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Found 4 results

  1. da7h_9

    VaultDoors

    Version 1.0.0

    69 downloads

    Rust 2026-07-23 15-17-02.mp4 paypal.me/Waelsalama1212 VaultDoors Rust's bank vault door, as a craftable player door. 2000 HP. Explosive-only. One per Tool Cupboard. What it does Players unlock the blueprint with scrap, craft it at a Tier 3 workbench, and mount it in any doorway frame. It spawns as the game's real vault model, opens and closes like a normal door, and takes a code lock. Tools do almost nothing. Only explosives get through. Important Pickup is by hammer, not the hold-E menu Features 2000 HP, explosive-only — tools deal 1 HP per 80 hits. That's 160,000 swings. Raids are decided by boom, not grind. One per Tool Cupboard — no corridors of vault doors. Frame-linked — destroy the doorway frame and the door goes with it. Rebuild blocker — spot is sealed for 5 minutes after a door is destroyed. No instant re-place mid-raid. Pick it back up — remove the lock, hit it with a hammer, get the item back. In-game craft menu — press E at a Tier 3 bench, button appears bottom right. Real item icons, green when affordable, red when not. Custom vault skin included for the inventory item. Progression StepRequirement 1Learn Armored Double Door in the vanilla tech tree 2Pay 300 scrap at a Tier 3 workbench 3Craft: 10 Gears · 200 Metal Frags · 40 HQM · 5 Metal Springs 4Place in a doorway frame inside TC range All costs and requirements are configurable. Commands Players CommandDoes /vaultpickup Pick up a nearby vault door Admin — requires vaultdoors.give CommandDoes vaultdoor.give <player>Give a vault door vaultdoor.unlock <player>Grant the blueprint free vaultdoor.align <f> <r> <u> <yaw>Move the door live vaultdoor.align.saveSave that position vaultdoor.lock <f> <r> <u>Move the code lock live vaultdoor.debugPrint door info Permissions oxide.grant group default vaultdoors.craft oxide.grant group admin vaultdoors.use oxide.grant group admin vaultdoors.give NodeGrants vaultdoors.craftGrant this to your players vaultdoors.useFree doors, no cost. Admin only vaultdoors.giveAdmin console commands VIP idea: grant vaultdoors.craft to donors only. Everyone else sees the panel and price but can't craft. Install Drop VaultDoors.cs into oxide/plugins/ Thats it Works out of the box. No dependencies. Config generates on first load. v1.0.0 · by da7h_9
    Free
  2. Version 2.3.0

