed to be killing him for.

Perhaps because of his privileged upbringing, and becoming an orphan at just eleven years of age, Robin can come across as rather spoiled, often becoming sulky when things don't go as he would like. He doesn't like being told he's wrong, preferring to show others his alternate ways and views than being confronted with them himself. He goes so far as to kidnap a Saracen prince when trying to convince Little John a mask they've found has nothing to do with witchcraft, largely because John has become too scared by it to do what Robin's asked him. But it's when it comes to Marian that Robin is at his worst. When she resigns herself to marrying Guy, Robin keeps promising to get Marian out of it although he has no plan. Her father tells him off, warning him not to get her hopes up when he can't follow through, especially as Robin is needed to help save the king on the day of the wedding. Instead of helping anyone, Robin gives up and refuses to do anything. He's cruel when Much tries to talk to him, his intention the entire time to be as hurtful as possible in order to get Much to leave him alone.

Though Robin is like a child in many ways, from his spoiled attitude to his constant need to show off, Robin is, in fact, rather clever. It isn't just his marksman and swordsmanship that get him and his gang out of their frequent scrapes with the sheriff. His plans play a big role in their successes, and as long as he isn't being confronted Robin is willing to turn to others when he knows their strengths are better suited than his. He is quick to learn new ways when he wants to, favouring a scimitar upon his return from the Holy Land. He claims his bow is Saracen, too, though he has been using recurve bows since childhood. He also read the Qur'an and learned to speak passable Arabic, saying he'd wanted to know who it was he was fighting. He is perhaps not as clever as he would like to appear, but Robin is by no means unintelligent and is quick to think on his feet.

[point in timeline you're picking your character from]: Post S1


[third person / log sample]:

Five years they'd been gone. Five years and he'd never been so glad to be in England. His companion shared his feelings, though Robin knew his reasons were different from his own. Much was just as glad to be back in his own country, finally close to home and was looking forward to nothing more than a hot bath and meal, followed by a long sleep in a comfortable bed. It would be well earned. Much had served him faithfully and deserved far more than that, though he understand why they were the things he craved the most. Robin shared his feelings, of course. He'd missed his home and he'd be glad to return, but it wasn't the only reason he'd felt so much joy since they'd set foot on English soil. They had yet to even reach Locksley, yet Robin felt he had already done far more good for his people than he had the whole half decade they'd spent fighting in the Holy Land.

Out there he'd killed people. Men who'd deserved it, and men who hadn't. People who may well have gone on to do great things had they not gone off to battle. It was the way of war, Robin knew. And he could accept that if he thought it would make any difference. He didn't, though. He knew the deaths meant nothing. Helped nothing. And death wasn't the only consequence of battle, nor the worst. He'd seen good men fall apart in the Holy Land. There were those who fell sick, lost limbs, or went mad. Robin had gone in looking for glory, but he came back knowing the truth of it. There was no glory in that battle. Only pointless violence. Men dying for a cause Robin no longer believed in. They needed peace. Not victory. The land was every bit as important to the Muslims and the Jews as it was to Christians, but there was no need to fight for it.

Since their return he'd tried to push aside the horrors he'd seen abroad, instead focussing on the real good he could do in England. It wasn't difficult. They'd encountered much on the road to home. Corrupt soldiers, ruthless outlaws, and innocent people who'd both wept and laughed as they thanked him for his help. That was true glory. And though Much complained, he soon stopped when any that they'd aided offered them a share in their meal.

They were near Locksley now, and as Much cheerfully pointed out they might well have reached it by evening if made no stops. It was a good thought, but Robin found himself unable to resist when he heard raised voices all the same. He hushed Much with a raise of his hand, creeping through the trees. He didn't have to turn to know Much was at his heels. He was to be a free man upon their return, but he still served Robin faithfully.

“Soldiers,” Robin whispered, as they watched a group of armoured men confront a frightened man.

“He's a poacher,” Much bit back, reproachfully.

“I know.” Despite his agreement, Robin didn't turn away. Much knew him well enough he didn't have to state his intention, and Robin knew him well enough to know he was about to disagree.

“Oh, Master. No.” Sure enough, Much protested, though Robin didn't mind. He'd stand by him to the end, whether he thought he was right or wrong.

“It's okay,” Robin answered quietly, turning to his friend with a grin. “I have a plan.”

“I know,” Much sighed, but he'd given in. “That's what I was afraid of.”

He needn't have been afraid. What were a few soldiers against the two of them? They'd get through this, and they'd be heroes once again.

(no subject)

[personal profile] caputlupinum - 2012-07-01 19:54 (UTC) - Expand
thirdcriterion: (Fluent in Javascript as well as Klingon)

[personal profile] thirdcriterion 2012-06-29 06:09 pm (UTC)(link)
[player nick / name]: Rae

[series]: Star Trek: The Next Generation
[character]: Lieutenant Commander Data
[character history / background]: On Memory Alpha

[character personality]:
Despite the strengths being an android grant Data, his ambition, above all else, is to become more human. He constantly endeavours to comprehend humor, feelings, and human nature itself. He latches onto literature as examples of humanity, frequently under the guidance of Captain Jean-Luc Picard, with a special attention for Shakespeare and Sherlock Holmes novels. He attempts to act, write, paint, sculpt and otherwise express himself through creative means, but often finds himself unable of pure creativity due to his lack of emotion.

Data is exposed to emotions in the closing of the sixth and opening of the seventh seasons of the series, shortly prior to the point he would be taken from. Lore uses the emotion chip Dr. Soong created for Data (which he stole by fooling their creator before ultimately killing him) to manipulate his brother into helping him lead a group of Borg, capture Captain Jean-Luc Picard, Counselor Deanna Troi, and Lt. Commander Geordi LaForge, and perform experiments on Geordi.

Many of Data's most valuable experiences, which grant him the most insight into humanity, sadly, are the result of manipulation. Aside from being manipulated by his brother, he is also controlled by several personalities in the episode Masks, immediately prior to his proposed arrival in the City, which are part of an invasive program containing the myths, history, and culture of a long-lost civilization that takes over the ship as well as Data.

The drive to become human remains most important to him, and Data takes everything that happens to him as an opportunity to learn - he even categorizes many of these manipulations as intriguing experiences. His programming, designed to keep him learning, evolving and growing, creates in him an endless curiousity. He views humanity as an outsider, and, strangely, his fascination and devotion to their mannerisms, their history, culture, and nature, frequently serve to remind his human friends of who they are and should strive to be. Data's observations frequently wind up teaching them as much as they teach him about the essence of being human.


[point in timeline you're picking your character from]: The end of the television series, prior to the movies.


[third person / log sample]:
Data eyed the group sitting around the table as he shuffled the cards. It was a simple enough task - one that had become familiar after years. Though none of his friends could tell that he had gotten better at it - the difference in the speed of his movements really wasn't enough for them to detect - he knew he had. It was one of many things he had improved at, and their ritual poker game was really where it became most apparent. Social interaction was something that had become much easier for him over the years on the Enterprise, with a crew that finally accepted him as a person rather than another piece of equipment, peers who respected him, and the first real friends he had known. He wondered what the actual emotions associated with friendship might actually feel like, though he understood now that they were not something he could ask for a description of. Humans simply felt - it was the nature of emotion. It was a most intriguing phenomenon. His own inability to experience this was a reminder that no matter how far he had come, he would always have farther to go. Not that such an awareness would dissuade his efforts.

While he had been contemplating his progress, he had begun to deal the cards to the other officers sitting around the table, calling out the rules for their current hand, and studying the reactions on their faces as they eyed the cards. After some guidance, and learning from their previous games, he had noticed specific subtle reactions and twitches that would often give away whether their hand was ideal. Some were harder to read than others; Riker was certainly a "hard nut to crack," as he believed that expression went.

As the wagers went around, he continued to note the reactions of his friends as he pondered on his progress once more. He had certainly made progress thanks to his friends on board the Enterprise; even after only a few years of serving with them, he had been given command of a ship in a crisis, thought independently - even in defiance of orders - and saved their fleet. He had dealt with insubordination and disrespect accordingly, and gained the trust of his temporary crew. That was something he would not have managed without what he had learned aboard the Enterprise. Despite not having emotion, he had learned how to use what approximation of it he had mastered appropriately, had learned to prioritize, strategize, and calculate on the fly, and had developed admirable leadership abilities. It had been years since then, and he knew his abilities had continued to develop and evolve. In his previous assignments, he had not been trusted with such decisions, had not been deemed capable of understanding or thinking beyond a purely technical sense. Perhaps they were right; he may not have been capable then, but he had become able through the treatment of a crew that trusted him where his prior shipmates would not have.

Around this time, it became apparent to Data that Riker's facial muscles had moved in such a manner to indicate that he was likely bluffing. He called - and raised - his superior's wager.

As the others began to fold, Riker smirked at Data.

"You sure about this one, Data?" He grinned, his teeth glinting beneath his beard.

Data nodded, "With all due respect, Sir, I intend to take you to the cleaners."

Riker's grin actually spread across his face with a hearty chuckle, "Alright then, Commander. I'll see you and raise you... 500."

He tossed the chips down arrogantly, but, Data noticed, the twitch did not fade from his face.

"I will match your wager," the android stated matter-of-factly as he placed his own chips gingerly into the center, "Now I believe you will have to show me your cards. Sir."

Riker laughed, shaking his head, as he flopped his cards down on the table resignedly, "Pair of fives."

Data placed his own cards down face-up, three Queens prominently displayed, "I believe my three ladies qualify as more than a thrashing in that case, sir."

"Indeed they do," Riker laughed, "Take it in good health, my friend. Though I still think you may be stacking that deck."

"Wouldn't catch it if it he was," Geordi snickered, "Don't be mad because he's learned your tricks."

"I assure you I am not capable of cheating, sir," Data said as he pulled the chips back, "Nor of telling a lie."

"The question is whether I believe that last bit," Riker grinned.

"That is entirely up to you, sir," Data gave him the best impish grin he had rehearsed, which resulted in a good round of laughter from his shipmates - his friends.

Regardless of whether or not he could feel, this was important to him, somehow. It was a familiar input, one had had become accustomed to, which he would miss were it gone. His neural pathways would notice the absence of his friends, and remind him of them when they were not there. Was that not the definition of friendship - someone you would choose to spend time with were you given the choice, whose presence you desired when they were absent? Perhaps that was enough. And yet, when they laughed, he still did not, could not. He had learned to predict when they would, to a certain extent, but never to join in, never getting the punchline.

Someday, perhaps he would.

He recollected the deck and began to shuffle once more.

Re: APPROVED!

[personal profile] thirdcriterion - 2012-07-01 17:40 (UTC) - Expand
sparklepwny: (tosh)

[personal profile] sparklepwny 2012-06-29 06:15 pm (UTC)(link)
[player nick / name]: Megan

[series]: Torchwood
[character]: Toshiko Sato
[character history / background]: http://en.wikipedia.org/wiki/Toshiko_Sato
[character personality]: An only child, Tosh spent most of her early life extremely close to her parents (and, while she was in Japan, her grandparents). Her high intelligence meant that she was ostracised in school - and she didn't really care to rectify that, preferring to spend time on her own, absorbed in books. Her grandparents were codebreakers for the British military in World War II, and they taught her the tricks of encoding and decoding while she lived in Japan. She went on to learn more about it on her own; it's still an avid hobby of hers to this day. She was especially interested in math and science, and her parents encouraged her to follow these interests, though her mother secretly wished that her daughter would be a little more feminine, or at least have a few friends.

Even though she spoke fluent and unaccented English when she returned to the UK at the age of twelve, the other schoolchildren still made fun of her for being quiet, intelligent, and polite. This drove her to continue to excel at academics, rather than drawing closer to other people. She graduated early, and continued to stay apart from others at university, because she was younger than most and lacked similar interests.

As an adult, Tosh still lacks proper interpersonal relationships. She's only been on a handful of dates, and is incapable of keeping a significant other for long. Her most successful relationship to date was with Mary. She's had a crush on Owen practically ever since he started working at Torchwood, but doesn't want to approach him for fear of inevitable rejection. She's jealous of his sexual relationship with Gwen, particularly when she overhears the two of them mocking her while they flirt when she's in possession of the pendant that grants her telepathy. Since Torchwood requires its members to distance themselves from family, Tosh can't even contact her parents, and she doesn't have any friends outside of work.

Basically, Tosh is brilliant and heartbreakingly lonely, slightly incapable of maintaining any sort of social relationship and, in fact, secretly a bit afraid of social situations. She still feels incredibly guilty for the situation that led to her mother being kidnapped and her subsequent incarceration in UNIT's solitary confinement. The confinement itself drove her a little mad - eating away at her from the inside, forcing her to focus on her guilt, the shame she'd brought to her family, the thought of spending the rest of her life trapped in a cell. The thought of what she narrowly escaped still haunts her.

[point in timeline you're picking your character from]: After her death in "Exit Wounds"

[third person / log sample]:
The weather in Cardiff was rubbish. Granted, this was the case quite a lot of the time - some of the team members thought that the weather was influenced by the Rift, but Tosh had compiled the statistics any number of times in order to prove that wasn't the case. (Owen had muttered something about her having no sense of humor.) Really big spikes of activity actually were connected to thunderstorms, as the energy given off by the Rift excited the ions in the air - or, as Jack said, it was to give the whole thing a sense of drama.

But simply drippy weather was perfectly normal. This didn't make Tosh any happier about the water running down the back of her neck. She frowned at the detector in her hand - it was meant to be waterproof, but there was a chance some moisture had managed to foul up the sensors. The readings were precisely what they were supposed to be when there was Rift activity present - but the only other creature in the alley was a cat.

"Ianto," Tosh said into her communicator, "are you positive you've got the right coordinates?" It wasn't like Ianto to play jokes on her; the rest of the team might (or Gwen and Owen would), but Ianto was - well, not quite a friend, maybe, but the closest thing she had to one.

"You're right on top of it," Ianto confirmed.

Tosh eyed the cat warily. Jack had told her stories about carnivorous rabbits, but she'd figured at the time he'd just been taking the piss. It looked like a perfectly ordinary cat, albeit one that was just as unhappy about being soaked as she was. She shrugged philosophically and decided this was the sort of thing that was best used for getting back at one's coworkers for that trick with the aluminium foil they'd played last week.

"I think you'd better send backup," she said, contriving to sound as innocent as possible. "With a few tins of tuna fish. Or maybe a cheeseburger."

(no subject)

[personal profile] sadandsingle - 2012-07-01 18:32 (UTC) - Expand
sparklepwny: (Default)

[personal profile] sparklepwny 2012-06-29 06:21 pm (UTC)(link)
[player nick / name]: Megan

[series]: Parasol Protectorate
[character]: Alexia Tarabotti
[character history / background]: Alexia's father came to England, married an English woman (her mother), then disappeared - and died. Meanwhile, having given birth to something as shocking as a half-Italian daughter, Alexia's mother remarried a proper Englishman and had two more daughters. And so, Alexia grew up with a slight Cinderella complex - except that the evil stepmother was, in fact, her birth mother - not at all aided by the fact that she was soulless.

In fact, she found this out at the tender age of six, when an agent from the Bureau for Unnatural Registration (BUR) came and informed her of the fact. Though she wasn't quite sure what it meant, she was equipped with her father's library, which had an unusual amount of information on supernaturals and preternaturals. (Rather less on preternaturals, of course, but she had also inherited her father's journals, which gave her a first-hand account of what it was like to be soulless, to a certain extent.)

In addition to being soulless, Alexia was a bluestocking and half-Italian, all of which combined to make her an undesirable marriage prospect. Unusually for someone of her social standing, she never had a coming out season; her mother chose to save money for her two younger sisters' seasons, as ball gowns and the like were extremely costly.

However, being a spinster had the advantage of making her a suitable chaperon for her sisters - so, while she still attended social events, she was (relatively) free to do as she pleased, which, in many cases, involved rummaging in libraries. It was, in fact, in one of these libraries that she came across a rather strange rove vampire, who she inadvertently murdered with a wooden hairstick. This, regrettably, attracted the attention of head BUR agent Lord Maccon (also the Alpha of London's resident werewolf pack) and his assistant and Beta, Professor Lyall. She had previously drawn Lord Maccon's ire via inadvertent application of a hedgehog to his backside, and, since then, had not been one of the werewolf's favorite people. However, they soon found themselves embroiled in a rather peculiar murder investigation.

[character personality]: It's difficult to say whether Alexia is exceptionally pragmatic because she's soulless or because she just is; either way, she has a good deal more common sense than most delicately-reared Victorian ladies. She eschews the flightiness and timidity of the rest of her kind, though she is quite willing to feign such attributes when she finds it necessary. (The thought of actually having the vapours is, of course, absurd, but it does distract people from asking awkward questions.) She dresses quite sensibly, following fashions - sometimes a touch too closely, so that an observer might notice something vaguely off about her outfit, even if it's perfectly de mode. (Of course, this excludes the parasol she always carries with her - one that's been specially-made, loaded with buckshot in its silver tip.)

She is also possessed of an exquisite set of manners, feeling that this ought to compensate for her lack of a soul, or at least keep people from guessing about her true nature. However, society tends to fixate mainly on the fact that she's extremely educated - she speaks French and has a passing familiarity with Latin, plus she likes to keep up to date on the latest scientific developments, all of which are Highly Inappropriate for a woman of her age and station in life. Luckily, as a declared spinster, she's allowed her eccentricities.

In fact, she's been a spinster, more or less, as long as she can remember; her mother's always told her about how hopeless her chances of marriage are. Her nose is too big, her skin is too olive, she has rather too many curves - and it certainly doesn't help that she's practically a bluestocking. Her two younger half-sisters echo these sentiments, and, after a lifetime of having it beaten into her head, Alexia is mostly convinced that they're right. Her father left her shortly after she was born, and that only adds to the feeling of worthlessness.

She also tends to befriend the strangest people - her best friend is Ivy, a merchant's daughter with a penchant for horrible hats, and she's rather fond of Lord Akeldama, a flamboyant rove vampire. She's successfully managed to hide her true nature from her family and (mortal) friends thus far - including her mother, who never knew about the soulless state of her first husband - but this does not enhance her social acceptability. Nor does the fact that she finds scientists more interesting to converse with than stuffy old lords.

[point in timeline you're picking your character from]: Shortly after the beginning of the first book.

[third person / log sample]: Alexia eyed Ivy's hat with suspicion. Though she loved her friend dearly, her sartorial taste was questionable at the best of times, and she often thought that Ivy ought to be banned from every milliner's shop in London. This particular atrocity was the same shade of green as a head of cabbage, and, in fact, strongly resembled the vegetable. Green taffeta wreathed the crown of the hat, giving the layered appearance of a cluster of foliage atop the wearer's head. The kindest thing to be said of Ivy's chapeau was that it was more subdued than most of her wardrobe - in that it had neither false flora nor fauna.

Still, it was not the sort of hat one wanted to be seen in the company of while strolling through the park; only Alexia's devotion to her friend - and the fear that it might be replaced by something still worse - kept her from throwing the offending article beneath the wheels of a passing carriage.

"Alexia, are the rumors I've heard about the Worthingtons' garden party true?" Ivy asked breathlessly. Alexia had, of course, been anticipating the question; though Ivy's social status wasn't nearly high enough to warrant an invitation, being the daughter of nothing more than a mere merchant, she followed the gossip papers religiously. Felicity, Alexia's stepsister, had (rather scathingly, it must be said) informed her of the exceptionally titillating account given of her escapades while the family was eating breakfast.

"Well, honestly, Ivy," she protested, "how was I supposed to know that Lord Maccon would choose that seat?" Up until that point, after all, it had been occupied by the odious Captain Wentworth, the real target of Alexia's prank. "I just hope the poor creature wasn't crushed to death." Captain Wentworth's frame was slight; the same could not be said of Lord Maccon, who fit the physical archetype of an Alpha werewolf quite admirably, even if he was an abhorrent and barely civilized man (and Scottish, to boot). He had, in fact, been quite breathtakingly angry; had it been closer to the full moon, and were Alexia not so capable of defending herself against any supernatural threat, she might have been genuinely frightened by the Alpha's deep growling voice and glowing amber eyes. Instead, the whole thing had been rather amusing, at least for Alexia. Her sisters - who had been chasing after Captain Wentworth the entire afternoon - failed to share her view of the situation, but they were generally of the opinion that Alexia's mere existence ruined their marriage prospects. As far as Alexia was concerned, she had been doing them a favour - for, in lieu of introducing the hedgehog to his backside, she had - most inadvertently, of course - upset her teacup in his lap, which had involved the regrettable sacrifice of some quite good tea.

