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Ability to check if matching symbols are in the wrong order #370

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@LagoLunatic

Currently if data or function symbols match 100% but are in a different order in the base compared to the target, objdiff will show 100%. For very large objects with hundreds of symbols it can be difficult to notice these order differences that prevent the TU from being linked.

Perhaps there could be a counter at the top of the symbol list view specifying how many symbols are in the wrong order (ignoring symbols that are only present on one side). And clicking on it would select the first symbol that has incorrect order.

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