Trying out Redot 26 beta (a community project based on Godot) + FLECS for a port of Thistletide’s simulation core.
The current GECS version works and performance is adequate, but with heavy agent logic there isn’t a ton of breathing room left.
Curious how much headroom moving
Godot developer making tutorials, plugins, and tools. Creator of Grid Placement, Item Vault, Calendar Time and more.