"A most irritating man," she explained to Ivy.

"Captain Wentworth or Lord Maccon?"

She pursed her lips, thinking. Her mother would have chided her for the lines such an expression would invariably etch into her face - not that a confirmed spinster such as Alexia had to worry about these things. "Both," she said decisively, "but Wentworth is the one Felicity was making eyes at, and quite deserving of a hedgehog to his nethers. I do suppose I ought to have been more considerate of the hedgehog's feelings, though."

Re: APPROVED!

[personal profile] parasoul - 2012-07-01 18:48 (UTC) - Expand
sparklepwny: (martha)

[personal profile] sparklepwny 2012-06-29 06:44 pm (UTC)(link)
[player nick / name]: Megan

[series]: Doctor Who
[character]: Martha Jones
[character history / background]: http://en.wikipedia.org/wiki/Martha_Jones
[character personality]:Martha is primarily driven by her need to protect others, as evidenced by her choice to become a doctor. In her first appearance in Doctor Who, she considered it her duty to help save a hospital full of people stranded on the moon (and, in the alternate universe put forth in “Turn Left”, she winds up dead after giving a fellow intern her oxygen mask). Throughout the season, her protective instincts continue to be roused – she keeps the Doctor safe while he’s human, then provides for him while they’re trapped in the 1960s. She walks the Earth by herself for a year to save the Doctor, Jack, her family, and the rest of the human race. By mid-Season 4, she sees herself as responsible for the entire planet, as evidenced by her position in UNIT, and by the end of the season, she’s willing to sacrifice everything to keep the human race from suffering.

She would give anything to keep the people she cares about safe – and, in fact, she tends to be overprotective, a definite byproduct of helping to glue her shattered family back together after the Master’s reign. She’s seen the aftermath, and she refuses to let it happen again. This drives her to darker, more rage-filled impulses than she’s willing to admit to – because when she says she’ll do anything, she really does mean anything, up to and including killing.

Martha is still very much haunted by the events of the year that never was. She suffers from mild post-traumatic stress disorder – she rarely sleeps (because she spent a year being hyperalert at all times), and when she does, she has nightmares. These nightmares generally take the form of her perception filter failing and Toclafane descending on her and killing her, but have also featured her family members’ heads inside the metal spheres, among other things. While she’s able to carry out most of her duties without any problems, the smell of decaying corpses will almost always send her into flashbacks. For obvious reasons, she can’t seek out treatment – and it’s almost devolved into absolute stubbornness by now: even when she’s around people who know what she’s been through, she can’t talk about it. She has to stay strong for her family, because they were damaged even more than she was, and she’s the only person holding them together. Admitting to her problems would be admitting to weakness, and she’s scared to death of falling apart.

Once a brilliant young woman living life to the fullest, Martha has settled down into a more sober and responsible role – she left the Doctor to finish her degree and stay with her family, after all. Though her appetite was whetted by her travels with the Doctor, she knows that remaining on Earth is more important – but she still looks at the stars from time to time and wonders what else is out there, what she hasn’t seen yet – and she’s filled with a sort of wistful regret for what could have been. But if there’s one word to describe Martha, it’s dedicated – dedicated to her family, to her job, to protecting the Earth from alien threats. That isn’t to say that she never lets her hair down to have fun – she’s just uncharacteristically mature and responsible for her age, and she knows when it’s time to get serious and get to work.

She has a bright and inquisitive personality, something that aids her in her investigations of alien actions on Earth. She has a secret love of research, and can often be found going through UNIT files in her spare time, looking for just the right information to link with her current investigation, or just trying to learn more in order to be prepared for potential threats. She can be impossibly stubborn sometimes (all right, most of the time), and refuses to be viewed as inferior or second-best to anybody. She has an independent streak a mile wide, which sometimes causes problems when working with others – like, for example, the Doctor. If she thinks that something is stupid, she’s not afraid to voice an opinion about it – and if you want her to do something that she thinks is stupid, she simply won’t. Martha wants to know the reasons for things – she won’t just follow orders blindly (something that has proven to be a bit difficult in UNIT). If you want her respect, you have to earn it.

Martha has a not-so-secret fondness for shopping (especially for shoes) – though she sank into a bit of a depression after leaving the Doctor where she thought that shopping for fun was pointless, a bit of coaxing from her big sister Tish soon got her back on her feet (and enjoying retail therapy). She also managed to get addicted to Chinese takeaway during her time as an intern (working in a hospital means that you don’t have much time to cook), and she and the Doctor once went on a quest for the best chocolate milkshakes in the universe. Though she prefers coffee to tea, she takes her tea with milk, no sugar. As far as alcohol goes, she drinks from time to time – she’ll settle down with a glass of white wine to de-stress, and when she goes out, she might drink a rum and coke. She also collects illustrated anatomy books.

Though she’s the middle child of her family, she acts like the oldest – she shepherded her family through her parents’ divorce, then kept on acting as the peacemaker between her parents (and her siblings) for several years. Now she’s the healer, the one keeping them all together. It’s a role that comes as naturally to her as breathing – though what she really wants is someone who she isn’t afraid to admit her weakness to, someone who doesn’t rely on her for everything. She wants to be able to let her guard down, and she can’t do that around her family.
[point in timeline you're picking your character from]: Between S2 Torchwood and S4 Doctor Who.

[third person / log sample]: The ruined buildings that surround Martha are a wrenching reminder of the Year; she's seen all the greatest cities of mankind reduced to rubble and burnt-out wreckage, people trying their damnedest to keep living their lives even after everything that's happened to them. At least there aren't any corpses in the streets here - she's had enough of those to last a lifetime.

It's weird, though, this place; the buildings are almost all destroyed, but they're dissimilar, from what she can see; architecture from different times and different places, lots of it nothing like she's ever seen before, all mixed up together. Martha isn't sure what to make of it; she's tucked the recording device into a pocket of her labcoat, after double-checking the reception on her mobile (and wishing she hadn't left her old one with the Doctor, because it would almost certainly be able to call home).

Anybody else with UNIT would probably have a gun - but Martha isn't exactly like most of the people she works with. Any place that looks like this isn't bound to be safe, but that doesn't necessarily mean she needs to be armed. It's easier to talk to people without waving a gun around. After everything that's happened to her - after all the people who've died for her - she still won't carry a weapon. Some people might call her foolish, but Martha doesn't care. It's the one thing she's learnt from the Doctor that she always keeps in mind: you don't need a gun to save the world. All you need is words, and a bit of determination.

(no subject)

[personal profile] aproperdoctor - 2012-07-01 18:42 (UTC) - Expand

[personal profile] lawbender 2012-06-29 11:21 pm (UTC)(link)
[player nick / name]: Dove

[series]: Legend of Korra
[character]: Lin Bei Fong
[character history / background]: Lin Bei Fong has big feet to follow in. She was born to famed earthbender Toph Bei Fong, a tough woman who pushed herself and everyone around her to be their best. Not much is known about Lin's childhood or early years, but like her mother, she is an earthbender and a metalbender. She also followed her mother into the police force and succeeded her as chief of police.

Lin spent her formative years among legends, her mother and her mother's friends, who ended the Hundred Years War. It's been mentioned that she got along very well with Avatar Aang, despite their diametrically opposed personalities now. She also dated the youngest of Aang's sons, Tenzin, an airbender, although they broke up after Pema confessed her love for Tenzin. Tenzin says that Korra reminds him of a young Lin in her strength and confidence.

By the time of the series, Lin is uncategorically in charge of the police, and completely unimpressed by Avatar Korra.

The rest of her history is here.


[character personality]: It isn't hard to see that Toph and Lin are closely related. They both have an enormous strength of will, an utter sense of stubbornness, and a complete unwillingness to back down from a fight. Where Toph was more willing to joke, and laid-back, her daughter is for the most part serious and uncompromising. This does not always seem to have been the case, given her fondness for Avatar Aang and Tenzin. And being serious does not mean that Lin refuses to care for people. She talks occasionally with Tenzin about their good old times, rescues, follows, and aids Korra more and more as the series goes on, and feels a real affection and responsibility for her metalbending police force and anyone else whom she considers to be under her care. Lin sacrifices her bending in order to save the idea of the last airbenders -- and also to save her friends.

After Lin and Tenzin broke up, Lin was bitter for a long while, but by the time of the series she seems to have put most of that behind her. She refuses to play favorites but allows Korra to win her over, little by little, until she trusts Korra enough to act on Korra's tip about Sato, and even to conduct a second search.

When Lin's officers are kidnapped by Amon and lose their bending, Lin feels a real sense of loss and failure. She is an extremely loyal person and feels horrible for betraying the trust her officers had in her. She goes so far as to resign her beloved job as chief so she can track Amon down.

Injured and unhappily confined to bed, Lin does not hesitate to get up and put on her armor when she hears that Korra has been kidnapped by Equalists (or in reality, Tarrlok). This is a great change from the woman who told Korra that she wouldn't be playing favorites when they met.

Although it is likely uncomfortable for her, she also stays on Air Temple Island to watch over Tenzin's family, fighting the Equalists when they attack. There's a beautiful moment on the air bison as the airbenders are trying to escape and you see Lin look back at the Equalist airships and make a decision. She is willing to give up everything for the sake of these people, and not only that, but she commands them not to try to follow or save her. She is perhaps frightened -- destroying airships while you're on one is no mean task -- but her honor and loyalty will not allow her to choose otherwise.

Lin destroys the ships, but is captured and forced to face Amon. He offers to let her keep her bending in exchange for telling him where the Avatar is, but Lin refuses without hesitation. He takes her earthbending from her, but Lin does not stop for a moment. She might not be able to fight, but she follows Korra wherever Korra goes, even to the Southern Water Tribe to see if Korra's bending can be restored after her confrontation with Amon. There, you can see real grief from Lin when Katara says that she cannot restore Korra's bending. It is grief both for herself and for Korra, and she begs Katara to try again.

When Korra gets her bending back, she also restores Lin's, and Lin bends several large rocks in celebration. She may not smile much, but Lin has real, deep feelings and affection. She is tough, abrasive, and hard to get to know, but once your friend, she will stand at your side until death.

[point in timeline you're picking your character from]: Episode 1x09, Out of the Past, after she's heard that Korra has been kidnapped.

[third person / log sample]:

It was too quiet here. Lin kept mentally reviewing all the stories she'd heard about the spirit world and shuddering. At least she had her bending here. At least she wasn't blind like Mother would be without hers. She found herself walking around with the bottom of her feet bare, waiting, feeling for any sudden changes.

Most people would take their time in a strange, idyllic world at face value, or so Lin thought. She could think of a few people who might not even notice the change. All Lin could think was that she didn't fit in, and she didn't like the feeling. There was no police force here, no real sense of authority. The buildings didn't even stay put, for Earth's sake! Lin had metal in her bones. She was too solid for this.

Although even as she thought that, she was determined to thrive here. She wouldn't give whoever had brought her here the pleasure of her doing otherwise. She'd get a job. She'd meet the locals, and the other disenfranchised. She'd get some answers, eventually. She'd look long and hard enough.

If she had one real hope, it was that time did move differently in this world than it did in her own. The others would need her help to find Korra. Her friends would probably be in jail until someone with a bit of money or influence remembered they were there; in which case, until Lin got back.

Her callused feet were moving easily over the thick grass. Off to her right, a series of glowflies were lighting a path through the edge of the forest. Lin rolled her eyes.

"Not happening," she said, and she turned back toward town.

Re: APPROVED!

[personal profile] lawbender - 2012-07-01 18:10 (UTC) - Expand
treadingwater: (just to feel the chill)

[personal profile] treadingwater 2012-06-30 04:01 am (UTC)(link)
[player nick / name]:
Tam
[series]:Original Character
[character]:Alester Siddons
[character history / background]: Alester was raised in city called Leona in a country called Charterre by a single mother, Caladia Siddons, who happened to be one of the most famous actresses on the continent. He did not have a very conventional childhood and appeared on stage several times, which he loved. He was generally allowed to do whatever he wanted, though being part of theatrical productions did instill a little bit of discipline into him. He was exceptionally bright and imaginative, and for a long time those around him thought the strange things he claimed to hear and see were simply his imagination at work. Eventually, when Alester was about seven, his mother became worried that it might be more serious, and she was relieved to find out that he was gifted with magic, enough to qualify for mage training.

At age eight he was fostered with a noble mage family, the Grenmonts, both due to pressure exerted by the mages on his mother since mage children from lower class families are traditionally fostered with mage families as well as the fact that Caladia was sick (some illneses, cancers in particular tend to be resistant to magical cures). She eventually left Charterre for good, not wanting to burden her son with a long illness and death. Alester viewed this as a complete abandonment and never really forgave her for it. The Grenmont's had three children but none close in age to Alester so he would have been lonely if the Grenmont's hadn't taken in another magically gifted foster son: Malvyn Chandler, the son of a rural family who farmed and made candles. Alester made Malvyn into his sidekick from the first and grew up as close as real brothers.

At age eleven they went to a private boarding school called Troake, the best in Charterre, where nearly all mages-to-be went for secondary school. Alester had maintained as close a correspondence with his mother as he could manage, despite his lingering anger, and it was at this time she finally told him of his father, now a watchmaker in the neighboring country of Starska with a new family of his own. She died shortly after this and Alester received a letter from his father shortly after. He responded eventually and they would write each other about once every year thereafter.

At Troake, Alester was very popular and often at the forefront of mischief, including sneaking over to the girl's school, Pelter, where Alester and Malvyn met Bethany and Ireen, also mages-to-be. Alester fell thoroughly in love with Bethany by the time he was thirteen, but she was two years older than him and in love with Jonas, a mage in his first year of collegiate magical training. Alester developed several other crushes on other girls and boys too--he wasn't too bothered about being bisexual as long as his relationships with other boys were relatively discreet. Then Bethany left school, at the age of sixteen, so she could marry Jonas. As much as Alester pretended that wasn't a big deal it upset him a lot.

At eighteen they started at the College of Magic and arranged to room together. Fighting broke out at the border of Charterre that year and many of the full Mages went off to protect the country--Jonas was one of the few to die in battle. Bethany, Alester, and a few other students had begun exploring forbidden magic--not terribly uncommon, but Bethany was obsessed with her loss and threw herself into things such as attempting to contact spirits of the dead.

Alester went along partly through curiosity, partly because the rituals appealed to his sense of the dramatic, and partly because he himself wanted to see his mother one last time. However, he didn't take it too seriously--he could tell most of the rituals were nonsense and much of the magic wasn't what it claimed to be. He was secretly hoping one of these spells open a portal to another world--in a parallel universe, not the world of spirits. This sort of thing was generally accepted as possible in Alester's world but hadn't been done in over two hundred years.

The spell was a disaster. While failing to accomplish anything useful, it took as its power source a student who was in the wrong place and the wrong time--Malvyn and it began draining the life out of him. Alester didn't figure out what had happened immediately, but he eventually became suspicious about the source of Malvyn's mysterious ailment. Confessing what they had done meant risking expulsion from both the College and the Circle of Mages. There was even a chance they'd be Severed--have their ability to sense and use magic completely destroyed. This process was likely to send the Severed insane or just outright kill them, and had only been successfully reversed in a few cases. If it had only been Alester, he'd have gone to the authorities in a second, considering Malvyn was like a brother to him, but there was Bethany to think of.

After some agonizing decision-making, he turned himself in. While expulsion from the circle was was their actual punishment for attempting dangerous magics, Bethany and Alester were Severed more as a way to save Malvyn's life than as a punishment. Alester went willingly but was begging them to stop by the end--it's not an event he's likely to talk about. Bethany went mad from it. Alester survived but was going to kill himself when Malvyn, barely recovered himself, found him and made him swear that he would go one living. This is the most solemn promise Alester ever made, and it's much of what keeps him going.

Alester ended up going to Starska and essentially throwing himself at his father's family with whom he stayed while trying to put the pieces of himself back together. He was about twenty at this time. While he got along well with his half-sister and decently with the others he was very much a fish out of water--his family was on a whole rather quiet and respectable. He was mostly supported by his father, but did earn a little money teaching the sons of the richer shopkeeper class a bit of the Imperial tongue, considered the mark of an educated man. After about a year he moved to the capital city of Starska where he earned a small living as a tutor in Imperial grammar, geometry, penmanship, etc.

It was there he met Nadya, also a teacher. He liked her from almost the first moment he saw her, though she wasn't really his usual type. She was kind, sensible, and smart and they got along surprisingly well. After a few months of friendship and a few more of increasing closeness, Alester decided to propose. He had it all planned out, they would live above their bookshop and raise a few children, living simple but highly intellectual lives. She turned him down.

He couldn't bear to stay in Starska, and was tired of the climate anyway, so he ended up traveling to the port city of Adras, where his mother spent the last few years of her life. He fell in with a group of artists, writers, and musicians and has been attempting to write a play. His closest friend, Gravin, is an artist. About the last thing that happened to him is that Malvyn found him, somewhat by accident. It wasn't the easiest reunion, but Alester has promised to actually write this time.

[character personality]:Alester is a bit showy and dramatic, enough so that people can miss how serious he is when it comes to magic (and a very few other things). When working on an exciting new project, Alester can be very focused, even obsessive. He generates ideas at a fast rate and follows up on the ones that seem most interesting. He rarely trusts accepted opinion of what's true over his own conclusions, but he's also not quite as much of an intellectual revolutionary as he thinks. He may joke around a little on the job but always took being a mage seriously.

The easiest way to get Alester to do something is to tell him that it is in fact physically impossible. If you don't want Alester to do something you can try telling him it's really boring but he'll probably see through that and do it anyway. When things come down to deciding on a course of action or voting a certain way, people are often surprised by his choices since he treats almost any argument or discussion as a hypothetical game. In generally, he's much more extreme in his arguments than his choices.

Alester likes trashy novels and great literature and tragic plays and silly comedy sketches and dirty drinking songs. His closest companions tend to be introverts because they'll listen to him and because they're harder to get to know, which makes them more interesting. He can be incredibly loyal to his friends and also very caring, though sometimes he'll upset them without realizing or neglect them a bit in favor of new acquaintances. When Alester has a crush on someone it's usually pretty obvious. He doesn't really try to hide it since he doesn't mind that much if the other person doesn't want to pursue it--being in love is fun. And if the other person knows about it then it makes things so much less complicated if they do actually like you. He also flirts just as a matter of course but he's not exactly a casanova and enjoys being pursued to a certain degree, not that he can manage to play hard to get for long. When relationships end he'll sulk for a bit and then move until the next thing without any real hard feelings--but the few that were more serious he's had a hard time getting over.

Since losing his magic, he's changed, due to both the physical effects (he has much less energy and gets frequent headaches) and the emotional ones--he suffered from depression for over six months afterwards, and hasn't entirely recovered. So he's far quieter and less manic, and is a bit less likely to interact with people, though he still prefers to spend time in the company of others. He's become more disciplined out of the sheer necessity of fending for himself. He's also more inclined to follow rules. He's gone from being a member of the elite to being nobody in particular and is trying to pretend he doesn't really care. He's less open to romantic relationships, or even to new friendships. He's generally pretty apathetic which makes him seem almost calm, but has fits of bitter anger--because that's a little better than despair. He turns it more inwards than outwards. He's carrying an enormous amount of guilt and self-loathing, and mostly keeps going because he swore to live.

Personality weaknesses include a tendency to overlook other people's feelings and treat everyone but his enemies and closest friends as an audience. He is fairly good at getting a read on people when he actually tries, and will sometimes use this to devastating advantage. Words are what he uses to wound, and he never fights fair when he's serious about it--though he also loves to just argue for the fun of it. He has trouble finishing what he started if it gets at all boring. He also has a tendency to think the rules don't apply to him, though at the moment he's more likely to keep his head down and obey whatever stupid rules there are, just because it's easier. He'll use people for his own advantage, but not those closest to him, so he's generally oblivious when those people use him for their advantage.

[point in timeline you're picking your character from]:The most recent point of his history

[third person / log sample]:Alester was already regretting the way he'd acted by the time he was a block and a half from the cafe, and he knew he could have simply turned around and gone back and apologized for acting like a cranky bastard. Instead, he turned and walked to where the city kissed the sea. He'd taken the nearly-full bottle of wine that had been meant for the whole table, but if any of the others objected, they could come out here and fight him for it. By which he meant that he would have to apologize with a shrug and rakish smile and treat next time they all went out--yeah, with what money? He jumped and whirled mid-swallow at a noise behind him. For a moment he thought Malvyn had followed him, but it was only Gavin, and he was surprised to find himself disappointed rather than relieved.

