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A Factorio 2.0 industrial overhaul with true orefields, real ore processing, metallurgy, hydrometallurgy, petrochemistry, catalysts, gases, waste handling, and advanced materials.
Large total conversion mods.
A Factorio overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Start underground. The Nauvis surface is hostile and normal surface construction is forbidden; dig out cave space, use shafts, and build your factory below.
Large total conversion mods.
Fork of Long Range Delivery Drones made by Klonan created to fix few bugs
Mods introducing new content into the game.
Fulgora's Vault ruins show occasional remnants of activity... Ancient defense drones are still active! Kickstart your base with sparse scrap, then find ways to deal with the aggressive drones that keep emerging from vault ruins. Their attacks will only disable your mining drills, never destroy them.
Mods introducing new content into the game.
Combat drones for the Early Drones network. Personal escorts, powered defence towers, and scout stations that patrol charted ground along your power lines.
Mods introducing new content into the game.
A factory without belts, drills or pipes. Flying drones mine your patches and carry goods and fluids straight over the terrain, paid for in fuel and later in electricity. Replaces belts, drills and most inserters; roboports keep doing what they always did.
Mods introducing new content into the game.
Based on the Searchlight mod by DukeDublin and fork by TEAser. Build long range Searchlights that track enemies.
Mods introducing new content into the game.
Restores Factorio 2.0 native circuit-wire connections and same-surface radar signal broadcasting to the Krastorio 2 radar and advanced radar.
Small changes concerning balance, gameplay, or graphics.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Mods introducing new content into the game.
Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.
Mods introducing new content into the game.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.
Belt balancers that click together into arbitrary shapes. Highly performant; megabase-ready (UPS hit is ~equal to vanilla hand-crafted belt balancers).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A reinforced side-grade of the express belt line, built for frontline combat zones. Same throughput as express belts, but with heavy armor plating: high resistance to fire, explosions, physical bites and acid. Vanilla belts actually get MORE flammable as you upgrade them (yellow has 90% fire resistance, express only 50%) and no vanilla belt has any explosion resistance at all. Armored belts fix that. Sprites are recolored to bare steel/titanium so an armored line is readable at a glance.
Mods introducing new content into the game.
Reports logistic requests for entities that participate in the logistics network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the default quality icons with larger, polygonal ones.
Small changes concerning balance, gameplay, or graphics.
Press Z to store recipes and Factoriopedia concepts in a Favourites panel, reminiscent of NEI and The Planet Crafter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.