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Updated the various site's component with what has been discussed here.
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Vaillancourt Mod
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This question is to decide on the text update to the close-because-general-programming. It is a followProgramming questions about game-up of Have we abandoned the rule about generic programming questions?related engines/frameworks/library API are welcome. The first goal of this question isAnother reason to agree on the text, and the secondask here is to serve aswhen one thinks that a meta post we'll use onprofessional game developer would give a better/different/more specific answer to the help/on-topic pagequestion than other programmers.


The final text for this post is the following:

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

As usual, some questions will be borderline, and we expect the community to vote to close them as they think.


This is based on past discussions:


We'll update the textOtherwise, general programming questions more likely belong on the Help/on-topic page with this text:

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here it is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

It will be replacing this segment:

General programming questions more likely belong on Stack Overflow instead of here. A good rule of thumb is to ask yourself...

Would a professional game developer give me a better/different/more specific answer to this question than other programmers?

If yes, then feel free to ask it here. For more discussion on that topic, see this question on our meta site.


We need to adjust the textStack Overflow instead of Close > A community-specific reason >here. This is what's proposed for the five sections we need to supply:

Brief description (100 characters):

General programming questions should be asked on Stack Overflow.

Usage guidance (Give the user guidance as to when they should select this option. 500 characters)includes programming questions about:

Programming questions that aren't specific to game development are off-topic here, but can be asked on Stack Overflow. Language APIs, compiler/linker errors, exceptions, language-specific optimization, etc. are not specific to game development, unless a professional game developer would give a better/different/more specific answer to the question than other programmers. More details on [help/on-topic].

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

Post notices > Close description (When a post is closed with a single community-specific close reason As usual, this will messagesome questions will be displayed publicly above any private guidanceborderline, 500 characters)

Programming questions that aren't specific to game development are off-topic here, but can be asked on Stack Overflow. More details on [help/on-topic].

Post notices > Post owner guidance (Provide meaningful actions a user can take to either get their question reopened or have a more favorable outcome in the future. 500 characters)

Programming questions about game-related engines/frameworks/library API are welcome, as are questions where a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. More details on [help/on-topic].

This question is considered general programming by those who voted to close.

Post notices > Privileged user guidance (Provide guidance for users with the reopen privilege so they can constructively engage the post owner and reopenwe expect the question if appropriatecommunity to vote to close them as they think. 500 characters)

If the question can be answered easily in comments, then please do so, then suggest to the user the terms to use for this issue in a search engine, as searching properly can prove to be a challenge for a new developer.

The previous text was (simply):

Programming questions that aren't specific to game development are off-topic here, but can be asked on Stack Overflow. A good rule of thumb is to ask yourself "would a professional game developer give me a better/different/more specific answer to this question than other programmers?"

What's next?This is based on past discussions:

  1. If you see typos, grammar, spelling issues, please edit the post and fix them, or add a comment.
  2. If you have more substantial improvements to suggest, please create an answer.
  3. If nothing major comes up, we'll go ahead with the update of this close vote reason. We'll update this post so that it contains only the relevant stuff (e.g. we'll remove the text proposals).
  4. We'll lock the first post that discusses this topic and add a link to here as a follow-up.
  5. If you have questions and comments, we'll be happy to address them in the comments here.

This question is to decide on the text update to the close-because-general-programming. It is a follow-up of Have we abandoned the rule about generic programming questions?. The first goal of this question is to agree on the text, and the second is to serve as a meta post we'll use on the help/on-topic page.


The final text for this post is the following:

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

As usual, some questions will be borderline, and we expect the community to vote to close them as they think.


This is based on past discussions:


We'll update the text on the Help/on-topic page with this text:

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here it is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

It will be replacing this segment:

General programming questions more likely belong on Stack Overflow instead of here. A good rule of thumb is to ask yourself...

Would a professional game developer give me a better/different/more specific answer to this question than other programmers?

If yes, then feel free to ask it here. For more discussion on that topic, see this question on our meta site.


We need to adjust the text of Close > A community-specific reason >. This is what's proposed for the five sections we need to supply:

Brief description (100 characters):

General programming questions should be asked on Stack Overflow.

Usage guidance (Give the user guidance as to when they should select this option. 500 characters):

Programming questions that aren't specific to game development are off-topic here, but can be asked on Stack Overflow. Language APIs, compiler/linker errors, exceptions, language-specific optimization, etc. are not specific to game development, unless a professional game developer would give a better/different/more specific answer to the question than other programmers. More details on [help/on-topic].