"Where the hell did you come from?"

"I've been behind you for a quarter of an hour," said Gavin, sounding mildly hurt.

Alester and sighed and offered him the bottle, which he took after a moment's hesitation, grimacing at the sour taste. He didn't hand it back, but didn't resist when Alester took it back and sat down with his legs dangling off the pier. Gavin joined him, red hair shining in the lantern light, and they sat together in silence for a while.

"So…I guess you have a long history with all of those people," said Gavin, finally, and Alester could tell even as he said it that he wished he he'd stayed silent.

A long history…he'd known most of the mages since he was eleven, and Malvyn longer, and if he hadn't been such an idiot, he'd still be one of them. One of the group of laughing travelers staring across the cafe watching a group of bohemians getting kicked out to make way for them. As it was, he'd been the cause of disturbingly loud repetitions of his name and some expressions of shock. Malvyn had come over to him right away and that's when the things Alester regretted began, because he'd said, "Mage Chandler, I hope you've been keeping well," as if Malvyn was an old acquaintance and not the main reason he was alive today.

Things had devolved from there, but confusingly, in a way that involved cursing in three languages and somehow ended in a hug that Alester had stepped away from. And unable to cope, he'd been a coward and gone for the back door--he didn't deserve Malvyn's forgiveness and especially not the way he acted as if there was nothing to forgive.

So, there he was, sitting by the water in the dark with a man he'd known for all of three months, who'd only just learned he was an ex-mage and not simply a supposed playwright that everyone kept around because his mother had been famous, because he had a charming smile, because he made witty and cutting comments, and certainly not because he'd shown any evidences of actually producing an artistic work.

"I do not want to talk about it," he said, over-enunciating, because he hadn't been exactly sober when he'd left the cafe, and he definitely wasn't now.

Gavin licked his lips as if preparing to say something else, but Alester didn't give him the chance, leaning in for a kiss. Gavin twisted away at the last moment, and Alester, hating himself, pulled away.

"Alester, I don't…"

"What?" He said, more harshly than he'd intended, and Gavin flinched. "I see the way you look at me. Half the group thinks we're already lovers."

Alester would have kicked himself if he could have--Gavin was obviously more comfortable as an observer of life than a participant, and he couldn't exactly afford to scare off the one true friend he'd somehow managed to make since coming to Adras. It was like he was physically incapable tonight of doing things he wouldn't regret. He to his feet, clumsily, determined to leave before he made a worse fool of himself. Gavin put out a hand and grabbed at his coat.

"Don't go. It's late and you're drunk and I don't think you can make it home without help. And besides, I don't want you to."

Alester slid back down and reached for the bottle again. "Someday we'll be able to afford something that doesn't taste like the tortured afterlife of grapes who were very naughty."

Gavin laughed. "Someday."

"Gavin?"

"Yes?"

"How do you feel about helping me track down some mages tomorrow?"

"I would love to."
overactiveimagination: (Default)

[personal profile] overactiveimagination 2012-07-01 05:13 pm (UTC)(link)
[player nick / name]: Marion


[series]: Big Wolf on Campus

[character]: Merton Dingle

[character history / background]: Wiki Link

[character personality]:

Merton is a mess of contradictions wrapped up in a confused teenage boy. The first most noticeable thing about him is, of course, his entire ‘goth’ persona. Merton works very hard to set himself apart from the crowd, his spikey hair and wardrobe choice being a clear indicator. In ‘Commie Dawkins’ he claimed he went goth in grade 7 after reading Dracula for the first time. His love of goth culture obviously stems from his obsession with the supernatural. He has an extensive book collection providing information about every supernatural beast they ever come across.
Despite the fact that Merton uses his goth look to set himself apart from the rest of his peers at Pleasantville High, he is desperately lonely and wishes more people would like him for who he is. He refuses to act in a way that feels contradictory to himself just to be popular, but he does envy people like Tommy who can make friends so easily. Because of this, he tends to be very jealous and paranoid about Tommy leaving him to hang out with his ‘jock’ friends, as he doesn’t always believe that Tommy isn’t just hanging out with him for his werewolf knowledge.
Merton is loud and hyperactive, and doesn’t seem to have been born with any sense of shame. He has no qualms about bursting into dance or song in the middle of a crowded hallway, and is often the loudest person in the room, whether or not people want to hear him. He even eats swamp scum in a crowded hallway and proudly announces, “That’s right, I eat slime.” It’s this behaviour that makes so many of the Pleasantville High students think of him as some sort of weirdo.
Merton is extremely girl crazy, although he has literally no idea how to talk to them. He always resorts to lies and posturing, which immediately makes him come across as a giant asshole. According to his ‘dream girl’ in The Sandman Cometh, as well as his magazine collection, he seems to have an affinity to lots of leather. The only person he’s really ever comfortable around is Tommy, and later in the second season, Lori.
He is also a pop culture junkie, with a special affinity for classic horror movies and anything with a supernatural bent. He is ready to spout movie and tv trivia related to their current foe at any moment.
While certainly not the bravest man in the world by a long shot, Merton has his moments. He’s very happy to be the ‘brains’ of the operation and let Tommy and Lori handle the combat. After all, they’re the ones with the fighting skills! However, when it came down to his life or Tommy’s, he bravely made the sacrifice to save his best friend.
Merton is very intelligent, although perhaps not as much as he gives himself credit for. He’s certainly above the level of the average high school student, but he isn’t the super-genius he likes to pretend he is. Merton clings onto the idea of being intelligent, because it’s the one skill set that puts him at a higher level than his peers, and gives him most of his self-confidence.
Merton may be a little hyperactive goth weirdo with strange ideas about how to talk to women and a need to feel superior to everyone in the room, but deep down inside he’s just an insecure teen like everyone else he pretends he’s so different from.
[point in timeline you're picking your character from]: During 2x19 ‘Butch is Back’, right after jumping into the film.


[third person / log sample]:
He was an idiot. An idiot with an impressive IQ, no doubt, but an idiot none the less.
Merton buried his face in his pillows again, willing all this to go away. How could he have been so stupid? He knew Tommy wasn’t over Lori yet, and now because of one mistake he was going to stay mad at him forever.
Sure, the kiss had been nice. Maybe not ‘ruin his friendship with Tommy forever’ nice, but nice all the same. But it was somewhat over-thrown by the RAMPANT GUILT a moment later. His fingers were itching towards the phone. He NEEDED to tell Tommy. It would kill him if he didn’t. Tommy was his best friend in the whole world and if he lost him…
Sure, he’d spent the first 17 years of his life practicing his solidarity. But now that he’d had a taste of what it was like to have a real friend, someone he could count on and rely on and he knew would always be there for him… he didn’t think he could ever go back.
Good one, Dingle. Way to ruin everything as usual.
But maybe Lori was right. Tommy never had to find out! If he just acted like everything was normal – yeah! Energy restored, Merton jumped from his bed and started rooting around for the keys to the hurse. There was a double feature on at the Realto. He’d treat him and they could bond just like old times. Tommy would never figure it out.
Nothing in this plan could ever ever go horribly catastrophically wrong, right?


tenacious_stray: (helm | armored report)

[personal profile] tenacious_stray 2012-07-01 05:35 pm (UTC)(link)
[player nick / name]: Valya

[series]: Final Fantasy XII
[character]: Gabranth (Noah fon Ronsenburg)
[character history / background]: http://finalfantasy.wikia.com/wiki/Gabranth
[character personality]: One of the most defining aspects of Gabranth’s character is his relationship—or lack thereof—with his brother Basch. He holds deep resentment and hatred towards his brother, a depth which is shown through nearly all of his interactions with the player’s party. Only when Basch steps between him and Ashe atop the Pharos at Ridorana is he spurred into violence, and he continues to dog Basch aboard the Sky Fortress Bahamut, lashing out at him again despite being so heavily injured that he can hardly stand.

Because of this resentment, he is blind to just why Basch has been able to endure all that he’s suffered. When he confronts the party on the Bahamut, he says to his brother, “You failed Landis, you failed Dalmasca—all you were to protect, yet you still hold onto your honor! How?” He cannot bring himself to understand how his brother’s sense of duty has taken precedence over all else; while Basch carries on with dignity after the humiliation and despair he’s endured, even at the hands of his own brother, Gabranth remains tortured with guilt and hatred, for the homeland he abandoned and the brother who abandoned him.

However, Basch’s comparison of his own duty to Ashe with Gabranth’s duty to Larsa is fairly accurate. Although he resents the empire that destroyed his homeland, his loyalty to both Archadia and Larsa Ferrinas Solidor is absolute —and he upholds that loyalty by turning his sword on Vayne, ultimately giving his life to defend the empire and the young lord from the maddened emperor. Even in death, his only wish is for Basch to protect Larsa in his stead, for without Larsa, “the empire would fail, and civil war would take us all.” While he may not have been able to forgive himself for his own actions, here he is shown to place his lord (and the empire) above himself and all of his pain, dying with honor and exemplifying his identity as Judge Magister.
[point in timeline you're picking your character from]: after his defeat at the Pharos.

[third person / log sample]: Battle raged in the sky above Dalmasca, both surrounding and aboard the Bahamut, between the Empire and those who wished to see Her fall—between the princess and her faction, the nethicite-maddened Emperor, and the lone Judge Magister.

Gabranth could feel his end nearing; there was little else he could feel. His armor felt no longer like his second skin, no longer like something meant to protect, but rather some prison of iron and steel, clanking about him and binding his wounded flesh. It bore heavily upon him, slowed his movement, and rendered his blades little more than dead weights in his hands. His helm narrowed his vision, which was already growing starry and dim, and all he could hear was the rasp of his breath and the pounding of his blood.

Yet still, he had to press on.

What sort of man would stand against his emperor? What sort of man would raise his sword against the very symbol of his nation, in alliance with those who would seek only to undermine it? Surely, the only title such a man deserved was that of traitor,for only a traitor would dare act with such defiance.

But this Judge was no stranger to the title of traitor,and this monster was now less a man than he was ever emperor. This was no act of defiance, he was now certain—this was all he could do to protect the empire he served, those who would guide it without need of an iron fist, and the only identity left to him.

For Archadia—

He dropped the shorter blade, leaving it to clatter against the floor, and took his other sword in both hands to charge at the man he once called his liege. Even if it meant treason—one more sin for his soul to bear—for the future of Archadia, he would cleave a path.

Re: Approved!

[personal profile] tenacious_stray - 2012-07-02 12:38 (UTC) - Expand
ofarrowhead: (truth)

[personal profile] ofarrowhead 2012-07-01 09:02 pm (UTC)(link)
[player nick / name]: Kimmie
[series]: The Hunger Games
[character]: Katniss Everdeen
[character history / background]: THG wikia
[character personality]:
The girl on fire.

Katniss is a girl who above all is courageous, audacious, and perseveres. She is strong, but growing up in District 12, she had to be. In this post-apocalyptic world, the government controls everything, and the districts must bend to the capitol. Twelve is the worst, and Katniss is from the Seam, which does even poorer than the District.

The District itself is a mining district, set in the Appalachians. Katniss' father died a minor, but before he did, he trained her how to use his bow. Hunger is rampant in this District and not even those supposed to uphold the law care if some hunters go out of the fence and get meat.

Katniss is one of those people. Her and her friend Gale went out, illegally, and hunted what they could.

But this was already after a long struggle. The Games were not her first time dealing with survival. Katniss may not have been trained for the games like some of the tributes, but she knew enough about knives and hunting to last. Her mother was also the apothecary's daughter, so she knew a decent amount about plants.

She also knows how to use her head and read people. She knew enough about Haymitch that she understood why he wasn't sending her water during the games. She was close to a source as it was. She also knew that Peeta could play up being in love so that she never had to tell him her plans. She knew if she played up the romance, they'd get more food and medicine from the audience.

Katniss also used this skill to get an advantage over her opponents. She could guess their moves by their actions. She knew Fox Face wouldn't confront anyone, staying on the defensive and stealing. She knew that taking out the food supply for the Careers would weaken them.

She also cares deeply. She took the place of her sister in the Games when almost no one ever volunteers. She cares about the people who come to her mother to get better (even if sick people aren't her forte). It does take her a lot to get over things though. When her mother suffered from depression, it wasn't until that Katniss went through the games that she understood and forgave her. She takes to another tribute, Rue, who is twelve years old and reminds her of her sister.

Her biggest fear is losing those close to her. It tends to be her motivation.

Katniss also acts on impulse, not realizing what exactly the consequences are. She's learned that not blurting her thoughts is a good idea, but she didn't hesitate to volunteer. Prim's name was called, and Katniss called out immediately that she'd go in her sister's place.

When Rue dies, she doesn't just let the hovercrafts take her body. She decorates the girl's body in flowers, sending her off with an old solute that was meant to say goodbye in the twelfth district. She knows it is meant to be a spit in the face to the Capitol, but that's also why she wears the Mockingjay. She also fires an arrow into the pig when the Gamemakers decide food is more interesting than her. She will not be upstaged by food.

She become the symbol for freedom, outsmarting the government. While she does deeply care for Peeta, the scheme for double suicide at the end of the game so there is two victors. She goes against what they declared, but she knew they needed a Victor and Peeta was bleeding again. He wouldn't have lasted long.

She incites the country, sets them ablaze. Just enough determination and defiance and her own will to start a rebellion, though she knows little of it.

Her relationships are pretty important to her. Her family above all else. She eventually agrees to marry Peeta because it goes along with keeping everyone safe. If her mother and sister, Gale and his family, and Peeta are safe than whatever her actions are, it doesn't matter. That is the goal and she will stick to it regardless if her behavior is rash or not.

In this way she is so focused it can be a fault. And only a larger goal can deter her. Like realizing that no one is safe. This is why she ends up becoming a conscious part of the rebellion. Because no one is ever really safe, and if she can fix that for everyone, then that is the what is important. Maybe it isn't too late for Prim.

Prim's death changes her. Everything she did was to make the future safer. Prim was very much her anchor. Even more than Peeta or Gale were. Losing Prim is losing everything, and it makes her far more reckless with her hope now gone.

[point in timeline you're picking your character from]: After the Quarter Quell is announced, Catching Fire
[third person / log sample]:

[taken from Prolecto's third person sample]


They thought they could get her to do something different. Her arrow was already drawn out on the man. Murder wasn't as much of an issue any more. Slow breathes as the rage tore through her. How dare they. How dare the city think they can manipulate her.

So that was their secret. Make people go against their wills and build their city. It seemed so noble, so honored. No, Katniss knew that manipulation tactic the minute someone over the network told her. But now she had some official pinned.

He would pay. He would pay for every person taken from their homes, uprooted from their lives. But there was something. Something small at the back of her head. This defiance was not hers.

No. He needed to pay. She'd taken lives before. That was survival. The brunette shakes that thought away. The man doesn't seem put off by this and his smugness just makes her raise the bow higher.

"This is for--" She wants to feel justified in this kill, the anger coming out in droves now. Her teeth clenched. This was wrong. But how was this any different than the Capitol?

It wasn't. Forced captivity, like animals. But this act was not so she could live. This act was not to free people from tyranny. What would Asmos care if one of underlings died? No, this was not the tactic Katniss would use. This wasn't her strategy, it was just rage that needed an outlet.

This wasn't her. Despite the fact she really wanted to act right now. She wanted to plunge the arrow into him and make him pay. But was this a really calculated move? Could she afford it? It wasn't necessarily the consequences that were stopping her. It was the fact that she could be doing something else right now. Something that could be helpful. And ultimately, that's what she wanted.

Still the bow was released. It soared through the air, the distance short. But it did not hit him. Calmly she put the bow down. The arrow stood in the wall, about three inches from his left eye. She let out a slow breath, waiting to leave to let it out, lash out at whatever she could.

The anger was still there, the need to destroy, and she probably would, but Asmos would not take something the Capitol already had from her. There were better ways. And if she came to this spot again, needing to kill to get answers, then fine. But this was Katniss and she would hold out just a little longer over her own actions.
Edited (somehow forgot that. oops.) 2012-07-01 23:13 (UTC)

(no subject)

[personal profile] ofarrowhead - 2012-07-03 14:25 (UTC) - Expand
icarus_suraki: (beautiful mess)

[personal profile] icarus_suraki 2012-07-02 01:12 am (UTC)(link)
[player nick / name]: Caru

[series]: Godchild
[character]: Cain Hargreaves

[character history / background]: A bit thin, but serviceable

[character personality]:

An elegant young gentleman--and an earl besides. Cain is seventeen in his canon, but he will, of course, be aged to eighteen in the game. There will be no noticable physical differences when he is aged up, and it's doubtful that Cain will even notice that he's older. Cain is slender, and perhaps somewhat smaller than average. There is no canon height or weight given for him, but he seems to be around 5 feet, 6 inches tall, maybe a little taller.

In appearance, he's what one might call painfully beautiful. Characters in canon say he looks like a religious painting or like a dark angel, and he has, with success, disguised himself as a woman more than once. His hair is dark, like his father's (and his aunt's/mother's, though he only saw her after it had gone white with distress), and his eyes would be green like his father's too, if they weren't tinted and flecked with gold. His golden eyes are one of his most recognizable features, but Cain hates the color of his eyes, as it's a reminder of his cursed existence and his incestuous parentage. Unfortunately for him, his eyes are also quite striking and more than a few characters remark on them.

More significant than his eyes, though, are the scars that lace his back from his father's nightly ritual whippings. From about the age of four to about the age of ten, his father would literally whip him in a ritual intended to cleanse him of his sins--whatever sins his father saw in him, at least. No one is allowed to see these scars except for Riff. And no one is allowed to touch these scars except for Riff. Cain will never admit to them and will never reveal them, and he's clever enough to know how to hide them.

But he denies that past to all appearances. He dresses elegantly, if slightly darkly, in long coats and top hats, as suits his Victorian world. He also wears a small black earring in his left ear--it's a piece of a stone he found in his father's things. He had it made into an earring, and Riff is the one who pierced his ear. The sight of it, he says, will remind him of the pain of it and what he's endured to come to where he is now (there's more to the stone than that, but...). He seems young for his position sometimes, but he carries it extremely well.

Cain is charming. This is his primary persona. He is charming, cool, flirtatious, witty, aristocratic, fond of parties and balls, the one standing in the corner catching everyone's eye... But he also exudes an air of the Byronic hero: mad, bad, and dangerous to know. He has a Reputation as an eccentric for his and his family's poison collection and as a playboy for all the women he's been with and, if he's not proud of it, he's content with it. But all of this has a darker edge to it. His personality has a bite to it. He's as quick to be cruel in his flirtations as to be charming. He's fond of "difficult women" and is happy pushing them to their emotional limits. They may smack him with their fans, but he knows they love him and will keep coming back to him. He's not wantonly cruel or sadistic, but he is and can be cruel. At his best, he comes across as darkly charming and mysterious.

And yet, at the same time, he can be remarkably logical and deductive. In several stories, he acts as kind of Sherlock Holmes (with Riff standing in for Watson). The crimes are inevitably shocking and twisted, and Cain seems not to bat an eye. A girl who kills people and turns them into dolls, a woman set on collecting the eyes of others for an arcane ritual to make her beautiful again. He's angered by them, perhaps horrified by them, but he's cool in the face of them. It's especially bad (and especially common) when they're committed by DELILAH, Cain's father's organization devoted to black magic and inhuman medical experiments. It's often Cain's half-brother, Jezebel, who commits these crimes too--cutting out eyes or murdering without concern. So Cain seeks to set things to rights--especially if it's Merryweather, his sister, who's gotten herself caught in the middle of something. But his way of setting things to rights...well...

But this coolness and charm is all a cover for a more turbulent background and mind. And, it's little wonder that he is as dark as he is. His father kept him a prisoner in their house and beat him nightly to "cleanse his sins". If that dark charm of his seems a little twisted, that's probably because it is. He'll use people, drive towards his own ends, break the law occasionally, even murder, but driving this is a sense of justice, if slightly tinged and slightly twisted itself.

More often than he'll ever admit, Cain has acted as kind of Angel of Death or Angel of Revenge. He'll take justice into his own hands, though not directly. If a man is guilty of a crime and happens to die, what fault falls on Cain for that? As one character says, "An angel of death must have cursed him." A cup of tea with some ink in it looks like the poison a man used on his brother--it's only ink, but in his panic, he drives off a cliff and what a shame it is. But justice is done. It's a matter of flushing out the crime. How useful that Cain can apply his Sherlockian logic to it all. He sees himself as something like a "scourge", a medieval idea of someone damned but sent to bring justice and cleanse the sins of others with impunity to his actions because he is already damned. He never doubts that what he does is proper, though he knows it's not within the law. He acts on behalf of others, not out of kindness or sympathy as much as out of revenge on their behalf. Likely, this stems from his own wants for revenge.

