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notch
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@notch

notch

@notch
Currently working on Levers and Chests, a dungeon crawler roguelike roguelite.
Joined August 2009
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  • @notch
    notch
    @notch
    12h
    I feel like I'm only now discovering how good puzzle games can be if you actually try to deduce things instead of exhausting options. Any suggestions for games on par with The Artisan of Glimmith? Or anywhere near as good as it, honestly.
    170
  • @notch
    notch
    @notch
    Sep 3
    Golden Goose + Pterodactyl + Abilities Trigger Twice + Kangaroo + Mirrors = Zoominoes has been counting up my money for several minutes now. The animation seems to cap out at one coin per frame. This is exactly how broken I like my roguelikes. I haven't even checked if I can
    Image
    22
  • @notch
    notch
    @notch
    Sep 3
    "Excellent! I'm noticing a usability snag when.." Except it was me who typed that.
    21
  • @notch
    notch
    @notch
    Sep 2
    Honestly, all I needed was modular debug panels, but I REALLY didn't want to handle all those events, nor cascade all those sheets. But Fable 5.1 High (relatable) just kept picking up what I was putting down, and there was mild feature creep. I'm sure it's just a temporary
    Image
    130
  • @notch
    notch
    @notch
    Sep 2
    Claude thinking "waiting for claude" to itself is strangely relatable.
    Image
    66
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