By Orange Synapse
When igaming studios talk about growth, the conversation almost always revolves around game quality, speed to market and commercial reach. These are, of course, critical.
But after years of working closely with suppliers at different stages of scale, we began to notice a different pattern emerging, one that rarely makes headlines, yet consistently limits how far even strong studios can go. The operational constraint was coordination.
In the early days of a studio, sharing assets is simple. A small team knows where certificates live, which logos are current and which jurisdictions each game applies to. Operators ask for materials, someone sends a link and the relationship moves forward. The system works because the organisation is small enough to rely on shared context rather than formal structure.
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