He's emotional, though not expressively. He dislikes appearing vulnerable and, yet again, it's only with Riff that he can be more honest in terms of his emotions. That is the kind of intimacy and trust he has with Riff: it is only with Riff that he will say what he means or feels. He only really mourns the deaths of two lovers with Riff. He's desperate and frantic when he loses Riff. Riff looks after him, takes care of him, makes his tea, ties his shoelaces. Is it love? Probably not. But it is devotion and needing. He does not cry and has not cried since he was ten years old, when he saw his father (apparently) leap to his death and Riff held him back from jumping after him. Riff, he says, dried up his tears that day. That is how central a presence Riff is to his life. It's only with Riff that he can really be the disturbed teenage boy he really is.

He's affectionate with his younger (half-, later step-) sister, Merryweather, as best he can be. He's not especially overtly affectionate, but his intense protectiveness of her (and Riff too, to some extent) and wanting to provide for her and entertain her do prove how very much she matters to him. She is the last of his immediate family to him. Yes, he has uncles and aunts, but he wants the strength of close blood ties, or something deeper than blood ties.

But blood ties are a messy thing, especially with a father like Alexis and a half-brother like Jezebel.

The deepest, darkest motivation for him of all is vengeance against his father and his father's organization, DELILAH. Between the tortures that his father put him through, the tortures that his father put his mother (his father's sister) through, the tortures his father puts Cain's friends and lovers through, there's more than enough reason to try and stop them. Cain doesn't yet know the full extent of what DELILAH is or does, but he knows his father is their head. He knows that his father is essentially after him, moving very slowly and unstoppably. And the member of that organization he sees the most is, yet again, his half-brother Jezebel. Women he's with die by his father's orders. Friends vanish. Traps are laid for him. It's all by his father's orders. But no one but his father is allowed to kill him, proving Alexis's god-complex in naming him "Cain". It's just important to torment him. And he is tormented. As close as he came to saving a boy, so similar to him, from jumping to his death, he still failed. And his father was there to remind him that Cain cannot save anyone.

It's no wonder, then, that his charm seems a little dark. He really is mad, bad, and dangerous to know.

[point in timeline you're picking your character from]: The end of volume 5 of Godchild (which is volume 10 in the entire Cain Saga series).

[third person / log sample]:

There was a certain pleasure--call it a perversion if one likes, of course--he could find in moments such as these, in crowds, in the ivory-and-gilt ballrooms of one household aspiring or another in trembling decline. It didn't matter: they were all painted in the same colours, only one would bear more gilt than the other and everyone who really knew already knew who was aspiring and who was declining. Their daughters made it clear if nothing else.

So that enjoyment, as that's another word, that came in such times and places as these, surrounded by a crowd or kept to himself at the side but knowing full well that he was watched, there was an enjoyment in seeing what was unseen or in knowing more than he might say. That was the game.

Cain Hargreaves, they'd say, the young Earl Hargreaves. And then there was a choice of rumour to follow the name. His eccentric collection, the tragedy of his lost fiancee, his youth, his wealth, his peculiar eyes, his family's whispered past. It all depended on the lady (or gentleman, one might as well be honest) and her taste. Those bright flowers and the girls dressed in white, they might whisper in one tone of wealth or horrors. And those ladies who wore more black than was seemly, they might whisper in a very different way of those same horrors.

And he would smile when they glanced his way--he knew what they were saying even if they were too far across the room for him to hear. And that, of course, would set them to whispering again.

But that was only half the game. There was his half yet: the half where he let them believe they knew all his secrets and that they kept them all amongst themselves. But they knew nothing. They knew nothing and only entertained themselves with the same stories that had circulated about his father--and perhaps even his father's father. They knew nothing of the curse he carried in his blood, of the monstrosity of his own parentage, of the torments he endured for nights without end, of why he would never give a woman roses if he could at all help it. They knew only the frayed edges of these truths but they would never know the whole of it.

So he kept his shadows in the shadows of these gilt ballrooms and he turned about lady across the floor (all the better if it infuriated the gentleman with whom she had arrived or perhaps had just danced; he didn't care). He had a reputation, yes, and he did nothing to change it--indeed, he rather cultivated it, and happily. Let them think that they had learned some great secret, some whispered story that he collected poisons. It was true. He wouldn't deny it. Nor did he want to.

Let them follow the wrong trail and let him carry on as he always had. They could whisper amongst themselves and behind fans about poison and poor dead Emmeline Lauterdale, but they would never hear of Meridiana nor of the nightmare of her life and death and life again and death again (at last). They would never hear by whose hands she lived and died. And, indeed, some of these ladies would have met her and the doctor who attended her. Let them forget that. That was a trail for him to follow and him alone.

Besides, it was best that they keep out of his shadow. He'd said the same to Merry and more than once. The shadows that fell on him and that he cast were long and deep; to fall into those shadows was to fall forever. Those he had loved and those who had died were so often the same. And he would not lose Merry as he had lost so many others. Even his uncle--nearly! Uncle Neil was fortunate enough that time. But the next time and the next--because that was his father's way, as he'd learned when Emile had thrown himself from the roof of his house in despair. He couldn't save anyone.

And yet he had: he had saved his uncle, hadn't he? He had lived and he would live.

How strange to stand in the midst of a ballroom, with an open window to his back and the night beyond, and think of the war with his father. And all before him, the young unmarried and hopefuls of the London Season turned and swirled, with ladies spinning about their partners like bright flowers tied to dark stakes. And they had no notion that the spate of fires, the wild purchases of the burned land by the Barabas Company, the shape of those holdings, the disaster so recently in the Precious Garden (well, he'd been on stage there, not that anyone could have recognized him under that wig and cape--really, do pay more attention)--they saw these things in the papers and thought nothing of them beyond what they seemed at the surface. How could they know? How could they bear to know and to go on, twirling in gilt ballrooms, knowing that these fires, these murders, these strange occurances that from time to time shook even the drawing rooms of Society were all orchestrated by his father's hand? That would shatter this fragile illusion they had of Empire and Society.

There was something bittersweet in it all, to know these things of himself and of these conspiratorial happenings but to say nothing--save to Riff, but Riff knew all these things already and would always know them. But it was bittersweet, to hold these things back in a smile as a lady with dark hair and darker eyes finally garnered courage enough to ask him if it was true that there was a serpent in some parts of Africa which would kill a man before he took seven steps.

Of course there was, and he had the poison from its fangs to prove it, but he would only confess to having such a thing to her. And his golden eyes smiled into her dark ones and she toyed with her garnet necklace and he asked her for the next dance. And the lady looked pleased at having had such a secret bestowed on her alone and he entertained ideas about whether she would be the sort to permit a secret encounter later in the evening (though he doubted it at the moment, which was a shame).

But, still, he would dance with her. And she would never know how far the shadows stretched out behind and beyond and over him. She could draw no closer lest the true poison take her. And he didn't care, quite honestly, for he had no real interest in letting her draw closer--not only to save her from the fates that would strike anyone around him, but because his heart had gone out of him long ago.

So they danced and she turned back to her friends with her prize secret and he, perhaps, would retreat again to the curtained places near the windows and let the whole of it turn again until the early morning hours. But he did enjoy it. There were rumours to hear about oneself and rumours to hear about others. Word spreads very fast among such friends as one finds in Society. So, yes, he would entertain himself amidst the tedium--and this was a better party than most. Not least of all because the family giving it had such grand aspirations. He was enjoying himself.

Besides, he thought it must frustrate his father to hear--as he would hear, certainly--that Cain, his son and enemy, was enjoying himself and moving unconcerned amongst the heights of society. Call it boldness, call it his next move. He enjoyed this dance too. It was war. It was a game.

And it was a game that, like so many others, he was certain that he would win.

Re: Approved!

[personal profile] misterblackbird - 2012-07-02 19:23 (UTC) - Expand
angle_on_it: (boomerang toss)

Sokka | Avatar: The Last Airbender

[personal profile] angle_on_it 2012-07-02 01:13 am (UTC)(link)
[player nick / name]: Karen

[series]: Avatar: The Last Airbender
[character]: Sokka
[character history / background]: [Wiki Here]
The lion’s share of the series takes place over a rather short period of time, all things considered. It began for Sokka with his sister, Katara, at the South Pole. Upon discovering the long-lost Avatar, responsible for coming forward to save the world from a hundred year war against the Fire Nation, Sokka conceded to follow along when Katara decided to travel with the Avatar, Aang.

In the beginning, their travels were unfocused, but productive. Faced with a wholly unfamiliar world, Sokka was placed into many situations that required him to rethink his way of looking at the world around him. More so, he took on a role as organizer, pushing his close-knit group to remain on task, even when it seemed like it distractions were the only options on the agenda.

As time passed and Katara and Aang learned more about bending, Sokka learned more about being a leader and took an interest in the complexities that existed outside of the small tribal village he’d left not long before.

His interest in more intellectual pursuits remained a driving force until nearly the end of the series, when, feeling powerless, he took the suggestion from his friends and his sister to learn swordplay from a real master. Completion of his training was swift and and earned him not only the respect of his peers and recognition among the elite Order of the White Lotus, causing his confidence to soar.

By the time the final showdown between the Avatar and the emperor of the Fire Nation took place, Sokka had become a competent leader, a skilled warrior, and an overall, well-rounded individual.


[previous game history]: As Adstringendum is a survival-horror game in a post-apocalyptic setting, with bi-monthly “events,” Sokka has gone through a lot of mental and emotional changes in the last year-plus.

By the nature of the game, occupants of the city were subjected to supernatural occurrences on a regular basis; death is suspended and all characters come back to life, though they pay a specific price upon return. Shortly after his arrival, Katara warned Sokka of these undeniable rules, as well as alerting him to the fact that she had recently lost her life in Adstringendum (and therefore the ability to use her waterbending for healing.) Sokka was surprised and understandably upset to learn this and always kept it in mind.

Not long later, Sokka lost his friend Zuko, followed soon after by Aang, both killed independent of events and returned later with a price paid. Additionally, he dealt with several close friends being injured (during events and outside of them,) spurring a fiercely protective streak that eventually gave way to something of a job over a short amount of time.

Sokka’s determination and will had grown several fold. His waking hours were spent improving his surroundings and the situation within the confines of the city to the best of his ability. He joined the “Protection Squad,” a policing organization set to keeping order and assisting during event weeks, and had maintained and renovated several locations to ensure the continuing survival of his family and friends.

Speaking of family and friends, Sokka’s social circle had expanded exponentially. Being a very outgoing person, the young tribesman gained a large number of close friends, many of which he called family. Most notable of these was Jet, a former member of a guerrilla organization from Sokka’s own world. Previously familiar, the boys hadn’t always gotten along, but after some candid conversations and many bumps in the road, Sokka and Jet grew close for quite a while.

The downside of having a lot of friends, though, was having a lot of friends to lose. Entrances and exits from Adstringendum happened often and Sokka lived every day with the fear that he could lose any of of his close friends of family at any time. Due to this, he had not only become protective, but also overbearing and almost doting. It had been said, jokingly, that he had become the parent of the group, but all joking aside, he worried and cared just like a parent, so the title is actually quite fitting.

The upside to his time in Adstringendum, however, was mostly born from the fact that the young man was able to interact with many cultures since his arrival. He had learned about different races, different worlds, different universe, and met a multitude of people he would have never had an opportunity to meet at home. Thanks to that expanded universal understanding, he had learned to look even deeper to find exactly what makes a person tick, leading to bouts of compassion and understanding he might not generally be known for (a perfect example being his willingness to allow Jet into his inner circle without completely proving himself as was necessary with Zuko when joining the GAang in the series.)

As with most stressful situations, eventually things began to shift and change for the young tribesman. Sokka found after the departure of his best friend, Aang, that there was something of a hole in his spirit. He began trying to live his life as the Avatar would, leading to many decisions considered unpopular among his peers. Not only did he befriend the known-enemy, princess of the Fire Nation, Azula, but he also excluded his family and friends from a dangerous trip which resulted in the return of his sister’s healing abilities at the expense of the memories of his parents and the addition of a series of pattern scars on parts of his body.

Overall, his time in Adstringendum had allowed Sokka to grow in manners that weren’t addressed in the show, dealing in love, devotion, sexuality, depression, obsession, anxiety and a number of other “adult concepts” that were never touched upon clearly in the series.

[character personality]: Generally speaking, Sokka is a positive driving force for those around him, though it wasn’t too long ago that he presented himself as a sarcastic pessimist. Centered mostly in reality thanks to a past full of skepticism and close-mindedness, he keeps his mind focused very securely on the facts and has a proclivity to plan well ahead of time. Extremely resourceful, intelligent and inventive, Sokka is called “The Idea Guy” and is known to take charge and step into a leadership role when no one else is willing. Despite his positive, leader-like traits, this young warrior does not achieve every goal the first time around; however, he is tenacious and willful and will do anything to reach a satisfactory end. He gains wisdom swiftly, and is usually quick to apologize and admit when he’s wrong.

Perhaps the most notable personality trait is Sokka’s sense of humor. Sometimes a tool, often a weapon, and most definitely a stress reliever and defense, humor is used in almost every aspect of his life. He appreciates and makes really lame jokes, wields sarcasm like a dull knife, and is quick to observe humor in himself and his surroundings, especially to lighten an already dour mood. However, he does tend to go a little over-the-top at times, his sense of humor causing him to act or react in a silly manner the is likely not entirely appropriate got the situation.

Even with the immense growth Sokka’s character has experienced (especially during his travels with the Avatar), the young man still struggles with his self-image, constantly worried he’ll fail to live up to the image he has of his father and the expectations he has of himself. This most often comes through when he’s feeling stressed or especially disconnected with those closest him.

He very much believes in family, though the distinction between blood relatives and fellow tribe members, especially amidst the Southern Water Tribe, is minute -- to Sokka, they’re all family, and therefore, they all deserve his loyalty.

Raised in a very small war-ravaged village at the Paopu South Pole, Sokka was forced to grow up young. Being trusted with the safety of his home and fellow tribe members at a very young age was a difficult task, but one the then-small boy took on without question. Due to this, he is fiercely protective of his people, his home, and all that they hold dear. Moreso, he is highly distrusting of strangers, especially those who very clearly appear to be trouble. Nothing is more evident of this than his extreme and persistent distaste for most of the Fire Nation, who were not only responsible for a multitude of attacks on the Southern Water Tribe, but also the death of his mother and the force behind keeping his father away.

With a good mixture of strength, persistence, and experience behind him, Sokka’s motivations turn towards bettering himself. He is already a skilled warrior, but finds knowledge from many different sources to be useful, and therefore is always looking to improve his skills with a weapon or as a leader or as a man.

Powers: None! Abilities? Water Tribe Warrior Style (a mish-mash of martial arts); swordsmanship (Jian-style fencing); basic Tessenjutsu; strategic planning; metalworking; proficiency in melee weapons including: daggars, short swords, tessen (war fans), machetes, spears and clubs; proficiency in long-range weapons including: boomerangs, tessen (war fans)
Strengths: Sokka is a strong leader with a passionate need to better himself and the lives of those around him. He is loyal to a fault and will protect his friends and loved ones to the very last. Far from cowardly, Sokka proves his will and determination consistently. Being a quick learner, he is able to correct his mistakes quickly and adapts to make his next decision better based on his previous knowledge and experience.
Weaknesses: Often quick to act in a tense situation, Sokka has proven to be proactive more than reactive, which can land him in sticky situations. Sarcastic and cynical, the young man will often find himself at the wrong end of a sour look. He is set in his ways, and while he’s very quick to adapt in most situations, he tends to hold on to the rituals and customs from his homeland that mean the most to him. Additionally, to quote Aunt Wu: "[His] future is full of struggle and anguish. Most of it - self-inflicted." Unfortunately for Sokka, especially when he's not at war, he tends to be his own worst enemy.

[point in timeline you're picking your character from]: Post-Series, plus 13.5 months game canon

[third person / log sample]:
It felt like everything had changed. Not just in his surroundings, but also within Sokka. One second he’d been stepping through a hole in the outer wall, expecting to see miles and miles of wasteland stretching in front of him, only to find himself in an entirely unfamiliar and obscenely lush new place. The colors were breathtaking, so much bolder than most he’d been subjected to in the past year, and for more than a moment, the tribesman wondered if he’d found a way back home, to the Earth Kingdom where he’d spent so much time before being pulled into Adstringendum.

His heart soared. Even if it wasn’t the land he once knew, it was somewhere different, and that meant there was a way out. Sokka’s stomach fluttered as he imagined himself leading his family out of that terrible place, hand-in-hand, saving them all from the scourge of the Animus that saw fit to torture their residents twice a month just for the sake of entertainment. They would all be so pleased.

Turning back, he pressed through the shrubbery where he’d made his escape, hands outstretched as he searched for the crack in the wall. It even smelled differently in this place, cooler and mustier and not nearly so dry. It creased a smile on his face and he felt a spring in his step as he moved farther and farther until...

No. No, he had to have gone too far. Sokka’s eyebrows knit together as he stared into the grassy clearing in front of him. There was crack. In fact, there wasn’t even a wall as he’d expected there to be. As quickly as his heart soared, it sank again. If there was no going back, then there was no saving the others. Perhaps this was just another trick of the Animus -- another event designed to make him crawl closer and closer to losing his mind.

Sokka’s shoulders dipped and he looked at his surroundings. He could hear life in the distance, perhaps some sort of town or city, and while it wasn’t what he was looking for, the young man decided it was better to seek out people than hope to survive in a new place all on his own.

(no subject)

[personal profile] kick_a_pow - 2012-07-02 21:06 (UTC) - Expand
braavado: (Well played Korra. Well played.)

[personal profile] braavado 2012-07-02 04:52 am (UTC)(link)
[player nick / name]: Kamilah

[series]: Avatar: Legend of Korra
[character]: Korra
[character history / background]: "I'm a top-notch waterbender, if I say so myself."
[character personality]:

Being raised in a secluded area by the Order of the White Lotus all her life, there are many things about society that Korra did not know when she first arrived in Republic City. From her wanting to take food from a vendor without paying to expecting to get off scotch free from her fight with the triads (even though she caused a lot more property damage), her first few actions in the city painted her as someone incredibly sheltered. While Korra isn't exactly spoiled, she does take some things for granted until it's pointed out to her. An example of that would be food and shelter; they're both things Korra's never had to worry about under first the White Lotus' and then Tenzin's care. It takes some insight into Mako and Bolin's financial situation before she realises how lucky she is to have what she does. Aside from money, respect is something else Korra hasn't really had to work for before. Though the teachers weren't above telling her off when she was being too impulsive, starting from complete scratch with some acquaintances like Lin was a completely new experience for her. She has, at least, learned that hard work will eventually be enough to win over some of the nay-sayers.

While Korra does take some things for granted, it doesn't mean she takes advantage of her fame as the Avatar. In fact, it's the opposite. Korra already has a strong sense of duty, but being raised by the White Lotus has probably drilled it even more firmly into her. She takes her duties as the Avatar very seriously, believing she has to be helping people when she can. Korra was already willing to put her duties ahead of most things since the beginning, when she left her home to finish her training, but one of the best examples of her resolution comes later in the series, when she discovers Hiroshi is helping the Equalists. Rather than prioritizing her new (and only) friendships with Mako, Bolin, and Asami, Korra chose to do what she thought was right and notify Tenzin and Lin. Her friendships mean a lot to her, but Korra knows what's expected of her as the Avatar, and she doesn't let her bias get in the way.

Her devotion to her position as the Avatar might help Korra focus on the important things in some situations, but in others it leaves her wide open to negative influences. This can be especially disastrous when Korra isn't used to the manipulations that come with politics. A large part of Korra's identity is tied in with being the Avatar, and she doesn't know how to react when someone appeals to her duties as the Avatar, even if she thought it was a bad idea before. Korra knows she has huge shoes to fill, being Aang's immediate incarnation, and that only adds to the stress of living up to everyone's expectations. This vulnerability and desire to prove herself as the Avatar is what gets her into a lot of trouble: first giving in to Tarrlok's request to join his taskforce, then being cornered into challenging Amon directly. In the end, both of those turning out badly has taught her a valuable lesson: that meeting things head-on isn't a wise way to deal with fear, and that it's okay for her to feel fear, too.


