- Teams may have 1-4 members.
- At least one team member must be present (in-person) to demo the project during the judging period. If no team members attend the judging period, the team will be disqualified.
- No development may start before the actual date and time of the event. Any teams that violate this rule will be automatically disqualified. All code written before the hackathon should be claimed as such so judges are aware of what was built during the hackathon. We encourage you to build something new!
- Any software development tools, game engine, IDE, and/or programming language can be used for the event.
- To ensure a level field for all contestants, all code must be created only at the hackathon. You are permitted to use publicly developed and openly licensed API’s and SDKs for your project.
- Assets, SDKs, APIs or other tools or components available under a trial license may be used.
- A team can submit only one entry for the hackathon. Participation at the hackathon is subjected on a “per-team” basis meaning you are not allowed to be on more than one team at the event.
- Any intellectual property developed during and within the scope of the hackathon must be open source and licensed under one of the licenses referenced in https://opensource.org/licenses.
- The license selected by the team must be clearly listed in code (page per page) or a generic page announcing the license the application adheres to. The public code used inside your application should also list the licenses the code is subjected to.
- A team can use multiple licenses in the application. For example, the public code used could be licensed under the Apache license agreement whereas the code written by the team for the application licensed under the MIT license agreement.
