If you see a file in the /SRC folder called RADSCN.C, what do you think that stands for? 😬 It took me a while and I actually had to open the file to find out for sure.
If you see a file in the /SRC folder called RADSCN.C, what do you think that stands for? 😬 It took me a while and I actually had to open the file to find out for sure.
Thanks to a full rewrite of our geometry shaders to compute shaders, #DERELIKT finally supports two (!) levels of dynamic subdivision! (It also finally runs on Apple Silicon again)
I had almost given up on this distinct effect, but now we have it, just like the best PS1 games 😎