Our team decided to take a look at #UEFN. We were curious to see how our UE5 game, FOAD, translated to #fortnite.
We were so impressed, we dedicated a small group to R&D experiences. A few weeks later, we’ve published our first map: 💣FOAD Lane Wars!
🌴4197-4768-0702
Want to get more out of Scene Graph? 👀
Live from Unreal Fest Chicago, Blair Nicholson (Sr. Game Developer, @FoadZone) shares practical techniques for building modular gameplay systems with Scene Graph that are flexible, reusable, and quick to iterate on.
Watch the session now:
IlluGen is so good at helping me pack together variations and comparisons for my articles! Really nice to be able to make all animations directly in one graph.
Camera Component is now live as experimental release with 41.10, you guys have already seen this in 41.00 but it was scheduled for 41.10.
You will now able to test and do experiments with it 📹
#UEFN#SceneGraph#Verse