    537 downloads

    BuildSystem A complete creative building and sandbox suite for Rust servers. BuildSystem provides managed plots, procedural land claims, native save/load tools, community build sharing, guest collaboration, creative tools, protection, and modern player/admin interfaces. Live Test client.connect 23.81.34.186:25015 Main Features Fixed plot, procedural claim, or combined build modes Normal and VIP plot categories with configurable limits Central lobby with teleport, respawn, dome, and map marker support Biome-based plot layouts and optional randomized allocation Explore mode with `/claim` for procedural maps Free building, repairing, crafting, and blueprint unlocks God mode, noclip, auto-upgrade, mass upgrade, and auto-lock One-click electrical power and door controls Built-in hammer removal Entity and vehicle limits with optional HUD Automatic plot saving and cleanup Plot sound isolation and boundary protection Configurable startup convars and creative restrictions Ranks Every limit a player gets comes from a rank in the config. Each rank is one block: { "Permission": "buildcore.vip", "Max entities": 6000, "Max vehicles": 8, "Plot radius (meters)": 120.0, "Claim radius (meters)": 120.0, "Max saved builds": 100, "Plot types they can use": [ "normal", "vip" ], "Allow export and import": true, "Allow symmetry": true } The first rank has an empty permission and applies to every player Add as many ranks as you want, any permission starting with buildcore. registers itself A player in two ranks gets the best value of each one, the order doesn't matter Any rank can unlock any plot type, nothing is hardcoded Native Save System BuildSystem includes its own `BuildSaves` backend. CopyPaste is not required. Save, load, rename, and delete builds Unlimited saves by default Optional permission-based save limits Automatic saving on leave, disconnect, server save, and shutdown Category-aware loading High-fidelity entity, inventory, lock, authorization, sign, vehicle, and IO restoration Serialized save/load queue with timeout protection Legacy CopyPaste migration Save-file sanitization and index repair tools Export and Import (optional) Optional and disabled by default. Lets your players move builds in and out of the server in CopyPaste format, so they can use Fortify, build for Raidable Bases, or just share bases between servers. Export a plot to a link on bases.hionet.com, or to a local file in data/copypaste/ Import from a link, or from files you approve in data/copypaste/approvedfiles Access controlled per rank with Allow export and import Configurable cooldown Needs the CopyPaste plugin only if you enable this feature Community Builds Players can publish builds using share codes. Publish with or without a Rust camera photo Browse community builds through the UI Import builds using cards or share codes Community titles, descriptions, authors, images, and ratings Preview imported builds before saving a personal copy Admin controls for hiding, editing, or removing published builds Guest / Friends Building Invite players or request access to their plots Search online players through the UI Accept, decline, or cancel requests Automatic cupboard and turret authorization Owner-controlled guest permissions for building, removing, demolishing, and crafting Guests are returned safely when the owner leaves Symmetry Building BuildMirror provides advanced building symmetry using a hammer-selected foundation pivot. Square, triangle, and hexagon layouts Reflection and rotational modes Rot2, Rot3, Rot4, Rot6, and Quad modes where supported Visual placement guides Mirrored upgrading, rotating, and removal Pause, resume, cycle, and disable controls Optional `buildmirror.use` permission Player UI The interface includes: Start and plot selection Build Tools My Builds Community Builds Join Other Player Guest Settings Server Information Entity and vehicle limit HUD Auto-upgrade and symmetry overlays Middle-click menu shortcut Admin UI Use `/badmin` to open the administration panel. Create, rename, and remove plot categories Add, remove, teleport to, and identify plot slots Manage active plots and players Manage community builds and photos Edit supported settings at runtime Refresh markers, UI, categories, and lobby Run plot cleanup and maintenance actions Admin actions are logged Included Build Map The package includes a purpose-built creative map and matching plot data. Central lobby Organized normal and VIP plot locations Grass, desert, dirt, and snow categories Ready-to-use fixed plot layout Procedural and combined modes can also be used on compatible custom or procedural maps. Player Commands `/build` or `/b` - Open BuildSystem `/leave` - Leave the current plot or roaming session `/myplot` - Return to your active plot `/claim` - Claim land in procedural mode `/request <player>` - Request access to a plot `/invite <player>` - Invite a guest `/accept <player>` - Accept a request or invitation `/decline <player>` - Decline a request or invitatio `/fly`, `/f`, or `/noclip` - Toggle noclip `/god` or `/g` - Toggle god mode `/buildcost` - Calculate build and upkeep costs Build and claim chat aliases are configurable. Permissions buildcore.vip - Default VIP rank in the Ranks config list buildcore.vipmax - Default top rank in the Ranks config list Any other buildcore.* permission you add to Ranks registers itself buildplots.explore - Visit other players' plots. No building, removing, demolishing, damaging or upgrading outside their own plot buildplots.lobbyexit - Allow supported off-plot menu flow buildadmin.use - Access the admin panel and the BuildSaves console commands Export/import and symmetry access are set per rank, they don't have their own permissions anymore. Admin Commands `/badmin` Console: `buildio.rebuildindex` Included Plugins BuildAdmin.cs BuildConfig.cs BuildCore.cs BuildCosts.cs BuildGuests.cs BuildIO.cs BuildLang.cs BuildMirror.cs BuildOptions.cs BuildPlots.cs BuildSaves.cs BuildUI.cs Developer Hooks `CanBuildSystemKillEntity` `CanBuildSystemHammerRemoveEntity` `OnBuildSystemEntityValidated` `OnBuildZoneEnter` `OnBuildZoneExit` `OnBuildConfigChanged` `OnBuildMirrorStateChanged` If you need more details about the hooks or you want something to be added feel free to contact me!
    $99.99
  3. Version 1.0.2

