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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select a belt tier and input/output counts to place a balancer blueprint from the included book.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
EARLY BUILD (WIP). Playable: classes, Early/Mid/Late roadmaps, subclasses, events. NOT ready yet: cross-wipe account, battle pass, auto seasons. Server: hrt-rpg.ru
Mods introducing new content into the game.
House Harkonnen themes from Emperor: Battle for Dune. Only adds music, does not remove any original game music. Includes 1 track that is played on the menu.
Mods introducing new content into the game.
Pick your starting planet. Multiplayer compatible, players can pick any planet individually. Even modded planets!
Small changes concerning balance, gameplay, or graphics.
Makes construction bots and malls mostly obsolete by automatically crafting and building ghosts for you. Will handle most things construction bots are doing, like deconstruction, upgrades, placing/removing tiles, inserting modules and repairs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Combat-focused addon for Krastorio 2 Spaced Out, adding new ways to fight back against tougher enemy modpacks such as Rampant Fixed, Fulgoran Enemies, and similar combat expansions.
Mods introducing new content into the game.
Small patch mod for Rampant Fixed and Space Age. Adds optional startup settings for disabling landfill placement on unit death, Space Age Demolisher remains, and RampantFixed Sapper Crystal Pylons.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gizmod-family compatibility and tweaks mod. Contains: Extended Agriculture, Fuel Barrels, Cranes, Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Normal quality is scrap. Mostly.... Challenge yourself where just about everything requires quality, including science! You'll hate this mod after 10 minutes - Enjoy?
Small changes concerning balance, gameplay, or graphics.
A space-flight adventure built on Space Age: your ship is your only base, and planets are the milestones of progression, the source of contracts and trade. Start a new game with the "Space Start" scenario. Приключение о космических перелётах на базе Space Age: корабль — единственная база, планеты — вехи прогрессии, источник заданий и торговли. Начните новую игру со сценария «Космический старт».
Scenarios, maps, and puzzles.
Automatically builds ghost entities and excavate of items marked for demolition near the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deliver nuclear fuel to reactors via the logistics network. Update of alleledev's Logistics Reactor Next, originally based on illysune's Logistics Reactor.
Mods introducing new content into the game.
Additional settings for MFerrari's Crash Site mod, including shipwreck power generation, crafting speed, and research speed.
Small changes concerning balance, gameplay, or graphics.
Adds an inserter variant that runs on heat instead of standard fuel. Also functions as a heat pipe for thawing adjacent machinery. Recommended for use alongside another mod that provides early heat pipes. Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
A Factorio industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
Belt balancers that click together into arbitrary shapes. Highly performant; megabase-ready (UPS hit is ~equal to vanilla hand-crafted belt balancers).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Don't let lakes starve your factory! This mod places ground tiles where water tiles would have prevented ores from generating.
Small changes concerning balance, gameplay, or graphics.