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proceduralgeneration
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@proc_gen

proceduralgeneration

@proc_gen
The official account of the procedural-generation blog. Interested in everything procedural and generative. mograph.social/@proc_gen
procedural-generation.tumblr.com
Joined February 2015
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  • Pinned
    @proc_gen
    proceduralgeneration
    @proc_gen
    Mar 3, 2015
    Check out my procedural generation blog: procedural-generation.tumblr.com
    2
  • @proc_gen
    proceduralgeneration
    @proc_gen
    Oct 19, 2024
    I'm liveblogging #RoguelikeCelebration over on Bluesky.
  • @proc_gen
    proceduralgeneration
    @proc_gen
    Sep 13, 2023
    A key point here, I think, is thinking through what new gameplay opportunities PCG gives you. Rather than replicating what human designers already do, you get more exciting results when you use it to generate things that would be infeasible to make by hand.
    This Post is from an account that no longer exists. Learn more
  • @proc_gen
    proceduralgeneration
    @proc_gen
    Sep 13, 2023
    Me (wincing in pain): Ha. ha. ha. Very funny.
    @specoolar
    Shahzod Boyhonov
    @specoolar
    Sep 13, 2023
    Generating a spaghetti using geometry nodes. #b3d #geometrynodes #blender3d
    Image
    00:00
  • @proc_gen
    proceduralgeneration
    @proc_gen
    Jul 22, 2023
    Flowfields are fun
    @hisadan
    ひさだん
    @hisadan
    Jul 22, 2023
    //#つぶやきProcessing int n=9999,c=999,i;float a[]=new float[n*2],r,k=1; void setup(){size(800,800);stroke(-1);} void draw(){ if(c>99){clear();c=0;k*=1.5;for(i=0;i<n*2;)a[i++]=random(800);} for(i=0;i<n;i++)point(a[i]+=sin(r=TAU*k*noise(a[i]/999,a[i+n]/999)),a[i+n]+=cos(r)); c++;}
    Image
    00:00
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