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Fabraz: Demon Tides & Bubsy 4D
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@Fabrazz

Fabraz: Demon Tides & Bubsy 4D

@Fabrazz
Made Demon Turf + Slime-san. Working on DEMON TIDES & BUBSY 4D! Forbes #30u30 | IGF Judge | NYU Incubator EP | Expressive Platformer Guy
He/Him (New York)
fabraz.com
Joined June 2009
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  • Pinned
    @Fabrazz
    Fabraz: Demon Tides & Bubsy 4D
    @Fabrazz
    Feb 19
    We've done it. We've just hit the release button on our biggest game yet... DEMON TIDES IS OUT NOW ON STEAM! AHHHHH! An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!
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  • @Fabrazz
    Fabraz: Demon Tides & Bubsy 4D
    @Fabrazz
    Sep 4
    "Parallax Occlusion Mapping" is a nifty trick to add physical detail to textures using heightmaps without adding more geometry! it's a common trick to fake depth on terrain for rocks/peddles/dirt etc!
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  • @Fabrazz
    Fabraz: Demon Tides & Bubsy 4D
    @Fabrazz
    Sep 2
    Interesting! 🤔
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    @thomasmahler
    thomasmahler
    @thomasmahler
    Sep 2
    Hey folks, I'm launching a website today: videogamescritic.com It started as a little database I built for myself. I use Metacritic and OpenCritic a lot and they're clearly useful, but to me as a designer the user experience always felt a bit lacking. Then the thing kept
    10
  • @Fabrazz
    Fabraz: Demon Tides & Bubsy 4D
    @Fabrazz
    Sep 2
    There's just something so satisfying about rendering water.
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  • @Fabrazz
    Fabraz: Demon Tides & Bubsy 4D
    @Fabrazz
    Aug 31
    Screen space ambient occlusion is an easy way to create contact shadows and it can have a huge impact on how your game looks!
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