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Ray
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Ray

@raysan5
Passionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: github.com/raysan5
Barcelona
raylib.com
Joined October 2010
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  • Pinned
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    Ray
    @raysan5
    Apr 23
    I'm very excited to announce `raylib 6.0`! πŸ˜„ With +2000 commits and +200 contributors, this is the biggest release ever!πŸ’― - Release details: github.com/raysan5/raylib… - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
    raylib 6.0 released! code once, play everywhere!
  • user avatar
    Ray
    @raysan5
    7h
    my blue tick just ended today... 😞
  • user avatar
    Ray
    @raysan5
    Aug 12
    Wow! #raylib on m64! Imagine coding your game once and run it on m64... Windows, Linux, macOS, Wasm, Android... Dreamcast, PS2, PSP, PSVita... ESP32... amazing times! The Future is Now! @PalmerLuckey
    user avatar
    bigboss
    @psxdev
    Aug 11
    @modretro m64 received yesterday no free time until now. FIrst test, after firmware update, playing old code raylib+spine+libdragon test passed. Modern n64 system to have a lot of fun, highly recomended
    Image
    00:00
  • user avatar
    Ray
    @raysan5
    Aug 11
    Where would you like to see raylib in 5 years? πŸ€”
    Image
    GitHub - raysan5/raylib: A simple and easy-to-use library to enjoy videogames programming
    From github.com
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    Ray
    @raysan5
    Aug 10
    12 months?!?! My bet: 3 months, and being very optimistic! πŸ˜‚
    user avatar
    fj
    @fjzeit
    Aug 9
    Hot take: every truly vibe-coded app will be abandoned within 12 months due to accelerated code entropy and the "developer's" complete ignorance over how it actually works. also, security issues abound.

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