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Episode 2743: I Watch the World Go Round and Round and See Mine Turning Upside Down

Impractical weapons can actually be good if they impress your enemy so much that they're too afraid to fight you.

If that doesn't work, though, you're screwed. And rightly so.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Well, I'm not sure why it's happening here, but I'll take it! Whatever is actually going on causing Kylo to get rid of that lightsaber has to be something quite important. We wouldn't get a whole page for it otherwise.

I still think he should stay stuck here on this shipwreck, but he's at least getting a little smarter about things. Not that smart though; throwing away a tool like that while he's stuck? Bad idea. Lightsabers can cut things, they can burn or melt things, they can provide a little bit of light: they actually make decent survival tools when you get a little creative. Sure, you can chop your hand or arm off if you're not careful, but the same can happen with other survival tools.

I suppose the question is what's going to rescue Kylo. It'd be great if he was stuck here, but the plot still has a ways to go judging from the page count. Something's going to pick him up eventually before the movie ends.

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Feb. 21st, 2026 06:23 am
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Episode 2742: Everyone Hears Us, But They All Seem to Ignore Us

If there's anything that still seems mysterious from past adventures or encounters, feel free to bring it up whenever you get the opportunity. Ask NPCs about it. Seek information. Somebody might know.

And if you do ever get an explanation, it will be so satisfying to have it! And it shows your GM that you're interested in their worldbuilding.

Secret GM tip: If players do this, just tell them anything to get them to shut up.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

This part of the scene is definitely not helping matters. I'd been pretty sure Han and Leia were together, so Han touching Kylo's face like this is really weird. Like, what on earth are the writers thinking, kinds of weird. Okay, maaaaaybe it'd be alright if Kylo was actually like 15 years old instead of just acting 15 it'd make sense. But that'd still need Han and Leia to be Kylo's parents, which feels implausible at the moment. Maybe that's due to the ghost and/or delusion thing I'm distracted by, but there's not much else to visually indicate there's a relationship of any kind beyond adversarial for Kylo and pretty much everyone else in the movies.

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Feb. 19th, 2026 05:35 am
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Cradled in red-glowing hydrogen gas, stars are being born in Orion. Cradled in red-glowing hydrogen gas, stars are being born in Orion.


Episode 2741: The Dead Speak!

Feb. 17th, 2026 09:11 am
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Episode 2741: The Dead Speak!

If players ever want to do something totally out-of-the-box, something that isn't supported by the game rules, something that honestly makes no sense whatsoever in the game world... maybe just let them do it.

If it's not going to break the game (like a wish for more wishes, or whatever) and so is relatively harmless, but adds a touch of the surprising, why not? Let them talk to their dead grandfather for a minute. Let them hold out their hand and a songbird immediately alights on it and chirps a song. Let them have an awesome entry song be playing as they stride into a saloon. Let them have a shaft of sunlight break through the clouds and point right at an interesting thing you want them to find. Let them have a memory from their childhood that gives them a quick insight into their current situation... or a weird flash of recognition for someone they think they've never met before...

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Errrrrm..... I'd thought that being a Force Ghost was just for Force Users. And I was also pretty sure that Han was never a Force User of any kind, in fact being famous for the opposite. And so, for some reason, I'd thought we'd seen the last of him after he'd been stabbed and fallen down that pit.

So.... actual ghost somehow then? Or just a delusion by Kylo? Either seem likely here. Much, much more likely than a surprise Han Solo clone. And more instances for Jim to be silly aside, I can't think of any good reasons for Han to show up. Kylo's killed lots of people over the movies, and odd pre-death conversation aside, it didn't seem like there was any reason for Han to be special enough to make another appearance after that stabbing. If it wasn't for the last panel, I'd have looked closer at panel four to see if the Irregulars had somehow edited Han into the image.

On the plus side, this scene does mean that Kylo's definitely stuck on this wrecked ship. That's actually a rather pleasant surprise.

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Episode 2740: Life Will Never Be the Same As It Was Again

When players get jaded with piles of gold coins or other riches for their exploits, you can turn to symbolic rewards. A knighthood or a noble title. A medal. A bravery award. Having a school named after them.

The cool thing about these is that for some players they bring a great level of satisfaction. And for others they provide something which it's socially unacceptable to complain about, even though it doesn't come with wealth attached.

For bonus points, you can give adventurers a reward that comes with no money, and also a responsibility attached.