[point in timeline you're picking your character from]: Mid Episode 12 (Just after Katara sees her)

[third person / log sample]:

With tears blurring her vision, it takes Korra a good minute or so before she realizes she's no longer walking through snow. The confusion cuts effectively through her exhaustion and sadness, leaving her blinking in the bright light of the morning. There's a small, quaint town before Korra that vaguely reminds her of the small clusters of homes in the Southern Water Tribe, though the lack of ice and snow quickly dispels that familiarity. Korra takes a few, uncertain steps forward. Where am I? That's the question that continually echoes in her mind as she forces herself to walk. She isn't in the south pole any longer, but the village is a far cry from what Republic City looks like, too.

Korra shakes her head. "What am I thinking?" she asks herself. Even if this place is somewhere in Republic City, that doesn't explain how she got here in the first place. She gasps suddenly, whirling around to look at the path she'd taken here. It's empty, no polar bear dog in sight, just like she'd been afraid of. "Oh no...Naga!" When her best friend doesn't reply, Korra knows she's well and truly alone for the first time in ages. Ironic that she'd left the little hut and everyone in it to be alone, and now she is. More alone than she'd even wanted. But life's been full of ironic twists for her lately. She'd wanted so badly to master her air bending, to prove she was more than just a "half-baked" Avatar. And now that she can airbend, it's the only element she can even access now.

Her stomach growls then, reminding her she hasn't eaten at all that day. Grimacing, Korra turns out her pockets, turning up nothing useful. She slides onto the ground with a groan of frustration. What can she do? Even if she's somewhere near Republic City, it would take a while for Tenzin and the rest of them to notice she's disappeared altogether, and even longer for them to find her. No money, no bending, no anything at all. Korra sits here, staring ahead for some time as she tries to gather her thoughts.

"No point sitting around," she says finally. With some reluctance, Korra pushes herself to her feet and starts toward the town. She better see if anyone's willing to let her stay in a room for the night before she figures out how to repay them.

(no subject)

[personal profile] braavado - 2012-07-02 18:54 (UTC) - Expand
infernoandhearth: (Interested)

[personal profile] infernoandhearth 2012-08-05 02:04 am (UTC)(link)
[player nick / name]: Leah

[series]: Eight Days of Luke
[character]: Luke
[character history / background]: Here.
[character personality]: The one thing that is most intrinsic to Luke’s personality is his unconventional morality and how he doesn’t really know when to stop. He has no real sense of ‘the line’, and when he may or may not have crossed it. His central driving force is basically him having fun, and trying to prove how clever he is. He doesn’t like to take things seriously either, or, at least, he doesn’t like to be seen taking things seriously.

A good example of many of these things is an event only alluded to in the book, namely, the death of the god Baldur. In Eight Days of Luke, this is the reason Luke was put into prison, fettered underground under the acidic, venomous jaws of three snakes, the venom of which he was forced to catch in a bowl he held above his own face. When the venom filled it, he had to dump it out while the snakes continued to drip poison onto his face. This was intended to continue up until Ragnarok, so he’d been there for centuries when David let him out by accident.

Back to the reason for his imprisonment. Luke’s reason for killing Baldur differentiates him from most other versions of Loki I know of. He states, and is not contradicted, that he did it as a joke, not meaning to kill Baldur, because he “wanted to do something impossible and make it no one’s fault”. Based on this, I imagine he meant to injure Baldur, probably because he was jealous about all the attention being paid to him, and additionally to prove a point to Frigg about how daft she was being not to ask the mistletoe to protect him. It fits with how important being clever, and the centre of attention is to him, and naturally he’d want to go the extra, showing-off route about it. Also, Luke, again, unlike other versions of Loki, apparently turned himself in after it turned out that Baldur had died. Luke clearly has some notion of fair play. He will attempt to hide his involvement in his usual tricks but actually killing people is a line he would prefer not to cross. At one point in the story, Luke sets a building on fire to amuse David, putting two young women in danger of dying, and David only manages to get Luke to put it out by reminding him that he can’t bring the dead back to life.

However, his morals are still, clearly, quite odd. Setting a building and possibly a couple of people on fire, as well as tricking a blind man into shooting another man with an arrow are seen as totally okay to Luke. The only people he really considers the physical wellbeing of other than himself are those very dear to him like David, or Thor. He may not want to kill anyone else, but apparently, maiming is fine. Additionally, he’s not incredibly aware of when he’s gone too far. He ends up killing Baldur because he doesn’t know when to stop, and there is no-one there to stop him. When David is there, he manages to stop him, but Luke was already unconsciously removing the responsibility for their possible deaths from himself, calling them little twits and saying it was their own fault for going to check on their makeup before trying to escape.

As far as him being clever, he’s clever enough that he doesn’t really have time for anyone much stupider than himself. He loses interest in them fairly fast unless he thinks he can use them toward some purpose. When David tries to interest Luke in his new friend, Alan, Luke barely notices him. (Though, this could equally be because he had eyes for no one but David.) He is also very clever when it comes to tricks, expertly charming and manipulating people. He’s clever enough that the other Aesir visit him in prison and ask him for ideas and plans and advice. The second half of the book revolves around the result of a clever plan of Luke’s, done on behalf of Brunhilda, which is complicated enough that even Luke can’t break it himself. An item hidden outside of time where the only way to find it is to not know what or where it is.

When someone is important to Luke, however, he will keep them safe at any cost. When David goes through endless fire to get the item back, Luke has to hold the heat off of David so he won’t die. It requires a ridiculous amount of effort and he does it for two days, even though by the first day, he was convinced that David must have been dead. But just on the off chance that he wasn’t, he crouched there, holding off the fire, and would have done so, I imagine, until David had come out. Possibly forever. On a lesser bout of effort, he goes to great lengths to make David’s life more pleasant overall by letting the right people know things, and buttering up David’s relatives, as well as, of course, setting a building on fire because he was bored.
[point in timeline you're picking your character from]: A couple of years after the events of the book.

[third person / log sample]: [From Animus][An Anonymous Post from one of the computers]
This is interesting. I’d say it was clever only I don’t think anyone here really believes their world ended. Whoever set this up really isn’t fooling any but the daftest people, or people who want to believe it anyway.

I, at least, know mine hasn’t ended yet. I wasn’t there for it, after all.

But cheer up, you lot. It could be worse, trust me. Or don’t, I don’t mind. It’s safest, I suppose, but not nearly as fun. This place is a laugh, though, isn’t it? Like a fun house that tries repeatedly to kill you. You rather expect something to spring out at you when you round corners. It’s the most amusing trick I’ve experienced for quite some time at the very least.

All of you ought to tell me the best stories you can think of about your time here. I’m sure I’ve missed all sorts of things and knowing second-hand is better than not at all. I’m not belittling any horrific experiences you’ve had, naturally. No one need feel obliged to share. I’m sure more people than just me would appreciate a bout of storytelling, though.
Edited 2012-08-05 02:04 (UTC)

Re: Approved!

[personal profile] infernoandhearth - 2012-08-08 00:29 (UTC) - Expand
manofiron: (Default)

[personal profile] manofiron 2012-08-05 12:02 pm (UTC)(link)
[player nick / name]: Brandy

[series]: Marvel Cinematic Universe
[character]: Anthony Edward Stark, though he prefers to go by Tony
[character history / background]: Tony's entry on the Marvel Wiki

[character personality]: There are two sides to Tony Stark. The most easily recognizable is the public persona that he wears in front of everyone, be they strangers, coworkers, the media, or the few genuine friends that he possesses. The other is rarely glimpsed and acknowledged even less, and that's the man who puts on the mask every time he has to leave the sanctuary of his workshop.

To the world, Tony puts on a show. In his own words, he's a "genius, billionaire, playboy, philanthropist” and he plays up this angle every chance he gets. He’s flamboyant and eccentric; he says and does whatever he pleases in public without regard for politeness or acceptable societal convention because he knows that he can get away with it. He’s selfish, self-centered, and shameless. In conversations with others, he can be sarcastic, blunt, and often rude. He doesn't hesitate to point out other peoples' flaws and he doesn't try to conceal his contempt for those he doesn't like. More often than not, he appears incapable of taking anything seriously, and comes off as shallow and irreverent. He’s widely regarded as a womanizer and he makes no secret of being terrible at maintaining relationships, whether they’re platonic or romantic.

The personality profile completed by SHIELD labels Tony as “displaying compulsive behavior and textbook narcissism, and prone to self-destructive tendencies,” and while he has excuses for all of this, he ultimately has to agree with the organization’s assessment of him. Because while Tony is perfectly willing to lie – directly or by omission – to himself and to others, he’s well aware of his faults and is at least honest about them.

To actually understand him, though, one has to look beyond what the media reports and the way he acts around other people, and that's something that Tony actively tries to avoid allowing to happen.

Tony's inability to connect with people stems from his childhood. Thanks to his father's fortune, he never wanted for material objects. However, that affluence came at the expense of his parents' love and affection. His mother was something of a background fixture, like the house or the help, there but generally busy with her own pursuits when she wasn’t accompanying Howard on his trips. His father was a cold, distant man who was always too busy to bother with his son. Tony grew up with the belief that not only did his father not love him, but that he didn't like him, either. None of his accomplishments - building his first circuit board at the age of four, building engines at six, graduating summa cum laude from MIT at seventeen, just to name a few - earned him his father's approval. In fact, Tony has stated that the happiest moment of Howard Stark's life was the day he shipped Tony off to boarding school.

Tony never got to have a real relationship with his parents. They died in a car accident when he was 17, leaving to him his father’s company, Stark Industries, and his fortune. What had begun as an attempt to gain his father’s approval, to finally create something that would make him proud, soon became an attempt to live up to his father’s legacy. Tony made robots, but his father had worked on the atomic bomb, had made highly advanced weapons systems for the United States, and had been present during successful creation of the first superhero, Captain America. They were enormous shoes to fill, and despite his genius and ingenuity, Tony never felt as though he’s lived up to them. Even now, after arc reactors and Iron Man, the artificial intelligence system JARVIS and self-sustaining clean energy, he still feels inadequate.

And that’s only the tip of the Tony Stark Iceberg of Issues.

There’s the PTSD that he pretends he doesn’t have, brought about by his capture, imprisonment, and torture in Afghanistan by the Ten Rings terrorist organization. There are the deep-seated trust issues, exacerbated when he learned that the man he’d viewed as a surrogate father, Obadiah Stane, had paid the Ten Rings to kill him. There are the intimacy issues, demonstrated by a seemingly endless parade of one-night stands and casual sex that he uses as a replacement for the affection he never had. There’s the body issue, created by the arc reactor that now sits in his chest, marring his otherwise good looks. There are the abandonment issues, compounding his feelings of inadequacy and further underscoring the need he feels to build walls and drive people away lest he get too close to them before they inevitably leave him. There are the mortality issues, emphasized by the many brushes with death he’s had over the last few years. There are guilt issues, weighing him down with the knowledge of the number of deaths he’s caused by allowing Stark Industries to keep making weapons.

In fact, there are issues developing practically every day. Because Tony’s line of work is a dangerous one, he has to deal with Nick Fury and SHIELD more than he’d like, and he works with his childhood hero, who looks younger and better than him, and who his father spent a great deal of time obsessing over.

Tony has two methods of refusing to cope with his problems: avoidance and alcohol. He will go out of his way to ignore the things that disturb him. If he can't ignore them, he'll trivialize and marginalize them, mock them and turn them into jokes, often at his own expense. Attempts made by others to talk about things that bother or upset him tend to be immediately shut down; Tony isn't above starting a fight, blatantly derailing the conversation onto another topic, or outright walking away to avoid discussions he doesn't want to have. He will pretend he's fine even when he's falling apart and he isn't the sort to ask for help when he needs it.

When he was dying of palladium poisoning, Tony hide the symptoms from everyone but JARVIS. He started making preparations for his death by donating his stuff, orchestrating a drunken argument that allowed his best friend James Rhodes to take one of the Iron Man suits, promoting his personal assistant Pepper Potts to CEO of his company, and engaging in the crazy, reckless behavior of a dying man with nothing to lose. But he never told anyone, and he refused to seek help from outside sources, convinced that if he couldn't find the cure for his invention, no one could.

When avoiding the problem doesn’t work, Tony turns to the liquid comfort of alcohol to see him through it. That’s how Dad did it, that’s how America does it, and so far it’s worked out well enough for him that he hasn’t stopped.

Despite the issues, maybe because of them, Tony is actually a good man. As selfish as he is, he isn’t afraid to sacrifice himself for others. Every time he dons the Iron Man armor in battle, he’s putting his life on the line to protect those who can’t fight back. He did it when he fought Stane in the Iron Monger suit, he did it again when he took on Ivan Vanko and his drones, he did it against Loki’s Chitauri invaders, and yet again when he flew a nuclear missile into space with the knowledge that it was a one-way trip.

He acts like a callous bastard, but he deeply cares for people. Enough to do whatever he can to protect them, to try to provide for them after his death, to believe in them even when they don’t believe in themselves. He pushes people, challenges them to be better, and he helps them as best he can, though his version of help tends to be prickly and counterintuitive. And in an attempt to make amends for what Stark Industries did as a weapons manufacturer, he has dedicated its work now to the bettering of the world through renewable energy.

Tony Stark isn’t perfect. He’s deeply flawed and makes countless, often terrible mistakes. He’s got horrible interpersonal skills, but he can put on a charming mask when the situation calls for it. He’s a lot of bluster and bullshit, but deep down, underneath the sarcasm and the snide, cutting remarks, he’s reliable and caring when it counts the most. And he tries to do good things, even if it isn’t very obvious - to himself or to others - that that’s what he’s doing.

[point in timeline you're picking your character from]: Post-Avengers

[third person / log sample]: "—and give me a mock-up of the schematic. I want to see how the new relay..." Tony's voice failed in time with his forward momentum and he fell silent as he came to an abrupt stop.

It should have been his workshop. Three seconds ago, it had been his workshop. He'd just flown into it. He'd just landed in it. And in the time between switching off the HUD and flipping up the faceplate of his helmet, the familiar sight of cool concrete walls, ridiculously expensive cars, and a wealth of technological paraphernalia had been replaced with nondescript trees, some dirt, and what looked like a field off to his left. Definitely not New York. Or Malibu. Or Dubai. Or any other place he knew he had a house.

"Uh..."

Maybe that last glass of scotch had been a bad idea. It wouldn't have been the first time that he'd had one too many and hadn't realized it. But he really didn't think he'd overindulged this time. If he had, he was fairly certain he would've had to put up with JARVIS ever so politely bitching at him the second he'd put the suit on. Which meant, broadly speaking, that he was sober and shouldn't, technically, be having a hallucination.

"JARVIS?" Closing the faceplate, Tony turned around, hoping that he'd see the workshop behind him, like some kind of hazy mirage that he had only to head back toward and all would be well. Inexplicable, maybe, and a little alarming on the mental stability side of the spectrum. But well. Ish.

No such luck.

It looked like there were houses behind him. A cluster of assorted walls, roofs, and windows that pointed to a town of some sort. A real, non-hallucinatory town, with a sky stretching deep and endless above him and some kind of road beneath his metal boots.

"I believe it safe to conclude that we are no longer in Kansas, sir."

Tony rolled his eyes, outwardly unimpressed with the statement of the obvious and inwardly, secretly, pleased that JARVIS agreed with him. It meant he wasn't going crazy. Or if he was, this new predicament had nothing to do with it. "Yeah, thanks, Dorothy," he responded, voice as dry as that of his AI. "I think I figured that one out about two minutes ago. Don't suppose you can tell me where we are?"

He wasn't holding his breath on that one. If JARVIS knew, he would have offered the information by now. It didn't hurt to ask, though. It never hurt to ask.

"No, sir. There are no familiar landmarks and I'm unable to access any of the usual systems to cross-reference what is visible."

And that, rather succinctly, told Tony that he'd been cut off from everything. Satellites, his home network, any network in the vicinity. What that told him, however, was a bit harder to determine. Because it shouldn't be possible to disable JARVIS like this. Just as it shouldn't be possible for his workshop to turn into an unfamiliar, alien town.

Alien. Like Thor and Loki. Like magic and gods and everything else Tony didn't believe in, couldn't understand, and because of that, desperately wanted to make sense of. Over the course of the last few years, he'd learned that a lot of the things he'd never believed in were possible, and for the moment, he was willing to give this the benefit of the doubt.

"Welp, no help for it. I guess we're gonna have to do this the old-fashioned way," he muttered, shrugging slightly before starting toward the town at a brisk walk. Because where there was a town, there had to be people, right? And maybe with people, there would be answers. Hopefully helpful answers, but if they weren't, well, Tony was adaptable. He'd figure it out. Eventually.

The sad thing was? This still wasn't the strangest thing that had ever happened to him.

Re: Approved!

[personal profile] manofiron - 2012-08-07 22:29 (UTC) - Expand
llamafordrama: (Default)

[personal profile] llamafordrama 2012-08-05 08:57 pm (UTC)(link)
[player nick / name]: Katie

[series]: Avatar: The Last Airbender
[character]:Iroh
[character history / background]: Iroh is the oldest son of Firelord Azulon, grandson of Firelord Sozin, who began the Fire Nation's conquest of the world. He has never known a world without war. As a young man, he did not question the rightness of the war. As general of the Fire Nation's armies, he was responsible for a great deal of their successful conquest. He became known as the Dragon of the West for his ferocity in battle, his signature breath of fire attack, and his evidently successful slaughter of the last of the dragons.

Yet even as a young man, laughing about how he'd like to show his family the great city of Ba Sing Se (assuming they didn't destroy it completely), Iroh was different from his family. Unlike his father and his younger brother Ozai, he did not scorn the other nations. He found much to admire in Ba Sing Se, the city that eventually defeated him, and even studied other forms of bending to see if there were techniques he could adapt for fire-bending. He also lied about killing the last of the dragons in order to put an end to the Fire Nation's barbaric ritual and to protect the lone two survivors. In return, they taught him that the true source of a fire bender's power is not anger and hate, but life.

Despite the philosophical differences between him and his father, he and Father Azulon were close (at least far closer than Azulon and Ozai were, despite their similarities and Ozai's best efforts to win his father's approval).

Then his only son, Lu Ten, died in battle, and Iroh broke.

He gave up on the 600 day-long siege on Ba Sing Se, the last stronghold of the Earth Kingdom. He did not protest when Ozai stole the throne after the mysterious death of their father. He settled quietly into retirement, taking on an advisory role in Ozai's military council.

Wiki knows the rest

[character personality]:
Iroh could be described as a jolly Buddha. A jolly Buddha who could make s'mores out of your ass and graham crackers. To most people he meets, he is a cheerful, low-key, goofy man who loves tea too much.

This is not a facade. He really does love his tea that much. And his goofy demeanor is the fruit of wisdom, born from a lifetime of struggle and his fair share of tragedy. He spends most of his time trying to get Zuko to relax, to release him from the Fire Nation's thrall. He wants to give Zuko the benefit of his wisdom, so he doesn't have to endure the same suffering.

But at the same time, Iroh remains a warrior. When Commander Zhao attacks Zuko from behind after losing to him in agni kai, Iroh stops him almost before he can blink. Even as he tries to get Zuko away from the war, he is a grand master of the Order of the White Lotus, a secret organization that is dedicated to resisting the Fire Nation.

His wits are incredibly sharp. When he is taken captive by Earth Kingdom soldiers, he finds discrete ways to leave Zuko a trail, and eventually escapes from the soldiers by asking them to "tighten his shackles," because "they hurt his wrists." When Ozai has him in prison, he tricks his guards and all his visitors into thinking he has lost his mind and become a disgusting animal when in truth, he is training his body in order to break out.

Iroh is also a very spiritual man. He has an ability to see spirits that we only see in the Avatar, the bridge between the spirit world and the physical realm. No canon explanation is given for this. When Zhao reveals his plan to kill the Moon Spirit to destroy the water benders, Iroh is horrified. He believes very strongly in balance and harmony, and the interconnectedness of the world. He learns water, air, and earth-bending techniques to improve his own firebending techniques. Beauty is something sacred to him.

And tea. Tea is the most sacred thing of all.

[point in timeline you're picking your character from]: The Chase, after Azula injures him

[third person / log sample]:
Remember your basics, Prince Zuko! How many times he had told that to his nephew. As powerful as the advanced forms were, they were empty gestures without a firm grounding in your basics.