    4 downloads

    Hello everyone! I am presenting my 'Hard' Base Pack (Tier 3 only). If you have purchased the full 210 and 120 packs, you do not need to buy these, as these bases are included in: This pack includes a total of 30 high-end, complex bases. Please keep in mind that this is not the Raidable Bases plugin; these are custom base models professionally designed and built by my team. We have put a massive amount of effort into these top-tier designs, and we hope you find them challenging and fun. Enjoy and thank you for your support!
    $17.99
  4. Version 1.0.1

    2 downloads

    About RaidableBases By JaaaaaThomas (56 New+Old Bases Expert Pack ) 2605.2026 Expert BASES | MINI-PACK (Tier 4) – 26.05.2026 This is a full preview of 56 bases from the upcoming pack: 56 Tier 4 Expert bases coming in the future. Want the power of a hardcore raid event fortress without committing to a massive bundle? This exclusive mini-pack features 56 of our most elite Tier 4 Expert designs, perfect for server owners who want top-tier, brutal difficulty in a smaller, focused collection. Why this Mini-Pack? Hand-Picked Excellence: We’ve selected 20 high-performance Nightmare bases that define the current meta and pushing raiders to their absolute limits. Pro-Level Defense: Each base includes advanced features like complex multi-TC coverage, wide-gap shooting floors, heavy bunker mechanics, and unlootable room designs. Cost-Effective: Get the best architectural engineering and toughest raid layouts at a fraction of the full bundle price. Perfect for Events: Ideal for server owners who want to host high-stakes, hardcore Raidable Base events that require serious coordination. The "Raid Luck" Experience What makes this mini-pack unique is the variable difficulty and deceptive layouts. We have intentionally included a mix of designs: The Strategic Trap: Some bases might appear easier at first glance but hide complex pathing, deceptive honeycombing, and unexpected trap corridors. The Hardened Fortress: Others are pure nightmares of steel, armored walls, and high-quality metal, built to withstand hours of constant explosive raiding. Your Luck, Your Raid: It all depends on your luck! You might encounter a "softer" target or a literal "brick wall" fortress. This variety keeps your players on their toes and ensures no two raids feel the same. The Element of Surprise: Deceptive Shells "You might notice that some bases in this pack share a similar exterior—and that is by design. We created these 'twin' structures to solve a common problem for server owners: Predictability. If a player raids the same base design multiple times, they learn exactly where the loot is hidden. To counter this, we’ve developed Deceptive Interiors: Identical Outsides: Keeps raiders guessing from the start. They won’t know which version they are facing until they blow the first door. Completely Different Internals: While the shells look the same, the pathing, main loot room locations, and trap placements are entirely different. Anti-Meta Tech: This forces raiders to actually scout, adapt, and use resources instead of relying on memory. Don't let them raid with their eyes closed. Keep your players on their toes with our unpredictable layouts!" 🛠 Technical Specs Quantity: 56 Elite Tier 4 Expert Bases. Format: Fully compatible with the CopyPaste plugin (.json files). Optimization: Highly optimized and tested for stability, performance, and raiding flow to ensure the best player experience without lagging the server. Important Reminder This is a Base Model Pack (.json files). It is NOT the Raidable Bases plugin script itself. These are the custom blueprints crafted by our professional building team, ready to be dropped into your plugin profiles. Level Up Your Server Don't settle for basic cubes. Give your players a true "Expert" challenge they’ll never forget. Whether you're looking for a Hardcore server event or a brutal fortress to test your top teams, these 56 Tier 4 bases are built to dominate. [ Buy Now & Start Building ]
    $32.99

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