| Example of using Dynamic 3D Text, direct capture from Unity Engine |
It was roughly 2 years ago when I added the first version of my latest asset to the Unity asset store:
Dynamic 3D Text.
All of my Unity assets fill some kind of gap in what the engine itself offers. Or, at least, filled such a gap at the time of the original release of the asset.
This holds especially true for Dynamic 3D Text. There is no support for runtime-generated 3D text in the engine itself. And when I started building this asset, there was exactly one such asset available in the Asset Store itself, with development having already been abandoned some years earlier, and that particular asset not working properly on the most recent versions of Unity.