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KONKR Pocket Advance review: what shape does to a handheld

What is in the shape of a thing?

How much does the shape influence how the thing will be used? Especially when it is so clearly shaped like something else. Especially when it is basically a copy of a thing that came before.

The KONKR Pocket Advance is clearly a more modern Game Boy Advance. It's in the name, it's in the marketing material, it's in the shape. And thus, I ask myself: is this, despite its ability to emulate much more than that, doomed to be a console mostly for playing Game Boy Advance games?

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Yes. Except for the occasional test game, I have used the Pocket Advance almost exclusively for GBA Pokémon ROM hacks. And that is why I like it as much as I do.


Let's get the specs out of the way.

The Pocket Advance has a MediaTek Helio G90T, a Mali-G76 MC4 GPU, either 3 GB of RAM with 32 GB of storage or 4 GB with 64 GB, and a microSD slot. The 3.5-inch touchscreen has a resolution of 960 × 640; there is a 4000 mAh battery, Wi-Fi 5, Bluetooth 5.0, USB-C and a headphone jack. It runs Android 12 and weighs 224 g, around 20% more than a Game Boy Advance with batteries.1

The MediaTek chip alone can comfortably handle the usual retro systems and go quite a bit beyond the GBA. PS1 is trivial, while N64, Dreamcast and PSP are all within range. Some GameCube and PS2 games work too, although at that point the bigger problem is no longer necessarily performance, but the lack of analogue sticks.

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A recent update added the option to map the D-pad to an analogue stick, which makes some otherwise unplayable games technically playable. But the mapping is mostly a workaround for something the hardware was never designed around.

The controls don't completely copy the GBA either. KONKR has added eight more buttons without changing the basic shape too much. You get X and Y for a normal four-button ABXY layout, which I somehow completely misremembered as being on the original GBA too. There are also L2 and R2 along the top edge, positioned inside L1 and R1. I never hit them by accident, and they are still easy enough to reach when a game needs them.

There are two more buttons on top, LC and RC, which can be assigned to shortcuts and system functions. I have one of them mapped to fast-forward in RetroArch, mostly because the animations in Pokémon games are too damn slow but are still part of the experience, so removing them isn't an option for me either.

Finally, there are two system buttons on the front: the K button for AYASpace and quick settings, and "=" for returning to the home screen. Start and Select are in roughly the same place as on the original GBA, but it still took me a few days to stop pressing "=" when I wanted Select.


My review unit came in Coral Orange, which I think suits it particularly well. There are several other colours, including a limited edition, but the orange version looks exactly like what it is: a modern take on a plastic handheld from the early 2000s. One of the things I like about it is that KONKR didn't try to make the Pocket Advance look unnecessarily expensive.

It is slightly bigger and heavier than the original GBA, although still small enough that neither really matters in practice. More importantly, it remains properly pocketable. There are, as mentioned, no analogue sticks sticking out from the front, so I can actually put it into a jacket or trouser pocket without worrying about what is happening to the controls in there.

The fact that I don't need a bag for it matters, even if I usually have one with me anyway. A Steam Deck, an Ally or even most smaller Android handhelds still feel like something I have decided to bring with me. The Pocket Advance can just come along.

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The screen helps with the whole GBA thing too. The original Game Boy Advance ran at 240 × 160. The Pocket Advance is 960 × 640, exactly four times that on each axis, while keeping the same 3:2 aspect ratio. GBA games therefore scale perfectly to the whole display without uneven pixels or borders, and unsurprisingly, they look excellent on it. I did manage to scratch what I think is the pre-applied screen protector surprisingly quickly, though. So there is that.

Then there is Android.

I use Android every day on my phone, but I still don't particularly love it on gaming handhelds. There is always a collection of launchers, manufacturer software, emulator settings and frontends sitting between the device and whatever game I actually want to play. Cocoon gets recommended a lot, for example, but I find it a little too overdesigned. And don't get me started on setting up Android devices.2

Fortunately, after setting everything up, I barely have to think about Android anymore. Most of the time I wake the Pocket Advance, the game I was playing is still there, and I continue.

During a one-week vacation I put around eight hours into Pokémon Lazarus, with the device mostly sitting in standby between sessions, and charged it once. That is not a useful battery benchmark in any scientific sense, but it is probably a more accurate description of how I use the Pocket Advance anyway. Battery life has simply not been something I have needed to think about.

Most of my other handhelds are more capable on paper. They have bigger screens, analogue sticks and access to much larger game libraries. But I don't necessarily pick them up more often. I can't remember the last time I picked up my Steam Deck.

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The Pocket Advance has ended up permanently living inside one Pokémon game or another. Because it is small and light, I grab it when I have ten minutes somewhere. Because standby works well enough, I don't have to think about starting a session. Because the screen is basically ideal for GBA games, they look exactly like they should. And because the whole device looks and feels so obviously derived from a Game Boy Advance, that is the kind of game I instinctively want to play on it.

Which brings me back to the question at the beginning. How much does the shape of a thing influence how you use it?

KONKR built a handheld that is much more capable than the Game Boy Advance it resembles, but those capabilities haven't really changed what I want to do with it. If anything, the extra performance just means the experience is effortless. I can run shaders, fast-forward games, use modern ROM hacks and ignore whether the original hardware could have handled any of it.

More recently, I have started playing PokéMMO on it, which might be the one game that actually makes full use of the fact that this is secretly an Android device. I have already written about how completely insane I find PokéMMO, so I won't repeat all of that here.