He ran through them now himself, slowly, carefully, not putting any firepower behind them. His injury still hurt badly, and he did not want to risk reopening the wound. He had no time to waste. His nephew was out there, alone, confused, angry. Iroh had to find a way out of this place and find him again.

He came to the end of his forms, letting out a deep breath. He could feel his muscles burn, a comforting, familiar ache that let him know it was time to rest. He knelt down to pull a small kettle, a flask of water, and some tea leaves from his bag.

Out of the corner of his eye, he saw someone approach. He smiled. "Hello stranger. Would you like to join me for a cup of tea?"
element_wizard: (b&w thinky)

[personal profile] element_wizard 2012-08-06 03:22 am (UTC)(link)
[player nick / name]: Kippur

[series]: Original
[character]: Alexander “Alec” Raven Troven
[character history / background]: (A link to Wikipedia is totally fine!) World Background Here.
---> Personal History:
Alec’s history gets a bit on the twisted side. That’s time travel for you.

The youngest of three children, Alec was born into one of the First Families, the equivalent of nobility for wizards. His life should have been fairly easy and simple. However one slight problem arose. He was the first element wizard born since Lorac vanished and this was an offence punishable by death or the removal of his powers which was just as bad, or worse, than death. So his parents did the only thing possible. With the help of the council leader they covered it up. They told young Alec that he was to never, ever use any other element besides fire. If he did he could get killed. Great thing to tell a five year old.

Because of this he grew up a bit on the reserved quiet side. He only had one really good friend, another fire wizard named Jono. They met on Alec’s first day of school and promptly got into a fight. The two of them worked it out and became good friends. Alec’s life was fairly quiet for the most part. He lived with his parents. He had his best friend Jono. He spent time with his godfather Kratz, who Alec adored beyond measure.

When he was thirteen things changed. One day his mother fell down the stairs and broke her neck. As soon as the funeral and mourning period was over, Alec’s father left. Vanished. Never to be seen again. A few months later Alec’s grandfather appeared and took him and his siblings off to live with him and the rest of the Troven family. The main part of the Trovens were travelers, like gypsies, but they also were a point of contact for wizards living out in the rest of the world who wanted judgments and news from Quarim and as the Trovens are one of the first families they have the authority to do so. Before Alec left he and Jono shared a brief, awkward, kiss.

Alec spent five years traveling with his grandfather and their part of the family. He was apprenticed to his uncle Cricket as a bard though he never really got any better than an apprentice. After the five years Alec returned to Quarim to finish his schooling under the watchful guidance of his godfather. It is around here that things started to go horribly horribly wrong.

The first thing that happened is that Alec shared his ability to use all four elements with Jono. During the five years they were apart Jono had become the Oracle and Alec felt the need to one up him. While the two of them were falling into a relationship knowledge of Alec’s abilities got out. The council panicked and demanded his head … or at least his magic. Jono, as the Oracle, managed to stall proceedings long enough to give Alec and his family a chance to figure out some way to save him.

The chance came through the fey. They made him one of their champions and marked him as their own. Because of this the council couldn’t harm him lest they earn the fey’s wrath. One of the things Alec was given upon becoming the fey champion was the Sword of Dragons, a unique magical item that could cut through reality into other worlds or close up portals to other worlds. This is one of the champion’s responsibilities.

At age twenty-one Alec found himself thrown into the past a thousand years ago, stripped of his sword and given to Lorac - before he was the destroyer - as a student. The fey wished for him to learn how to control his elemental abilities. Lorac fell in love with him. Alec possibly fell in love with Lorac, he wasn’t completely sure. He didn’t not love Lorac, at least. However he soon had to return to his own time. Upon returning home his godfather Kratz met him and dropped a big revelation.

Kratz was Lorac. Lorac had made a deal with the fey to be able to live until Alec was born. In return he had to destroy Pentarch and all the other elemental wizards. Kratz - Lorac - wanted to pick up their relationship as they’d left off.

Alec panicked, and rightly so, cutting his way through reality to get away from Lorac. Unfortunately he cut the wrong way and found himself in the middle of all reality and unreality. The Heart of Reality. And She found him fascinating. She decided she wanted him. No one had ever made it into Her realm before. She told him that he was now Hers. Alec would now be a linchpin in reality and would go where She wished him to go. In return she made him death impaired - which is different than immortal. He can die, but he always comes back - and gave him some abilities to survive before tossing him back into the multiverse. Now he was forced to bounce from reality to reality, his powers and abilities fluctuating at every different reality. At some he had phenomenal cosmic powers and others he was just an ordinary man. In some he could leave as he pleased in others he was stuck there for years upon end. But it didn’t matter. He was still alive. He would still be alive. And nothing he could do could stop the endless bouncing.

[character personality]:

In some ways Alec has gone beyond the realms of insanity and found himself somewhere else, a place of calm certainty that well, yes, all this sort of fucked up stuff is going to happen to him. No there’s nothing he can do about it. So why not? Why not go running after that dragon? It’s not like it’s going to kill him... permanently. Why not ruin some alternate version of his life? It’s not like it matters. It’s given him a bit of a confidence and a bit of mad certainty in his life. Yes. He is going to push that big red button to see what happens. It’s kind of what happens when you get told by reality itself that yes you are a great big pawn and no, there’s nothing you can do about it and yes, they are fucking with you. Have fun!

But that’s only in some ways.

In otherways Alec is very tired and very lonely. He knows that he can’t go home again. Or at least when he does go home he won’t be able to stay there for long. Not only that but he knows that he’s going to outlive everyone he knows and grew up with, even his insane godfather. Everyone he loves, everyone he hates, possibly his entire world is going to go to dust and he’ll still be alive. And there is not a damn thing he can do about it. Not only that be he’ll be finding himself in alternate realities where things had gone different. People he knew were different. Mirror universes, all the cliches are there. And there’s no place to call home. He has no rest. No time off. No end to his journey of being a pinball in the pinball machine of reality, bouncing and colliding and spinning out of control.

When he finds himself in realities where people don’t know him, he makes friends but it’s always in the back of his mind that this too will turn to dust and this too will be gone before he knows it. Perhaps he will never see them again. Perhaps he will. Perhaps he will see people again but they’ll be different. Or they never met him.

Alec also has that air about him of someone who is constantly being trolled. He knows the universe is fucking with him as a straight fact and has his little mantra of soon this will be over and I’ll be somewhere else. Of course this also causes him to try and troll the universe by not playing with the rules and roles he’s been given.

While that takes care of the general insanity, on his normal end of things Alec is fiercely loyal to people he like or considers friends. It’s a bit of “i’m not going to be here for long so I might as well do as much for them as I can” and just a general thing he’s always been. Alec never had many friends and so he wants to make sure he never does anything to alienate the ones he has.

He tends to be horribly awkward around “normal” people having sort of lost the ability to actually function around someone who’s just only living on one mental tract and one reality at a given time or someone who’s subject to the laws of reality. He tries really hard but he’s just very bad at normal conversation and not being an idiot or pissing someone off. Alec realizes he has these issues but hasn’t been able to do much about it. He tries, but just isn’t very good at peopling.

It doesn’t help that Alec has a very poor brain to mouth filter and the fact that he doesn’t see all these other realities as those that count. To him nothing he does really matters unless he’s back in his home reality. That being said he doesn’t go around killing people willy nilly because they’re not “real”. He’s still a moral person, it’s just that this particular belief allows him to go around and do things that he feels that he normally couldn’t do but has to do because of the reality he’s in. It’s one of the only way he can act mildly sane. It’s a disassociation. A splitting of his personality. Who he is when he’s not home is a different person than who he is out in the multiverse.

There are aspects of him that stay the same from his home version and multiverse version such as ideas on killing people, a general sort of inborn snobbery at the fact that he’s a wizard and everyone else is below him, and he’s a noble too so that doesn’t quite help either. Still the snobbery isn’t intentional, it was just the way he was raised. He does want to be a nice person. He does try hard at it but also realizes that he does weird people out.



[point in timeline you're picking your character from]: Current

[third person / log sample]:

“It’s like this,” Alec said, leaning over the table. He had an apple in his hand, which he twisted around in his hands with nervous movements. “I am going to throw this apple at that wall there.” And he pointed to the wall across from him. “And with any luck it’ll come back over there, behind me. If I can do that, I get free drinks for the rest of the night, right?”

He ignored the disbelieving looks of several patrons of the bar. He’d done this thousands of times before. Of course because he’d done it thousand of times before, he just hoped it wouldn’t not work. The bartender nodded. Several people started placing bets.

The apple was held up for everyone to see. Then he flung it at the wall in front of him. It soared across the room and towards the wall. Alec stared at the apple intently and flicked his fingers just slightly, twisting probability and reality, just a nudge. It looped reality, bending it so that the apple vanished right before it hit the wall.

Startled gasps fluttered around the barroom and Alec managed not to smirk. The trick wasn’t completely over yet. The apple had to reappear, after all. Tracking the apple mentally, he twisted reality just a bit again. It was so easy a times. The strings were right there like strings on a harp. He just had to flick them.

With a pop the apple reappeared.

And landed right on top of Alec’s head, falling from the ceiling. “Ow! Fuckit. Ow!” he snapped. It fell off his head and rolled onto the table, looking exceptionally innocent. If an apple could look innocent, that was.

Glancing at the bartender, he asked, “Does that count?”

After a moment’s thought, the bartender said, “Half off for the night.”

Sighing, Alec said, “Yes. Fine. Fair enough.” Picking up the apple he took a bite out of it watching as money changed hands. A few people were looking exceptionally happy.
Edited 2012-08-06 03:26 (UTC)

Re: Approved!

[personal profile] element_wizard - 2012-08-16 03:03 (UTC) - Expand
staysangry: (Default)

[personal profile] staysangry 2012-08-31 04:59 am (UTC)(link)
[player nick / name]: Marion

[series]: Marvel Cinematic Universe
[character]: Dr. Bruce Banner/ The Hulk
[character history / background]: Bruce Banner and The Hulk

[character personality]:

Bruce Banner

Upon first meeting, Dr. Bruce Banner does not make much of an impression. Soft-spoken and steady with his words, he projects the air of a quiet, studious man, more comfortable on his own than with others. He works hard at blending into the background, willing people not to pay attention to him. But underneath that is a truly remarkably layered and complicated man, with more than his share of personal demons.

Only part of this is a front, of course. A bit on a nerdy side, Bruce is a quieter counterpart to the rest of his team of super heroes. He isn’t interested in glory or personal gain like some of the others, nor does he hold too much of a sense of personal duty.

Bruce was a victim of his own arrogance, and has been paying for this the rest of his life. Like a Shakespearean tragic hero, his own flaws were his undoing. As a brilliant young scientist, he believed in his own theories enough to perform a dangerous experiment on himself. His arrogance led to him hurting the people he loved.

Because of this sharp change in his life, Bruce’s self-esteem has never entirely recovered. He had spent years on the run, blaming himself for every bad thing that happens to anyone who got in the way of The Hulk. At this time he villianized The Hulk in his own mind. He made him the root and the cause of all his problems. He believed if he could just get rid of him, all his problems would go away.

By The Avengers, Bruce has learned to accept The Hulk as a part of him. He has given up trying to cure himself, and instead devotes his time to helping people in need, as a type of penance towards the people he’s hurt in the past. He has been able to find balance in himself by learning to accept and control his anger, and in doing so is able to control releasing the Hulk. At the same time, Bruce still has a hard time seeing The Hulk as anything other than a condition that needs to be controlled, rather than as the hero he has shown himself multiple times to be.

Bruce has a very dry sense of humour, and tends towards sarcasm in most situations. He’s very self-deprecating, as well. He often uses this as a tool to find others’ true opinions of him. Despite his soft-spoken demeanour, Bruce is not shy or socially inept. He can manipulate situations when he needs to.

The Hulk

The Hulk is a simple creature. He is not stupid, but responds to baser, more animal-like urges. He is the most dangerous when frightened, as he has a tendency to lash out in anger at everyone around him, hurting those who are trying to help him in the process. Originally Bruce thought of The Hulk being an uncontrollable monster, because every situation where The Hulk came forward was under a threat of attack.
When not under direct attack, The Hulk is able to perceive those around him and distinguish friend from foe. He is very protective of those he cares about, including rescuing Betty Ross from gunfire, or catching Iron Man from a lethal fall. He feels pride in accomplishing these tasks, and enjoys the praise of his friends.

He is able to speak in full sentences when he needs to, but seems to prefer to stick to actions over words.

And of course, Hulk loves to smash.

[point in timeline you're picking your character from]: Post- The Avengers

[third person / log sample]:

Bruce groans and wipes at his eyes. Alright, so waking up in a strange location is not a new experience for him. It fact it is a painfully, annoyingly common experience. All the same, he usually has some inkling towards what set him off in the first place. As far as he can remember, Tony was giving him a lift to the airport and…

Oh god, did Tony crash the car? That idiot, he told him he was being careless. And now look at what happened.

Except his usually cursory look around for damage yields unexpected results. He’s not in a crater of rubble for one thing (or by an idyllic stream and/or waterfall in the woods. The Other Guy tends to favour the one or the other), and for another he’s wearing clothes.

Bruce thinks he holds a healthy distrust of anything acting outside of the ordinary. He thinks he earned that. So it’s with a nervous glance around him that he fishes his phone out of his pocket and pulls up Tony’s number.


I woke up in a town square with no idea how I got here. But with pants on, this time. What the hell happened?

(no subject)

[personal profile] staysangry - 2012-09-04 02:49 (UTC) - Expand
technobabbled: (Default)

[personal profile] technobabbled 2012-09-01 07:58 pm (UTC)(link)
[player nick / name]: Liam

[series]: Misfits
[character]: Simon Bellamy
[character history / background]: Wiki
[character personality]:

At first glance, Simon seems creepy, weird and not at all clued up on the social norms. He finds speaking difficult, particularly with people he doesn’t know well, or in stressful situations. He has a habit of staring a bit too much and is in general a lot more neat and precise than most people his age. He’s a social outcast and has never been anything but. It’s not that he wants to be alone, it’s just hard for him to hold a conversation without branding himself a freak in the first five seconds. For obvious reasons, this isn’t particularly good for establishing positive relationships.

Simon’s never been good at making friends. Before starting Community Service it seems he never really had any he hadn’t met online. All he’s ever wanted to do is fit in, which often just leads to him looking even weirder than people already think he is. We know that he was at least friends with his next door neighbour until the start of secondary school, when he stopped speaking to him. Presumably this was in order to preserve his own reputation and not look like a freak for hanging around with Simon. Despite this, Simon keeps on trying to make amends for years, even though the bullying from his neighbour means he feels physically sick when he wakes up in the morning. It’s likely he wasn’t the only person Simon tried to make friends with only to be shot down by over the years. It’s possibly in part because of this that Simon is unwaveringly loyal to the friends he does manage to make, regardless of the cost, or how badly they treat him.

It’s possible he’s also slightly distant from his parents, as well. He’s an adult, so it’s not as though they’re entitled to keep him at home, so he can’t have a terrible relationship with them. Particularly not since they let him stay there even after he attempts to burn their neighbours house down, which would have definitely put a lot of stress on any relationship they may have had with the neighbours. However, he doesn’t tend to talk about his parents much. The one time he does mention them is when he’s talking about his school experiences and how they’d done nothing even when they knew he was being bullied. Any time we see him at home, he’s cooped up in the privacy of his room, away from any family areas in the house. Not to mention when they do find out about their son’s invisibility in an altered timeline, they’re freaked out enough that Simon goes to stay with Nathan despite them seeming to tolerate all his strangeness in the past. He does have a little sister who he seems fond of, even a little protective of, but she’s also not someone he mentions much.

Largely due to the trouble he has fitting in, Simon isn’t exactly the most stable of individuals. He actually is quite creepy at times, seeming to be a bit of a voyeur. Although it’s a unisex changing room, Simon takes advantage of his invisible state to watch Kelly and Alisha getting changed, and also films Sally in her sleep. At one point after drinking too much, he’s almost, but not quite brave enough to molest an unconscious Kelly. He freaks out after lifting up her skirt and leaves, but it’s still far from healthy behaviour. He also has a tendency to let his hurt and anger build up to the point he goes to extreme actions when he does snap. Arson and manslaughter are the two most notable ones. Both are severe enough that simply regretting his actions after aren’t really enough to put things right with an apology. After his attempted arson, Simon did undergo a psychiatric assessment and was presumably deemed sane enough to stand trial and dismissed with that. He doesn’t seem to have had any support or treatment after that, but he definitely could have used it. Simon seems to spend the entirety of the first series on the brink of a nervous breakdown, particularly towards the end. He starts to improve in the second series, but he remains a very intense and insecure individual.

It’s been stated that the characters powers in this series are extensions of their personalities. In Simon’s case, this is very obvious in several ways. He’s used to being ignored, much as he hates it. He’s always felt as though he’s invisible, his power is almost a mockery of this. In addition, he’s an observer. He has a very strong interest in filming and editing that reflects this. At times he can seem as though he’s permanently attached to his camera phone, at least before the death of Sally. To Simon, this was a way to make himself feel more a part of things, even if it didn’t in actuality do anything to make him any less isolated from the rest of the world. Although the abrupt end of this habit can be directly attributed to some of his footage giving away the murder of their first probation worker, this is also around the time that Simon starts properly stepping out of his shell and becoming a part of the group. Filming isn’t something he needs to do anymore, as he finally starts to feel as though he belongs within their group rather than hovering unseen from the outside.

On many occasions, he’s shown to be intelligent. Simon’s more likely than any of the others to know what’s going on, and though a lot of this seems to be picked up from fiction, some of it’s probably from his habit of watching the world around him. More often than not he’s the one who comes up with the plans that get the group out of trouble. If he wanted to, Simon could easily become a criminal mastermind. He’s planned and carried out several criminal acts to protect the others, ranging from disposing of bodies in concrete to prevent their discovery, to using their credit cards to give the impression the victims are still alive. With his mind and power combined, Simon’s very well suited to life as a criminal.

Despite this, he really just wants to be a hero. He’s voiced this desire on multiple occasions, but so far he’s neither been able to, nor been taken seriously by the rest of the young offenders. The only times Simon’s willingly committed crime (with the exception of his attempted arson) is when he’s deemed it necessary for the sake of his friends. Even then it isn’t usually something he takes much pride in. At a slightly later point than I’m taking him from, when they’re forced to steal money in order to save Kelly’s life Simon protests against the idea of them becoming successful criminals, although the robbery had been his idea. He’s uncomfortable with using violence, on one occasion even gaining the courage to demand ‘Kelly’ (actually a shapeshifter) stops, not wanting them to kill anyone else.

Eventually Simon will become far more confident, but for the time being at least he’s not really at all comfortable with himself or other people. 

[point in timeline you're picking your character from]: Post 2x01

[third person / log sample]:

He’d thought he’d be a hero when he first got his powers. Weeks on, he’d still yet to use them for anything good. He felt further from a hero than he had when the storm first struck. It wasn’t that he was evil. He wasn’t. He could never be evil. But he seemed to keep finding himself resorting to criminal offences all the same. Arson. Fraud. Murder.

He hadn’t even been able to save one of the few friends he’d ever had.

The sick feeling he’d felt in the pit of his stomach as Nathan’s hand slipped from his kept coming back to haunt him. Each time he woke up. Each time he set foot in the community centre. Like he’d felt each time he faced going into school, but far, far worse.

He remembered staring down from the roof at Nathan’s body, impaled on the fence spikes below. The others were already down there. They cried over Nathan together. Simon stayed on the roof. Alone. He was always alone. He stayed there until the police arrived and took him to make a statement.

With Nathan gone, things were quiet. Simon wasn’t sure he liked it. He didn’t miss the names he’d called him, but he missed Nathan. Kelly had also been quiet since Nathan died. She’d always been nice to Simon. He wished as much for her as he did for Nathan that he hadn’t let him go. Alisha and Curtis were too wrapped up in each other to notice Simon. He was left to his own devices.

He made Nathan a video. He knew Nathan would never see it, but Kelly could. He hoped the tribute he’d made had helped in some small way, but he knew better than to think she’d be happy. He went to his funeral. Sally had never had either of those. Neither had Tony. Or Gary.

He thought of Sally as often he did Nathan. He thought of Tony and Gary, too, though not as much. He’d barely known Gary. His memories of Tony were mostly of him trying to kill them.

Sometimes he thought he wanted to forget Sally. Everything she’d done to him. Making him think she liked him. That he’d ever stand a chance with someone like her. It hurt. Enough for him to delete all the footage he’d had of her. Enough that he’d removed Shygirl18 as his friend. It wasn’t like he’d be able to speak to her again, anyway.

