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Version 1.2.0
180 downloads
Features: Saves corpses, dropped item bags, and Bradley / Patrol Helicopter debris from spawning under places where they shouldn't. Prevents players from dropping held item and/or backpack when they die where they shouldn't. Why: I started developing this in response to player reports of being unable to retrieve their loot after being fatally thrown from horses into cliffs, under terrain onto junkpiles, etc. Since then, I've seen many reports from other server owners of corpses / loot bags falling out of the world when they shouldn't, so I decided to clean it up and release it to help the community. Details: Handles players falling out of the bottom of the world, but also corpses, body bags, and loot bags spawning under cliffs onto terrain or other cliffs, under terrain onto junkpiles, etc. Simulates bouncing an entity off of the nearest ceiling/sky and dropping it back down; if the result is higher than its starting location, it gets elevated ("bounced"). Handles obscure cases like respecting terrain ignore triggers, ignoring sticky ceiling prefabs, etc. Permissions: playersafetynet.report permission is required to use psn.report command from player F1 console. Commands: psn.report in player F1 console (with permission) or server console/RCON produces a table of statistics summarizing the plugin's activity: [Player Safety Net] PlayerSafetyNet statistics: HookAndPrefab |Ignored|Unmoved|Bounced ---------------------------------------+-------+-------+------- DroppedItemContainer:item_drop | 0| 1| 0 DroppedItemContainer:item_drop_backpack| 0| 3| 11 NPCPlayerCorpse:murderer_corpse | 0| 2| 0 NPCPlayerCorpse:scientist_corpse | 0| 5| 0 Configuration: Functionality and logging are both configurable: { "Prevent held item/backpack drops on player bounce": true, "Bounce players on terrain violations": true, "Cancel terrain violations on bounce": true, "Bounce BaseCorpse entities on spawn": true, "Bounce DroppedItem entities on spawn": false, "Bounce DroppedItemContainer entities on spawn": true, "Bounce HackableLockedCrate entities on spawn": false, "Bounce HelicopterDebris entities on spawn": true, "Bounce HorseCorpse entities on spawn": false, "Bounce LockedByEntCrate entities on spawn": true, "Bounce LootableCorpse entities on spawn": true, "Bounce NPCPlayerCorpse entities on spawn": true, "Bounce PlayerCorpse entities on spawn": true, "Log bounces": true, "Suppress bounce for entity prefabs": [ "item_drop_buoyant" ], "Suppress logging for entity prefabs": [] } Entities: Description of the various entity types that can be bounced: BaseCorpse: Non-lootable corpses DroppedItemContainer: Body bags and blue loot bags HackableLockedCrate: Cargo/Chinook/Oilrig hackable crates HelicopterDebris: Bradley and Patrol Helicopter debris HorseCorpse: Horse corpses LockedByEntCrate: Bradley, Patrol Helicopter, and Satellite crates LootableCorpse: Lootable corpses from something other than horses, NPCs, or players NPCPlayerCorpse: NPC corpses PlayerCorpse: Player corpses TimedUnlootableCrate: Satellite crates (removed by Facepunch in Sep 2026 force update)Free