  • The classic "white elephant": Honorary stewardship of some sacred animal, like a phoenix or a unicorn or a giant tortoise. It needs constant care, special food, and occasionally wanders off, causing a scandal if the heroes lose it.
  • An impressive title (e.g. "Baron of the Southern Marais") that comes with a parcel of the worst possible land, like an insect-riddled swamp, or monster-infested mountains. The new Baron is expected to improve the land, encourage settlement, host expensive festivals, and deliver tax revenue to the king.
  • The ceremonial Key to the City. Now the mayor expects them to show up to parades, ribbon-cutting ceremonies, and businesses pester the heroes for endorsements.
  • Honorary Chair of some prestigious elite society, such as a guild of mages or a scientific institution. They have to attend boring meetings, deal with budget arguments, and are constantly bothered by eccentric researchers eager for access to restricted and dangerous vaults.
  • Keeper of the Town Clock. The most prestigious title that can be offered, but it means they are expected to maintain the ancient clock that constantly breaks down and personally climb the rickety tower in all weather to reset it when it goes awry.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

...Huh. Chewbacca never struck as caring about the medal that much. Or at least, caring about the loss of material things more than the loss of a long time companion. With how the villains have popped back up in some form or another, I doubt Chewie will want any sort of recognition once he realizes/remembers that, if this is how he's acting now.

Poe is almost completely unsurprising here though. I'd forgotten about the dating/marriage thing, but only that just gives Poe a specific way to try and claim items. Annie seems like the sort to have had a character plan out their will, so I guess we'll see if anything actually comes of that. And of course Finn is acting as someone should at the report of a major leader's death. As far as I can tell at the moment anyway!

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Roses are Red

Feb. 15th, 2026 06:36 am
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Roses are red, nebulas are too, and this Valentine's gift is a Roses are red, nebulas are too, and this Valentine's gift is a


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Episode 2739: Not That Sort of Stag Party

Many stories are allegorical. It can be tricky to work something like that into a game adventure, but sometimes it can be worth the effort. Players might not consciously notice the allegory, but the general idea can still get into their minds and make the situation an interesting thing to explore.

For example:

  • A garden that grows plants corresponding to viewers' emotional states. Someone harbouring guilt might see thorny vines blocking their path, while someone full of hope sees bright blossoms leading the way.
  • A bird that mimics people and echoes their secrets back to them.
  • The flame of truth. A magical fire that flickers and spits angrily when someone nearby tells a lie.
  • A beast that grows stronger as the heroes fight it. It's a problem that escalates only because the heroes are escalating things themselves. The secret to defeating it is to be conciliatory.
  • And magical mirrors of all sorts, of course. They reveal things that the viewer either desires or fears about themselves.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Well done, Corey! It's not easy writing something up and getting it out there for everyone to see, much less a place where people want to toss a few dollars in a tip jar. Artists have it a little easier as art can be viewed and shared much more readily. But premade campaigns? That's a really niche market.

White stag? War banners? Okay, I'm back to having no idea what these could be references for in the mid-episode campaign. Even considering that they're likely separate things, I've never heard of a white stag that was related to mercy or rebirth. Guidance sure, with a small side of showing up in a story about winter, but not all three.

But yes, a number of players will kill something to get resources or even just to see what happens. Not for nothing are D&D parties nicknamed "murder hobos". And branching out to the realm of video games, other players will try to kill everything just for the challenge of it. That said, with how the players are acting in this campaign, I wonder just how much of that was opportunity and how much was roleplaying. It wouldn't be the first time this bunch has roleplayed as a group of evil characters!

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Episode 2738: So Come Up With Me, Run Up, Uh...

Aerial adventures are something that can be used for an interesting change of scenery. Although seldom used, they've always been around. The Dungeons & Dragons Expert Set (1981) had a small section on "Travelling by Air", and the AD&D Dungeon Masters Guide (1979) had three and a half page about "Adventures in the Air", detailing aerial movement, flying mounts, aerial combat, aerial missile fire, and so on.

Most characters will need some sort of assistance to fly through the air - either a flying mount such as a winged horse or a hippogriff, or magic, or technology. But if a party is so equipped, they can cover a ot of ground in the air, encounter aerial monsters or other challenges, and investigate airborne places such as magical castles in the clouds, or cities built on floating islands of rock.

Just be careful not to fall.

aurilee writes:

Commentary by memnarch (who has not seen the movie)

Huh, I never thought Sally would be one to be afraid of heights. I get it though; most people don't normally want to jump out of a perfectly good aircraft. And I even had some trouble psyching myself up for paragliding from a mountain, and that was one where I simply ran forward with the pilot who would be taking care of everything and I simply watched the ground below get further away! Hopefully we've got enough movie left for the skydiving event to happen offscreen to find out what Sally thought about it!

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