Blog (Sam)
On each episode of the Dice Exploder podcast, we break down a tabletop RPG mechanic as deep as we possibly can. Here on the website, sometimes we write blogposts too. This page is for all of Sam’s blogposts.
- Developing RPG Table Skills: Framing and Cutting Scenes
- A Dozen-ish Questions for Designing Your Game
- A Dozen-ish Questions for Designing Your Game: In Practice
- Rascal Reading Club homework: Blades in the Dark
- Game Design as Player Best Practices
- A Naming Day: An Under Hollow Hills Occasion to Perform
- Band-Aids & Bullet Holes Design Diary: Ten Guys Named Barf
- Band-Aids & Bullet Holes Design Diary: The Moves That Didn’t Make It
- Band-Aids & Bullet Holes Design Diary: Be Vulnerable With Someone
- Band-Aids & Bullet Holes Design Diary: Combat As Set-Piece
- Band-Aids & Bullet Holes Design Diary: Mechanical Problems Meet Diegetic Solutions
- Apollo 47 Core
- A Mirror Dungeon
- Some Jokes and Manifestos
- I Made a Book (and So Can You)
- Silly Cairn
- Hospitality, Safety, and Calibration
- Dungeons & Dragons Miniseries Introduction (Homage to the Player’s Handbook)
- The Space Fam Scenes Menu: Revisited
- World Ending Game (Sam’s Version): Designer Commentary
- More on Apocalyptic Principles
- Apocalyptic Principles and Miller’s Law
- Dice Exploder After Show: Rules For Your Cool Sword
- Highly Structured Games Are Good
- The Dice Exploder Podcast Style Guide
- The Ink That Bleeds: Review and Response
- Dice Exploder Aftershow: Character Sheets
- Play Advice: Get to the Goods
- Recommendations for New RPG Designers
- Dice Exploder Aftershow: The Boogeyman
- Agon’s Secret Sauce: Story Game Modules
- Dukk Borg, Gem Room Games, and Me
- Ranking Stuff, Awards Shows, and My Top 10 RPGs of All Time
- Dungeons & Dragons Is A Comedy Game
- Google Slides: The Easiest Virtual Tabletop Around
- Calvinballing a Whole Campaign
- The Book of Gaub: An Essay from The Awards 2022
- Design Your Character Sheet First
- Is XP a Good Design Carrot in Storygames?
- Dice Exploder Aftershow: Do Games Need Conflict?
- Couriers: Designer Commentary
- The Space Fam Scene Menu
- Apocalypse Keys is a Wonderful, Frustrating Game
- Space Train Space Heist: Design Commentary