Post notices > Close description (When a post is closed with a single community-specific close reason, this will message will be displayed publicly above any private guidance, 500 characters)

Programming questions that aren't specific to game development are off-topic here, but can be asked on Stack Overflow. More details on [help/on-topic].

Post notices > Post owner guidance (Provide meaningful actions a user can take to either get their question reopened or have a more favorable outcome in the future. 500 characters)

Programming questions about game-related engines/frameworks/library API are welcome, as are questions where a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. More details on [help/on-topic].

This question is considered general programming by those who voted to close.

Post notices > Privileged user guidance (Provide guidance for users with the reopen privilege so they can constructively engage the post owner and reopen the question if appropriate. 500 characters)

If the question can be answered easily in comments, then please do so, then suggest to the user the terms to use for this issue in a search engine, as searching properly can prove to be a challenge for a new developer.

The previous text was (simply):

Programming questions that aren't specific to game development are off-topic here, but can be asked on Stack Overflow. A good rule of thumb is to ask yourself "would a professional game developer give me a better/different/more specific answer to this question than other programmers?"

What's next?

  1. If you see typos, grammar, spelling issues, please edit the post and fix them, or add a comment.
  2. If you have more substantial improvements to suggest, please create an answer.
  3. If nothing major comes up, we'll go ahead with the update of this close vote reason. We'll update this post so that it contains only the relevant stuff (e.g. we'll remove the text proposals).
  4. We'll lock the first post that discusses this topic and add a link to here as a follow-up.
  5. If you have questions and comments, we'll be happy to address them in the comments here.

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

As usual, some questions will be borderline, and we expect the community to vote to close them as they think.

This is based on past discussions:

Further changes from generic to general
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Vaillancourt Mod
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  • 37

Generic General programming questions are not a good fit for gamedev

This question is to decide on the text update to the close-because-genericgeneral-programming. It is a follow-up of Have we abandoned the rule about generic programming questions?. The first goal of this question is to agree on the text, and the second is to serve as a meta post we'll use on the help/on-topic page.

Generic programming questions are not a good fit for gamedev

This question is to decide on the text update to the close-because-generic-programming. It is a follow-up of Have we abandoned the rule about generic programming questions?. The first goal of this question is to agree on the text, and the second is to serve as a meta post we'll use on the help/on-topic page.

General programming questions are not a good fit for gamedev

This question is to decide on the text update to the close-because-general-programming. It is a follow-up of Have we abandoned the rule about generic programming questions?. The first goal of this question is to agree on the text, and the second is to serve as a meta post we'll use on the help/on-topic page.

Tweaking "generic" to "general" for consistency and to avoid confusion with Java/C# Generics
Source Link
DMGregory Mod
  • 141k
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  • 19

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • genericgeneral networking strategies,
  • language construct optimization,
  • etc.

As usual, some questions will be borderline, and we expect the community to vote to close them as they think.


This is based on past discussions:

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here it is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • genericgeneral networking strategies,
  • language construct optimization,
  • etc.

GenericGeneral programming questions should be asked on Stack Overflow.

Programming questions about game-related engines/frameworks/library API are welcome, as are questions where a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. More details on [help/on-topic].

This question is considered genericgeneral programming by those who voted to close.

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • generic networking strategies,
  • language construct optimization,
  • etc.

As usual, some questions will be borderline, and we expect the community to vote to close them as they think.


This is based on past discussions:

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here it is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • generic networking strategies,
  • language construct optimization,
  • etc.

Generic programming questions should be asked on Stack Overflow.

Programming questions about game-related engines/frameworks/library API are welcome, as are questions where a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. More details on [help/on-topic].

This question is considered generic programming by those who voted to close.

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

As usual, some questions will be borderline, and we expect the community to vote to close them as they think.


This is based on past discussions:

Programming questions about game-related engines/frameworks/library API are welcome. Another reason to ask here it is when one thinks that a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. This includes programming questions about:

  • language API (e.g., how to use a list or a vector in your favourite language),
  • compiler errors, linker errors, runtime errors or exceptions,
  • general networking strategies,
  • language construct optimization,
  • etc.

General programming questions should be asked on Stack Overflow.

Programming questions about game-related engines/frameworks/library API are welcome, as are questions where a professional game developer would give a better/different/more specific answer to the question than other programmers.

Otherwise, general programming questions more likely belong on Stack Overflow instead of here. More details on [help/on-topic].

This question is considered general programming by those who voted to close.

Tweeted twitter.com/StackGameDev/status/1277934932669739008
Simplifying phrasing
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DMGregory Mod
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Vaillancourt Mod
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