But the Pocket Advance already feels close to the ideal device for it. PokéMMO doesn't need analogue sticks, takes advantage of Wi-Fi, Android and the touchscreen, and still fundamentally looks and plays like the sort of Pokémon game this hardware seems designed for. I can play it on my PC or phone too, but neither makes me particularly interested in doing so.

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The Pocket Advance does.

Prices start aggressively low for the hardware at around $100, which feels particularly notable in the middle of RAMageddon, when the price of seemingly every other handheld is going in the opposite direction.

Mine is probably going into my EDC. Because it is a really good Game Boy Advance, and I really like Pokémon ROM hacks.


  1. Apparently, because I don't own a GBA anymore and had to look this up. 

  2. But that might soon be solved, hint hint! 

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SteamDB joins Nexus Mods steamdb.info

Running a service like SteamDB is not easy. I wouldn't be able to live with myself by either just letting the site run as-is and letting it wither, or completely shut it down. In January, I started looking for a worthy partner that could continue the legacy that I had built. This is where Nexus Mods comes in.

And:

I have full confidence the team will be able to continue improving the project for gamers, developers and publishers alike. I will be helping the team ensure a smooth transition in the coming months.

Huh! steamdb.info is a fantastic resource, and I am surprised one single dev was able to keep it alive for such a long time.

I do quite like Nexus Mods, although it was also recently acquired. So far, I haven't seen any breaking changes, so I'm cautiously optimistic.

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From JSAUX PR:

JSAUX GAMING today officially launched two products from VOIDJOY, its controller-focused sub-brand: the VOIDJOY SkyLark S1 Pro Portable Controller and the VOIDJOY Elite Extender for Switch Pro Controller.

And:

The VOIDJOY SkyLark S1 Pro is a compact portable controller designed for flexible play across different gaming setups. It supports 2.4GHz wireless, Bluetooth and USB-C wired connections across compatible devices. The controller features recessed dual TMR sticks with magnetic sensing for precise analog input.

And:

The VOIDJOY Elite Extender attaches directly to the Nintendo Switch Pro Controller without requiring disassembly or replacing the original gamepad. It keeps the familiar grip and layout while adding P1/P2 rear buttons, detachable linear triggers and further control customization.

The SkyLark is the more interesting of the two to me, mostly because genuinely compact controllers tend to compromise somewhere. This one still has proper sticks, just recessed into the body, and uses TMR sensors rather than the tiny sliders or Switch-style sticks you usually find on controllers this small. I'm curious to see whether that's actually comfortable to use for more than half an hour.

VOIDJOY itself is also worth keeping an eye on. This is JSAUX's controller-focused sub-brand, and the company is already teasing another, more PC-focused controller.


I have a review unit of the SkyLark S1 Pro on its way to me. I don't have a Nintendo Switch Pro Controller to test the Elite Extender, so I'll share my thoughts on the SkyLark as soon as I've tested it.

Unfortunately, a review unit is also currently the only way I can get my hands on one. JSAUX won't sell either controller in the EU for the time being. The EU has already passed new battery rules that will require user-replaceable batteries in many portable devices from 2027, and both controllers were designed before those requirements were in place.

The Old Man and the Sea by Ernest Hemingway

I'll be honest: I'm not completely sure why this book won a Pulitzer. I read it in two sittings and thought it was fine. Just fine.

I get what the book tries to do, but since this is my first time reading Hemingway and his writing is so beloved, I expected, I don't know, something else?

But I guess we all just started writing like him in the decades since, and back then his writing was something new.

  • Book title The Old Man and the Sea
  • Author Ernest Hemingway
  • Rating 3.5/5
Cover of the book The Old Man and the Sea by Ernest Hemingway

Brightly Shining by Ingvild H. Rishøi

A short, sad book with beautiful prose.

  • Book title Brightly Shining
  • Author Ingvild H. Rishøi
  • Rating 3.5/5
Cover of the book Brightly Shining by Ingvild H. Rishøi

Ninth House by Leigh Bardugo

The world-building in this book is fantastic. I just want to know more.

The pacing is a bit tough, though. The moment things get intense, the chapter ends, and the next one's a flashback. And these are 30-minute chapters.

Still, the book ends on a cliffhanger, and now I want to know how the cliff hangs.

  • Book title Ninth House
  • Author Leigh Bardugo
  • Rating 3.75/5
Cover of the book Ninth House by Leigh Bardugo

Harry Potter and the Goblet of Fire (Full-Cast Edition) by She-Who-Shall-Not-Be-Named

The fourth audiobook continues the series of being a perfect adaptation. Still not supporting the author, though.

  • Book title Harry Potter and the Goblet of Fire (Full-Cast Edition)
  • Author She-Who-Shall-Not-Be-Named
  • Rating 6/5
Cover of the book Harry Potter and the Goblet of Fire (Full-Cast Edition) by She-Who-Shall-Not-Be-Named

I'm currently reviewing a KONKR Pocket Advance. In orange. Just look at it:

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Since this thing looks like a Game Boy Advance and plays like a Game Boy Advance, I decided to mostly play Pokémon(-adjacent) games on it.

And that's how I discovered PokeMMO. And can I just say: what the actual fuck?!

A fan-made massively multiplayer Pokémon title packing five generations (Black/White, FireRed, Emerald, Platinum and HeartGold/SoulSilver) into a single game?

I'm writing a longer piece, but shit's wild.