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Showing results for tags 'boss'.
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Version 2.1.9
7,752 downloads
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument /SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator Console commands (RCON only) SpawnBoss <name> – spawn of the boss with the name – name KillBoss <name> – kill all bosses with the name – name Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!$35.00- 522 comments
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Version 2.3.0
174 downloads
Dracula – Ritual Boss Event (Castle Mode & Auto-Run) Dracula is a cinematic, multi-phase PvE boss event for Rust that brings a dark ritual to your server. Players must defeat Dracula’s guards, offer sacrifices, and survive a climactic boss fight to claim powerful rewards. The plugin is designed to be stable, predictable, and low-maintenance, with support for manual events, fully automated auto-run, and an optional Castle Mode for fixed, story-driven locations. How the Event Works (Player Experience) The Ritual Begins A dark presence stirs. Gravestones appear and Dracula’s guards rise to protect the ritual site. An island-wide announcement alerts players. Guard Phase Players must defeat all of Dracula’s guards to progress the ritual. Offering Phase A coffin emerges. Players must work together to deposit the required sacrifice items (configured per difficulty tier). The Awakening Once the sacrifice is complete, the coffin seals shut and Dracula awakens. Night falls, and the final battle begins. Victory & Rewards When Dracula is defeated: Top players are announced based on damage dealt Rewards are distributed automatically The event cleans itself up safely Key Features Multi-Phase Boss Event A clear, story-driven flow: Guards → Sacrifice → Boss No random behavior No stuck states Fully automated cleanup Castle Mode (Optional) Castle Mode allows Dracula to always awaken at a fixed location, such as a custom castle, dungeon, or arena. Admin sets the ritual location once by looking at a coffin The coffin is removed and used only as a marker All future events (manual or auto-run) happen at that location Fully persistent across restarts No terrain snapping or underground spawns Castle Mode turns Dracula into a true world boss with a permanent lair. ⏱ Auto-Run System When enabled, Dracula events can start automatically: Configurable time windows Random or restricted difficulty tiers Respects Castle Mode if enabled Never interrupts an active event Built-in failsafe to prevent stuck events Admins can let the event run hands-off or still control it manually at any time. Leaderboards & Rewards Tracks player damage to Dracula Tracks guard kills Announces the top contributors Rewards: Final blow bonus Top 3 player rewards Participation rewards All rewards are configurable per difficulty tier. Commands All admin commands require: dracula.admin /dracula start <tier> Manually starts a Dracula event. Examples: /dracula start easy /dracula start medium /dracula start hard Uses Castle Mode location if enabled Otherwise starts at the admin’s position /dracula stop Immediately stops the current event. Cleans up all spawned entities Restores time of day Safe to use in any phase Does nothing if no event is active /dracula status Displays the current state of the plugin. Shows: Current event state Active tier Auto-Run status Castle Mode status Whether a castle anchor is set Grid location of the anchor (if set) Useful for diagnosing why an event isn’t starting. /dracula coffin here Sets the Castle Mode ritual location. How it works: Look directly at a coffin Run the command The coffin is removed Its position and rotation are saved All future events will use this location. /dracula coffin clear Clears the Castle Mode ritual location. Does not stop an active event Prevents new castle events from starting Allows the ritual to be moved elsewhere Typical workflow: /dracula coffin clear /go to new location /dracula coffin here Permissions PermissionDescription dracula.adminAllows use of all admin commands Dependencies NpcSpawn (required) Used for spawning guards and Dracula. Make sure it is installed and up to date. 🛠 Support For support, updates, or feedback, join the Discord: https://rebootrust.com/market$25.00- 25 comments
- 1 review
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