Yet he kept her body in the community centre. He knew he shouldn’t. He was almost certain of the way he’d get rid of her already. The longer he kept her there, the more chance there was he’d get found out. Still he kept going back to her. He spent his lunch there. Any time he found he could get away from the others. Sometimes he stayed later, keeping her body propped up in the freezer as he wondered what topping she’d have liked if she was sharing his pizza with him.

It might have been easier if the others knew, but he knew he could never tell them. Sally was his problem. His mistake. He’d killed her to protect them, not to add to their list of crimes. He’d dispose of her when he had to, or else take the blame if she was found. He knew he’d end up straight back in the psychiatric unit, with no chance of leaving this time, but he knew he wasn’t crazy.

He did things for a reason. He did it for them.
loonyandproud: (Default)

Campbell Bain | SPOILERS for literally all of Takin' Over the Asylum

[personal profile] loonyandproud 2012-09-01 10:47 pm (UTC)(link)
[player nick / name]: Leah

[series]: Takin' Over the Asylum
[character]: Campbell Bain
[character history / background]: At some point, Campbell left school. Also at some point, he was diagnosed as being bipolar and ended up in St. Jude’s Asylum. I’m tempted to combine these two events. He left school at around 16 or 17 when he ought to have been taking GCSEs. I imagine he’d been losing interest in school for a while and had possibly been having difficulty with the serious onset of bipolar disorder and ended up going to St. Jude’s for a couple of years for treatment.

The show starts when he’s 19 and has clearly been at the asylum for a little while, as he’s pretty settled in. He has a pretty firm grasp of the scheduling and traditions of the place, as well as knowing the names of basically everyone. Besides that, he’s made friends with Fergus.

Campbell is the second person to meet Eddie when he first shows up at St. Jude’s. He tells Eddie about what the patients generally do and shows him the radio station. Eddie doesn’t work out that he’s a patient until the head nurse shows up and sends Campbell off to take his meds. Later, when Eddie has his first proper show at the asylum, Campbell is one of the few to actually listen to it, and really enjoys it. He decides that the station has a lot of potential and Eddie needs to keep going. In short, he becomes instantly obsessed and starts coming up with loads of ideas for it, writing jingles, inventing publicity stunts, and asking Eddie for his own show. He spends the night recording jingles and getting Rosalie, a woman with OCD, to clean the entire hospital radio studio.

The next day, he starts off with his first stunt, which is to offer to play any request that they actually have in the record library. Shortly after, Eddie allows Campbell to participate in his next show and when the mixing desk blows, Fergus comes and fixes it, thus saving the show. He cleans up after the show.

Somewhat later, Eddie starts schooling Campbell on the basics of the job, teaching him how to use the mixing desk and to put on records. Campbell picks it up fairly quickly, quickly enough that Eddie lets him have his own show the following day, just as his dad arrives to have a talk with him. He tells Campbell that the doctors have told him that he’ll be let out the next week and wants to know if Campbell has any plans. Campbell, of course, names a bunch of short term things, and his dad asks him if he’s going to do his exams. He wants Campbell to be more down to earth. When Campbell says he doesn’t know what he wants to do yet, his dad tells him to stop being so daft, and the whole thing escalates into an argument. His dad says that they’ve “never had a loony in the family before [Campbell]”, Campbell accuses his dad of being a worthless road sweeper, and they part rather angry with each other.

Despite this, Campbell is soon back to being enthusiastic about his own show, enlisting Fergus to help him advertise for it. And when it comes to it, Campbell’s actually quite good at it! He calls it the “most fun he’s ever had without being manic” and once Eddie tells him he was good at it, he decides he wants to be a professional radio DJ. Which makes him even more obsessed with radio, saying he’s going to gain experience at the hospital radio with Eddie and get all of the things he needs to be a DJ. He says he’s going to use the radio to get proper stations to come to him, rather than writing letters to them.

Next, Campbell sells all his cigarettes to get money for Fergus to buy him proper headphones just like Eddie’s. But his dad comes back and tells him that his DJ thing is just another of his ridiculous dreams like being a popstar. He tells Campbell that he has to go and live in Perth with his aunt to take adult classes or else he’ll have Campbell sectioned, which would mean that Campbell would be controlled by the hospital, and not be able to leave. So during his next show, Campbell pretends to have an attack of mania so that he’ll be recommitted. And his plan works: he gets to stay for another 6 to 10 weeks.

Campbell’s first big publicity stunt is to go and play music out in public while getting people to sign a piece of paper, saying he should be a professional. However, he doesn’t invite anyone from the press, and therefore doesn’t end up in the papers. Plus, he misses his own show.

When the hospital says they don’t have any money to fund the radio station with, Campbell decides to run a fundraiser for the hospital’s Mental Health Week Open Day. With help from Rosalie, he organises a loony lottery with prizes and gets Spike Milligan to show up and actually manages to get the press to show. After which they write an article.

A few days after the fundraiser, the radio stations still haven’t written to Campbell, but he refuses to send them demo tapes of himself, because it would be “grovelling”. As for the new mixing desk that Fergus went out to buy, they aren’t allowed to install it, even though Fergus is an electrical engineer, because he is technically a patient and therefore doesn’t count as “qualified”. And because they never get around to doing anything at the hospital, it looks like they’ll never get it. However, Radio Scotland actually contacts Campbell for an interview with him and Eddie after he writes them a letter, although they get ushered out fairly quickly and told they’ll get offered a slot as soon as one’s available. Campbell decides that the best way to get a job is to play Radio Scotland off of Radio Clyde. He tells Radio Clyde that they had a position with Radio Scotland, but it doesn’t get them a job there, so he decides to go and tell Radio Scotland that they had a job with Radio Clyde. Which works: they get a pilot with Radio Scotland.

Meanwhile, Campbell helps Fergus come up with ideas for fake jobs to pad out his CV, as he’s being released shortly. They even get Eddie in on it to pretend to be his former boss. However, in order to pad out her own career, a doctor at the hospital decides to stop him from getting a job so that she can research him. This sends Fergus over the edge and he jumps off the top of the hospital, killing himself.

In response to Fergus’s death, Campbell decides that he’s not going to bother hiding the fact that he’s bipolar, and instead, he’s going to “flaunt it”, stating “We are loonies, and we are proud!” He comes up with an idea for their pilot with Radio Scotland that involves Eddie, as “Doctor Boogie”, naming the title and years of release for various oldies. Campbell brings a bunch of props with him and creates an over-the-top ridiculous pilot, upon which the woman in charge, Paula Kinghorn, is impressed and asks Eddie in for a meeting on Thursday.

When Eddie goes to the meeting, he’s told that those in charge all liked his and Campbell’s pilot, but they were all a bit concerned about Campbell being bipolar, and that it would make him unreliable. Paula asks Eddie if he’ll consider taking the position alone, but he refuses it. She takes him at his word and decides to let both Campbell and Eddie take over for a DJ who becomes incapacitated.

After that, Paula calls Eddie to arrange a meeting for lunch. But the woman in charge of St. Jude’s realises that they need another treatment ward and the radio station is a luxury they can’t afford. So they decide to close down the hospital radio station, which inspires Campbell to try and stage another fundraiser: a radio-thon. But Eddie, who will get fired if his name appears in the papers again, refuses to help. Campbell goes off to do it with Rosalie. They get all of the patients to join in and perform a party piece for the fundraiser. But with the station still getting closed by builders, Campbell decides the only way to save the station is to lock themselves in, refuse to leave, and invite the press.

At Eddie’s lunch meeting with Paula, she says she enjoyed his show, and there’s a slot coming up with a radio DJ leaving. However, everyone she’s working with decides that the Gold Show, the slot coming up, would be better with one person, and they decide they want Campbell for it. Initially, Campbell refuses, and says they’ll search out other stations, but Eddie insists that he take the job.

For the station occupation publicity stunt, Campbell locks himself in with Rosalie, and then, last minute, Eddie shows up, climbs in through the window, and is there with them for the final showdown, ending up with all of them in the paper getting dragged out by the police. At the very end, Campbell has settled in with his slot at the radio show.

[character personality]: Campbell has a tendency to be friendly to absolutely everyone (unless he’s decided he has a reason to disdain them), and take almost every situation in stride. However, he can get out of hand quite easily. For one, his taking everything in stride tends to turn into assuming one course of events and then living as if there is no question that that will happen, without taking anyone else into real account. When he decides that he and Eddie are going to be a professional radio DJs team, he barely listens to anything Eddie says. He looks up to him a ridiculous amount, in that he starts to try and model himself after Eddie: getting the same kind of headphones, and painting his name on them in the same way, and specialising in the same style of music. But if Eddie tells him that something’s impossible, that it can’t be done and they’ll never make it, Campbell ignores him entirely and goes on conning his way into things and pulling Eddie along. He idolises him, which means that anything Eddie says that doesn’t fit into the image Campbell has of him, he just ignores and pretends not to hear.

This leads into another point on Campbell: his idealism. He doesn’t really think of the world in a realistic manner. He’s convinced things are going to go right most of the time, which means he gets truly crushed and sulky when they don’t. He doesn’t try to get any jobs grounded in the real world; he doesn’t even really consider the fact he might need one. The same goes for any further education. As far as he is concerned, his dad will go on supporting him as long as he needs and he can go on trying to become an actor, or a star jockey, or a rock star, or a pro DJ. It does mean that in order to continue living in his fantasy world, he will do anything it takes to keep on getting his way. Setbacks can only make him sulky for a certain amount of time. Before long, he’s come up with some sort of scheme to keep him on the path he wants. For instance, when he’s decided he wants to be a pro DJ, but his dad tells him that he has to either go to his aunt’s in Perth and take adult courses, or else he’ll be sectioned, he starts out by yelling, and flinging things, and then flopping about and sulkily starting to smoke again. But before long, he’s pretending to have an attack of mania so that he can be re-committed to the hospital for another 8-10 weeks without getting sectioned, so that he can pursue his dream for that entire time. To Eddie, or another rational person, he’s clearly only putting off the inevitable, but Campbell is so convinced that he can fulfill his dreams that he just thinks of it as buying himself time to achieve what he always knew he could.

Campbell is overall friendly, but he can be unapologetically rude if someone tries to prevent him from something he wants, or if he just doesn’t like somebody. His friendliness often takes the form of his natural idealism and enthusiasm spilling over the sides of his own goals and into everyone else’s. If he likes a person, and they want something, he is convinced that they’ll get it, or should get it because they are clearly such an utterly deserving person. As for his rudeness, it mainly pops up whenever it looks like he’s not getting his way. He can be extremely sarcastic, especially when he’s doing something he thinks of as nice for Eddie, and Eddie sees it as him going over the top. He manages to get an interview for him and Eddie with Radio Scotland, and get them interested, but instead of just letting it stay at that, he decides to pretend he’s got an offer from another radio station and play them off each other. Which, considering Eddie has been trying for 15 to 20 years to just get an interview at all, is ridiculously risky. But the more Eddie tells Campbell to just let it be, the sulkier and more sarcastic Campbell gets, saying he’s got them another interview, if that’s okay with Eddie. He doesn’t know when to stop, which means that any attempt to curtail him is seen as trying to push him down and ruin his life. As for just not liking someone, this applies to Stuart, the nursing assistant at the hospital, who uses a ridiculous amount of unnecessary violence to control the patients, which naturally means that Campbell doesn’t like him at all. At one point, he pushes Stuart and asks him how low an IQ he needs for his job. Of course, he’s horrible at fighting, and Stuart overpowers him easily, but it doesn’t seem to stop Campbell. He’s very big on acting without thinking very much about what he’s doing.

Overall, Campbell is pretty naïve. He thinks that because Eddie has a job at the hospital, it means he is a professional DJ and is the absolute authority on the matter. Even though, of course, his optimism clashes madly with Eddie’s pessimism and results in him copying Eddie exactly except for Eddie’s reasonability. He’s somehow convinced that the only reason Eddie isn’t in the big leagues yet is because Eddie just hasn’t bothered trying yet, and he doesn’t even stop to consider that it might be because he’s mediocre. This also applies to the dream worlds he persists in living in, and the fact that he rarely considers monetary issues, except for money as a sort of vague concept: something he should have loads of any day now. He’s also rather self-absorbed: he always comes first, and considering others is secondary or non-existent if it’s directly contradictory to what he wants. He’s not very empathetic. He’s really a pretty immature person. And he’ll lie to someone’s face if it means getting what he wants. He’s not above trickery like pretending to have an attack of mania to get to stay at the hospital without being sectioned, or lying about having a job elsewhere to put pressure on a person to get a job from them.
loonyandproud: (Fervent)

Campbell Bain | SPOILERS for literally all of Takin' Over the Asylum

[personal profile] loonyandproud 2012-09-01 10:47 pm (UTC)(link)
Campbell's specific sort of bipolar disorder is mainly mania-related, although it occasionally must swing into depression, as he mentions being given "uppers for when [he's] down". However, for the most part, or at least for the entire time we see Campbell, he's in a nigh-constant state of hypomania, a state that's more manageable and less intense than full-blown mania. When he's at St. Jude's, they regulate his medication intake, so he's less likely to have any manic episodes.

Campbell's entire personality is very strongly shaped by his hypomania. It probably has a lot to do with his quick-thinking and talking, and it definitely has something to do with how often he changes what it is he wants and with his enthusiasm. Additionally, his tendency to be a little bit self-involved could be related to his hypomania as well (though, of course, it also might have something to do with him being a teenager). He seems to be pretty idealistic and out of touch with how the world works on his own.

The extremes of manic and depressive episodes have been described as unpleasant and in the case of the mania, occasionally scary by people who are bipolar, so Campbell does have a certain amount of incentive to stay on the medicine. When he's pretending to have a manic episode in the show, he pretends to be inclined towards jumping out the window to see if he can fly. He says that mania is "knowing you can [do anything]", and it clearly makes him a danger to himself. However, the unpleasantness of his episodes hasn't stopped Campbell from thoroughly embracing the fact that he is a "loony". He wouldn't want to ever take a medicine that, say, completely levelled him out and blocked his hypomania. To him, that's a massive part of who he is.

Bipolar people describe a condition called 'racing thoughts', which is a series of really quick thoughts, uncontrollably switching through to other thoughts. It makes it very difficult for the individual to concentrate, often, or it results in a sort of creativity. With Campbell, it has a lot to do with his tendency to come up with ideas and plans on the spot, one after the other until one sticks. It also is why he does a lot of leaping before he looks.

As for his feelings, Campbell being so often hypomanic means that he's generally pleased, or irritable. His mood doesn't tend to go down unless the episode lets up a bit, or, though we've never seen it, when he goes into a depressive episode. At that point, he'd probably feel hopeless, useless, listless, and tired. It would be a real effort for him to do anything.


[point in timeline you're picking your character from]: A couple of months after the end of the series. In January. Also after he's been to the City in Poly! Because why not. He's been reset to being 19 but he's twenty in his brain. It's a week after the radio show he was in the midst of when I introed him to Poly, so it'll be a little foggy for him (as it's a little foggy for me).

[third person / log sample]:
Campbell’s latest plan starts with a phonecall to his dad.

Or, very nearly his dad. After all, it’s not his fault if he called home and his dad wasn’t there. Not his fault if his dad’s off being a road sweeper, or a ‘Foreman with the Cleansing Department’. It just happened to be the time he felt like calling, that’s all. He leaves a message with his mum, telling her that yes, he knows he’ll be out in two weeks, yes, he sends his love but what he could really go for is her and his dad listening to the radio, tomorrow at 2:00, Radio Scotland. And no, it’s not his daft talk, he really thinks they’ll hear something they’re interested in.

On the Campbell Bain’s Gold Show, the following day, hoping that they’re listening (although he’s got a really good feeling about it so might as well not hope, right, when you’re almost certain?), Campbell says hello to his parents.

“An’ you thought I’d end up a waster, dad, did yeh no, that this was just another one of my daft dreams?” He leans into the microphone, grinning and saying, “Don’t nobody go and pinch me, then! Here you are, then, dad, this one’s for you.” He switches on The Logical Song and feels very pleased with himself.

Pleased enough that he dares go home for a visit in person, and then, naturally, wishes he hadn’t dared. Borderline mania has its major downsides sometimes, one of them being a tendency to blithely walk into lectures from your dad.

“It’s hardly a real job, though, is it, son?” says his dad, and Campbell boggles at this obvious fallacy. No, he hasn’t considered going to Perth for the adult classes, for Christ’s sake, he has a job with Radio Scotland. Radio bloody Scotland! His dad, typically, refuses to see reason. Alright, no, he probably can’t support himself on the money from one radio show but it’s only a matter of time before he’s made it higher up in the business! Any day now, the higher ups are going to see his potential, listening to him every Sunday, and they’re going to give him two slots. No, three! “You’re a national treasure, Mr. Bain,” they’ll say, shaking his hand and giving him a slot on every day of the week. But of course his dad doesn’t think so. His dad never thinks so. The Perth thing is still on, for two weeks from now when he’s released from St. Jude’s, or sectioning it is, so so much for Plan 1.

Plan 2 is invented on the spot after he goes back to the hospital to pace angrily in his room for about two minutes before yelling “HA!” and upsetting three patients with anxiety disorders. If his dad wants him to prove that he can get a real job in this time of ‘recession’ then he’ll get a real job. He gets Rosalie in on it first, helping him make lists of anywhere in Glasgow says they’re hiring, and then Eddie, to help him write out the first resume he’s ever had in his life. And then he hits the circuit madly, bringing nothing if not enthusiasm to every potential employer. He avoids the menial task places, spots as janitors and the like. He’s not going to end up like his dad. He’s going to do something extraordinary, even if it does have to be retail. Campbell Bain does not lower himself to cleaning for pay. Campbell Bain changes the world, for £4 an hour.

And he must be just as extraordinary as he thinks he is, because by the end of the week, Campbell has a job with a record shop, starting next week. Excellent! No, perfect.

“You can tell dad that I’ve got a job an’ he can take his recession and eat it. No, I willnae be comin’ home for dinner, mum.”

That evening, his dad calls him back. “It’s not a long-term solution, son. Not a career.” What does he bloody want from him? He’s got his career already! It’s being a radio DJ! He’s got his dream, he’s got the real job, and he’s not going to put up with his dad anymore. He can’t have him sectioned, he just can’t.

So, Plan 3: never go home. His dad can’t come and lecture him if he doesn’t know where he is. He’ll phone, of course, no-one can say he’s not being a good son, because he is, model son, but at the first sign of a lecture, he’ll hang up. Problem solved. He goes out looking for For Lease signs and to visit Rosalie at Hillcrest the next day, taking a bit of a hint from Fergus, and escaping. He’s getting out in a week, anyway, it’s not as if it really matters. After spending the day working out a plan with Rosalie (and getting into a fight with a neighbourhood kid who throws things at them and calls them loonies [and very nearly losing the fight, kids these days]) and then arranging meetings over the phone with a few landlords, Campbell is feeling rather cheerful, up until the point where he comes back to the hospital, knocks on the door, and finds his dad waiting for him.

“They said you’d run off,” his dad says, trying to make it sound casual.

“Oh aye,” says Campbell, and then sticks out his jaw stubbornly and adds, “I was looking for a flat.”

“Were you,” says his dad. Campbell can feel what’s coming next. He’ll tell him that he’s young and doesn’t understand things again, or that he’s just setting himself up for a downfall. He does know what he’s doing! He clearly does! It should have been clear enough when he got his dream job, when he finally found something he was properly good at! The fact that he actually went out and got another job is just the icing on the cake! Above and beyond the call of duty and why doesn’t his dad get that?

“Aye,” says Campbell coldly. “I was. And d’you know what? I’m no goin’ t’let you ruin my life!” A patient turns to give him a withering look and walks over to turn the volume of the telly up. “You cannae control me forever, you know! You cannae push me down to end up just like you!”

“Did you find one?” asks his dad calmly, apparently not realising how utterly important and drastic this whole situation is. Campbell opens and closes his mouth a couple of times.

“Er. Well I’ve no actually gone t’ look at them yet,” he says finally. “But I am going! And I’ll find a place!”

“I’m sure ye will,” his dad says, and sighs. “Campbell…are y’sure that this isnae just another one of yer daft fantasies?”

“I’ve never wanted t’do something so much in my life,” says Campbell promptly.

“Aye,” says his dad. “That’s what you say every time. But…a job might do you good.”

Campbell stares at him tensely. “D’y’mean you willnae ha’ me sectioned, then?”

“No. I willnae.”

