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obtusity

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Medibang Paint Pro/FireAlpaca brushes : Fur Prt1 by DrawPlzForum, journal

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If you have ever wanted to digitally create a comic strip, graphic novel, webcomic, cartoon-style art, or even non-cartoon digital art, there is now another option to consider.Clip Studio Paint is truly excellent for full-time professional digital artists, but it is so fully-featured that as an occasional hobbyist cartoonist I spend half my time looking for a specific feature when I want to use it.Some of you know me in relation to FireAlpaca. I think JugiPaint is what I want FireAlpaca to be when it grows up.JugiPaint has now been released as a commercial product - and colour me impressed. JugiPaint is the successor to Comicado (JugiPaint...
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Art technique fix:When drawing on the computer, quick larger strokes while zoomed in are better than slow strokes. See this video by LeslieLu Marie  www.youtube.com/watch?v=Zoydia…  especially the part from about 3:25 to 5:15 - this is the technique I've seen a few different professional comic artists using in a variety of different drawing software (including more professional comic software such as Clip Studio Paint ) for smoother line art. Lots of quick strokes, lots of undo.Software fix:See the 3 tutorials starting with this one for using FireAlpaca snaps to get smooth line art:  Tutorial for Line Art in Medibang Paint In FireAlpaca: ...
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I've been a bit busy lately, but for those of you watching here's a quick brush browser link for FireAlpaca and MediBang Paint. Not perfect, but a quick first approximation. Edit: Minor update to remove some Photoshop brushes in the results
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Profile Comments 61

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MarshmallowFwuff's avatar
So, there's really no mirror tool for FireAlpaca?
Emoartist2233's avatar
It's called center symmetry and their actually is one
Nuubles's avatar
I'm not sure if this is what you mean but to mirror/flip layers on FireAlpaca:
1. Select the layer to be flipped
2. Select > Transform > Flip (window bottom)
AtsusaKaneytza's avatar
I have a question!
I have a concept for a brush that I'd like to make for FA/MBP, but I would like to actually try my hand at making it myself. Would you be willing or able to walk me through how to script a brush? If not, I totally understand, and I appreciate whatever reply you can give.
obtusity's avatar
Sure, happy to help. However, past midnight here, its been a long day, and I have to do intelligent troubleshooting tomorrow, so right now I'm heading to bed. If you haven't seen it, I have a set of tutorials on brush scripts here: obtusity.tumblr.com/post/14652… Talk to you again tomorrow night!
AtsusaKaneytza's avatar
I'm looking at them right now. Thanks for the reply, and I hope you get some good rest!
obtusity's avatar
Please send any questions about brush scripts, but the basic idea is start with a skeleton of:

function main(x, y, p)
   return 0
end

Then add whatever code you need into main to accomplish your desires.

... and I know that's worse then saying "draw a stick figure, then add all the details to draw what you want", but without a more specific direction (or at least an art style) that's about all you can say.

A better starting skeleton might be something like:

lastDrawX = 0
lastDrawY = 0
firstDraw = true

function main(x, y, p)
 local width = bs_width()
 local updateDist = width

 if not firstDraw then
   local distance = bs_distance(lastDrawX - x, lastDrawY - y)
   if distance < updateDist then
     return 0
   end
 end

 local r, g, b = bs_fore()
 local opacity = bs_opaque() * 255
 bs_ellipse(x, y, width, width, 0, r, g, b, opacity)

 lastDrawX = x
 lastDrawY = y
 firstDraw = false

 return 1
end


... and replace the bs_ellipse with whatever you want to do.

Alternatively, start with one of the examples at d.hatena.ne.jp/MDIAPP/20100311

Warning: brush scripts can do amazing things, but they have limits, in the same way computer-generated music is still mostly terrible compared to human-composed music - they can only work within the one layer, they do not work well, if at all, with bitmaps, and they can be slower than other brushes. There are probably other limitations also.