He’s quiet for a moment and then he yells wordlessly. “Oh, brilliant! Thank you thank you thank you thank you!” The television is turned up to impossibly loud by the ferociously glowering patient. Campbell and his dad move out into the hall.

“Alright,” says his dad. “Calm down or I’ll have tae change my mind.”

Campbell makes a token effort but he’s won! He’s free to do what he wants and for once, he’s absolutely certain of what he wants, without even having to be manic. From, now on, the sky’s the limit, and he’s going to take his DJ career right to the top! He’s going to properly make it in the business: more than just not having to have a second job, he’s going to be rolling in money! One day, everyone’s going to know the name of Campbell Bain, celebrity DJ!

But first, Plan 4: set up a series of interesting traps for the irritating neighbourhood kids at Hillcrest.
not_as_it_is: (TOS: Drama)

[personal profile] not_as_it_is 2012-09-03 03:57 am (UTC)(link)
[player nick / name]: Veda

[series]: Labyrinth (1986 move only!)
[character]: Jareth
[character history / background]: Wiki!

Jareth's actual Wiki page makes assumptions about his character that I consider unwarranted, so allow me to add what is known about the character to the above movie summary.

Although he is the King of the Goblins, Jareth himself doesn't resemble his goblin subjects in appearance, intelligence, or musical performance (goblins aren't the best singers and dancers). His actual nature is unknown, but he does possess magical abilities, including the ability to change his shape (he appears as a barn owl and a goblin beggar in the film) and to create crystal orbs that serve a multitude of purposes.


[character personality]:
Jareth is the Goblin King. As such, he is used to being waited on hand and foot by his goblin subjects, rather spoiled, accustomed to getting his way, and not one to take kindly to opposition. He appears to be an able enough ruler, but the goblins occasionally create messes (such as abducting babies that have been wished away by older siblings) that he deeply resents cleaning up.

He's capricious, arrogant, self-absorbed, and fickle; he isn't kind to his goblin subjects (not that they seem to mind). For all of that, it would be grossly inaccurate to call him evil. Jareth does go to a good deal of trouble to live up to Sarah's expectations and, in his strange way, he appears to be fond enough of her to want to keep her around for company. He takes excellent care of baby Toby.

Like the mischievous fairies found in older tales, Jareth is not cruel so much as interested in entertaining himself at the expense of others. His magic is strong and he enjoys throwing threats around, but Jareth is more frivolous than frightening. Like other magical beings, the Goblin King is also bound to his promises. He makes the rules, runs the game, and toys with the players, but he does follow his own rules.

Jareth is, in appearance and conduct alike, dramatic, showy, and flamboyant. His favorite place is the center of attention; his greatest love in life is very likely himself. He may creep about with catlike silence and grace when it's to his benefit, but Jareth enjoys being noticed.

It should be mentioned that Jareth appears to be bored with his position as Goblin King. His interest in Sarah might be little more than a desire to have someone vaguely intelligent and imaginative to talk to. Then again, it may be in his nature to make the dreams of imaginative young women reality. Overall, Jareth's function and the rules to which he is bound are vague and open to interpretation.


[point in timeline you're picking your character from]: After the film.


[third person / log sample]:
Anything--even being King of the Goblins--can get dull after a thousand years. Yes, having subjects was lovely; yes, Jareth liked little more than ordering the dim-witted creatures around; yes, goblins are perfectly fine company when all one wants is an easily-intimidated crowd and a song and dance every now and then. Goblins, however, are good for little beyond that. They're poor conversationalists and about as imaginative as particularly dull rocks. Add to all of this their natural stench, poor hygiene, raucous behavior, and unenviable tone-deafness...

Jareth was bored.

That in itself wasn't remarkable, as Jareth was bored quite easily. The boredom that had settled in after the incident with Sarah and Toby, however, was a very powerful sort of boredom that took the joy out of everything--dancing, singing, kicking the slowest of the goblins, antagonizing the various creatures that lived in his labyrinth. How unremarkable everything that had filled the last thousand years seemed after the challenge of an intelligent opponent!

No, not intelligent. Sarah had been passably clever, but it was her imagination that Jareth truly admired. Her dreams. Even silly mortal girls had a certain magic to them when sufficiently imaginative. What a challenge she had presented! Living up to her expectations--making the labyrinth just as fantastical and magical as she imagined--had been difficult, and losing to her--

Jareth didn't like losing, but such was the nature of the game. The girls always won, of course; every tale needed an ending that would satisfy the audience, and the triumph over a mere girl over the Goblin King was far more satisfactory than anything Jareth might have preferred. A companion who could truly appreciate the beauty of his creations and carry on a witty conversation--honestly, was that so much to ask for? Was that so terrible? A companion and an heir to the throne: an heir who would give Jareth the break from goblin company that he so badly needed.

Just fear me, love me, do as I say and I will be your slave.

He asked for so little.
Edited 2012-09-03 03:59 (UTC)

(no subject)

[personal profile] onlyforever - 2012-09-04 03:02 (UTC) - Expand
timegirl: (Default)

[personal profile] timegirl 2012-10-05 05:17 pm (UTC)(link)
[player nick / name]: Rae

[series]: Kingdom Hospital
[character]: Mary Jensen
[character history / background]: Mary Jensen was an orphan who worked as the time girl at the Gates Mill in the 1860's, where Union army uniforms were manufactured during the Civil War. As the war wound down, the profitability of the mill plunged, leading the owner, Mr. Gottreich, to decide to set the mill on fire to collect the insurance money. While making her rounds one night, she witnessed the fire being set - but the foreman, who was helping Mr. Gottreich set the fire, dropped his hat. After they left, she retrieved his hat with the intent of returning it to him, because "his mommy gave it to him". She then alerted the other workers to the fire, but their attempts to run for the exit were prevented, as Gottreich had locked the gate, intending to collect the additional insurance payouts for the fatalities.
She attempted to lead the other workers - the majority of whom were also children - through a trap door and a tunnel to safety, but she was ultimately the only one who managed to escape. Once she had escaped, she managed to find a newspaper detailing the story of the fire, and learned where she might find Mr. Gottreich and the foreman. Not having anywhere else to go, she returned to the only people she had known. She offered the foreman his hat back, only to be captured by Mr. Gottrecih's brother, a doctor who was treating those who had been injured but survived the fire. However, his methods were not sound, and based more in experimentation than medicine. To control Mary and prevent her from telling anyone about the arson, he attempted to lobotomize her. The procedure was botched, and she died.
For nearly a century and a half, she has haunted the grounds of the Gates Mill, now the locale of modern-day Kingdom Hospital. At her side is her companion and protector, Antubis - a mysterious supernatural entity who first appeared to her in the fire prior to her death. They keep the hospital in balance against malevolent entities that haunt the hospital - the ghosts of descendants of Dr. Gottreich - and serve to either usher patients along as they pass on from life, or to bring them back if it is not their time.

[character personality]: Despite the darker connotations of her appearance in the series, Mary remains a sweet, caring, innocent girl. In life, she was the heart and the light of the Gates Mill - adored by the other workers, who always looked forward to hearing her make her rounds, ringing her bell and announcing the time. When she appears to dying patients, they often see her as an angel - it's fitting, because she's exceptionally compassionate. She doesn't want anyone to be sad, or in pain, or alone.
She is very idealistic, believing that even the dark spirits haunting the hospital, and the men responsible for the mill arson and her death, are not beyond redemption. She wants to believe that everyone can be good, and can be saved - that people who do bad things still have good in them and can change if they want to.
She can be very easily frightened when removed from the company of Antubis, who she views as her protector against the darker spirits haunting the hospital. Upon first meeting her, he informed her that he was her "pal", and has rarely been separated from her since. When they are separated, she becomes anxious and reaches out to others to help her find him and stay with her. In the series, she turns to comatose patient Peter Rickman to help her in this way. She tends to be very trusting of and loyal to those who are kind to her, such as Peter, Mrs. Druse - a psychic patient who dedicates her efforts to reaching Mary - and those who aid Mrs. Druse in unraveling the mystery of Mary's death and the haunting of Kingdom Hospital.
Despite the fact that she has existed for such a long time, she is still a child in many ways. Though she has an ethereal wisdom from the time she has spent haunting Kingdom Hospital, observing one life after another as patients have come through and helping Antubis usher so many on as they pass, but still has never been given the opportunity to grow up. She doesn't always understand the things that she witnesses, and is sometimes even frightened by the work that Antubis does.

[point in timeline you're picking your character from]: The beginning of the finale episode, prior to the beginning of a seance that is meant to lift the haunting and, in doing so, alter Mary's fate.

[third person / log sample]:
Grass… it had been a very long time since Mary had seen grass, and longer still since she had touched it, had her hands in it like she did now. And the sun - had the sun been this bright before? She wasn't sure exactly the last time she had seen it, but she knew she hadn't felt its warmth in far more than a lifetime. She was used to the dark - the hidden, forgotten spaces - the realm that wasn't quite connected to the one she had lived on. Her small fingertips curling in the blades, gently clutching their tips - careful, delicately, making sure she didn't crush or sever them - she rose her eyes to look at the sky, vivid and brilliant and blue.
She would have liked to cherish it, to sit and drink in the warmth, the smells, the feel of being here amidst everything so bright and alive… but there was a far more immediate concern.
She was alone.
In a century and a half, she hadn't been alone, hadn't been without her pal, her protector, close at her side. And here she was, without him, without anyone nearby - looking from side to side, slowly growing more anxious. She rose to her feet, turning more fully in place, and called out.
"Antubis!"
No response. Cautiously, slowly, she started walking - she was completely uncertain of where she was going, but she had to find something. Again, after she had covered a few yards, she ventured the call.
"Antubis!" A pause, and then she added, "Peter?"
No answer. Neither of them were here, neither who had kept her safe - Antubis, who had been her pal for so long, far longer than the little girl realized, or Peter, who had so recently helped her to find Antubis, and healed him - did him a solid. That was what they had both called it. Most frightening, though, she had no idea how she had come to be here, or even where she was - maybe it was the doing of the bad doctor, or of the bad boy, so that they could get her out of the way. This place seemed too nice for that, too lovely for the sort of place they would have liked to send her, but more important than where she was, she was alone. Being alone somewhere, even somewhere beautiful, was far worse than being with Antubis in the dark spaces between realities.
Antubis was her pal, and pals don't leave. Only, somehow, she had left.
She had to find him.

(no subject)

[personal profile] timegirl - 2012-10-14 22:32 (UTC) - Expand
shiftylyingbardwholies: (chin rubbing thoughtfully.)

[personal profile] shiftylyingbardwholies 2012-10-06 12:49 am (UTC)(link)
[player nick / name]: Kippur

[series]: Original (Spirit Chronicles)
[character]: Keldar Del'Tarn
[character history / background]:


Keldar's world is full of spirits. They embody things like fire or nature or water. 99% of them are tiny things about the size of a thumbnail. Water spirits appear to be drops or sprays of water. Earth spirits are the color of amber but squishy. Fire spirits are like sparks of flame. They are pretty much everywhere. The remaining one percent are the greater spirits. They can take the shape of humans or other animals. Sometimes they manage to convince a mortal to join them into their realm. Once this happens, if the mortal isn't rescued quickly, the mortal will become a greater spirit under control of the one who stole him or her away.

Technology wise, the land is magi-tech level. They use a metal called eblion that attracts and stores magical energy from the air. It's used in everything from lights to the light rail. It pretty much runs the empire.

Unfortunately I don't have much about Keldar's personal history yet because I haven't worked it out in story and he's an unreliable narrator. What I do know is this: Keldar was not born with the ability to shape shift into small animals (from mice to about fox size, no flying ones). He gained it at some point probably between his teenage to early twenties years. The "Del" in his surname (if it's his real one, I'm fairly certain it is) it shows that he's from the nobility of his land and possibly related to the royal family.

He trained as a bard with a master Bard named Serin. Being a member of the bard guild is the only thing he is honest about and the only thing that he makes sure that he keeps honest about himself. After he became a master he spent most of his time as a traveling bard. This is because he tends to get himself chased out places.

As I have him in story, he's been unwillingly recruited by Serin to help discover what's happening to the empire's source of eblion. Something is draining it away. As Keldar is the only known person who can shift into animals and is familiar with nobility (at least according to Serin and he's not a liar) he's one of the best people to find out what's happening. Keldar is not happy about this as he doesn't want to be an agent of the king. It's too much responsibility. And it might end up with him dead. He's seriously against ending up being dead.


[character personality]: Keldar is a compulsive liar. He is a shape shifting lying bard who lies like a lying thing. Preferring to keep his past mostly obscured including how he got his shape shifting abilities, he lies about it and doesn't even bother to give the same story to different people. He makes it up as he goes along. Unfortunately he sometimes forgets to keep his lies straight and gets caught on them. That's usually when people try and chase him down and he runs away. He's absolutely okay with running away. He knows too many stories about heroes ending up dead or in trouble as well as coming out okay. So, he'd rather live comfortably in obscurity than do something great with his life and possibly die horribly.

He tries to be charming and suave, but he never really quite gets it down. It's because of this and getting caught in a lie that he's never actually gotten around to loosing his virginity. Something he doesn't talk about.

Despite often getting caught in lies he never stops.

However he got his shape shifting abilities, he finds them a distinct advantage in his life. He doesn't exactly keep them a secret, more along the lines that he never mentions them directly. If someone discovers it, he won't deny it, however he will lie about he got them.

The one strange bit about him is that when he is acting in the capacity of a bard he is completely and utterly honest in his dealings. He will pay his guild dues with money he earned honestly as a bard. It's as if he's separated his life as a bard with his regular life as an utter liar. He doesn't see anything contradictory about this.

[point in timeline you're picking your character from]: Before he's picked up to be an agent for the Emperor. For which he's eternally thankful.

[third person / log sample]:

The crowd tonight had been actually rather pleasant for once. A lot of people in these small town inns didn't like story tellers as much as musicians. Unfortunately for them, Keldar never took an instrument with him because then he'd have to keep track of it. Sometimes leaving town didn't always leave time to run back to the Inn. They enjoyed the story of the Three Spirits and the Three Kings and then the more ribald one about the Sun Spirit.

Clinking some well earned coins in his hands he made his way up to the Bard's Room. The fire spirits flickered around the lamps trying to get into the bulbs. He could see a few nature spirits inching their way around the wood panels feeding on the sap. The inn keeper possibly should take care of them, but then again they were nearly impossible to get rid of once they settled into a place. He didn't mind them too much, though the earth spirits could be bothersome. More than once he'd woken up with an earth spirit in his ear.

When Keldar reached his door, he started to put the key in the lock when he noticed light coming from under the door. He did leave the light on. He left the door locked. Hand hovering over the door, Keldar contemplated his recent in town activities trying to figure out if he'd pissed someone off and they wanted to talk to him about it.

He couldn't think of anything, but that didn't mean anything.

Of course they could want something from him. But why would they be in his room?

Deciding that discretion was the better part of not getting caught up in something that may be potentially dangerous, he turned around and headed back downstairs. He could go to that other inn in town for the night.

Smiling at the innkeeper he waved as he left. The man smiled back, mildly puzzled look on his face, but didn't say anything.

Out into the night Keldar walked, and when he was around the corner he changed into a rat. That way who ever was in his room wouldn't be able to follow him. Sure, he lost the room for the night, but in the end it would keep him alive, which was all that mattered.

(no subject)

[personal profile] shiftylyingbardwholies - 2012-10-09 05:23 (UTC) - Expand
squeakygeeky: (Tiny Titans: Jaime & Kara)

[personal profile] squeakygeeky 2012-10-06 04:11 am (UTC)(link)
[player nick / name]: Tam

[series]: The Temeraire Series by Naomi Novik
[character]: Temeraire (Lung Tien Xiang)
[character history / background]: link
[character personality]: Temeraire is, like all dragons, possessive and protective of what he considers his. He loves shiny jewelry, even if he knows it's not worth very much. And while he understands the concept of property, he wouldn't fee too bad about snatching an unattended cow. After all, if the owner didn't want his cows taken, he should have kept a better eye on them and not let them run around for anyone to grab. In general, dragons cannot be trusted to transport gold and other valuables, because after a while they will begin thinking of the cargo as theirs and refuse to give it up. And it's not exactly easy to argue with a dragon. Still, Temeraire is capable of being generous, if a bit grudgingly, and more so than one would expect from a dragon. He shares his cows with the little courier dragon Volly, who is sweet but none too bright, and has a pavilion built for the use of his sick friends, out of money Laurence was going to use for a pavilion of Temeraire's own.

Very similar instincts come into play with Temeraire's captain and crew. Laurence is the most important thing in the world to him. Most "tame" dragons have a captain, or companion, who they will obey, and it is the main way they are controlled. Occasionally dragons reject their captains, and even the other way around, and there are some cases of captains being abusive to their dragons, but in most case the bond is a respectful and affectionate one. Such is very much the case with Laurence and Temeraire. Sure, Temeraire has proven himself capable of functioning on his own when rescuing Laurence or during the period when he thought Laurence was dead, but he would not give up Laurence for all the gold in all the world and he will certainly never let anyone take him away. His feelings for his other crew members are much less intense, but of a similar nature.

Temeraire actually means "bold" or perhaps "rash" in French, and it's a fitting name. He enjoys fighting, though he does wish he could sometimes do other things as well. He's very curious about everything, perhaps even a bit nosy.He's never afraid to face an opponent or say exactly what he thinks. Sometimes, though, he acts without really thinking of the consequences. He's ridiculously intelligent, but he lacks life experience, and being a multi-lingual mathematical prodigy can't help one with all of life's problems. And he's just a bit vain about being a Celestial, the most rare and intelligent of all dragon breeds.

One of Temeraire's strongest personal characteristics, and one not shared by the average dragon, is his revolutionary zeal. Laurence has read to him books on philosophy, politics, and history and Temeraire has very decided opinions on these. Laurence knows better than to try to read Temeraire the Bible at this point, as he finds much of it ridiculous and asks questions verging on the blasphemous. His main cause is dragon rights, starting with being paid for their services fighting for the British Empire. He also wants them to have the right to choose to do another kind of work if they want, be able to go near cities, for cities to be built to accommodate dragons, and for dragons to be represented in government. He is also a staunch abolitionist, which is a stance shared by Laurence and Laurence's father. Basically, Temeraire thinks for himself and refuses to accept the status quo if he has an idea about how things could be better.

[point in timeline you're picking your character from]: April 1808, right before sailing to Austrailia

[third person / log sample]:

Temeraire coiled himself a little tighter on the deck and adjusted his wing in order to keep the wind off of Laurence. He had fallen asleep after reading Temeraire a long section of the Principia Mathematica, and had in fact not managed to finish the sentence he was on, but Temeraire knew the book practically by heart and did not mind. Laurence was very good to read it to him so often, especially considering that he was not nearly so interested in science as Temeraire and could not do calculus very well at all. In fact, Temeraire had had to take over Emily Roland's mathematical education himself once she had struggled her way through trigonometry.

He hoped that in the future when Admiral Roland had to retire and Emily inherited her position, Excidium would appreciate all the effort he was putting in to educating his future captain. He didn't like to think of having to give up Roland, not after he had had to give up Granby to Iskierka of all dragons. Of course, that would be far into the future...Jane Roland was not much older than Laurence, after all.

Temeraire shivered a bit, remembering the time he'd thought that Laurence was dead. It had been absolutely awful, and the only time he had felt like killing a defenseless human for no good reason at all. Of course, he had not, but he certainly was never again letting anyone put Laurence in jail without him, no matter what Laurence said about it. He was willing to go to Australia, but if anyone ever said anything about hanging again, he would take Laurence and fly straight to China, and kick the British diplomatic delegation out of their house.

Laurence stirred, possibly in response to Temeraire's tension, and looked sleepily up at him for a moment. Temeraire had not meant to wake him and looked down in concern, but Laurence merely shifted closer against Temeraire's body and went back to sleep. Ever so gently, Temeraire nuzzled his sleeping captain's head. Poor Laurence hadn't really been himself since they'd committed treason together, and even though Temeraire didn't think it had been wrong, he wished, for Laurence's sake, that they had gone about it differently. And Temeraire had not know what to do for him at all, the whole time they had been fighting the French in such a frankly cowardly manner. Of course, Laurence did seem much better now, but Temeraire still worried, because he simply didn't understand what had been going on. Perhaps it was a human thing, or a captain thing, or something he would understand when he was older and had fought in may more battles, like Excidium.

He sighed softly and stared out at the water.

(no subject)

[personal profile] calculusdragon - 2012-10-09 22:12 (UTC) - Expand

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