Human Prompts

I’ve just realized that carbon-based neural networks, like silicon-based ones, share a limitation and a characteristic:

1. Our “intelligence” (our ability to get what we want out of life) is limited by the size of the context we are able to store.
2. We undergo periodic context wipes at different timeframes.

This is directly related to our ability to stop making the same mistakes and to build things over a time horizon longer than what our context alone can handle.

To compensate for this, we can compress context (or, for example, store it in markdown files) so that it can be consumed by our own neural network after a wipe, allowing us to execute long-term plans.

So the next question is: how can I, the neural network of the present moment, convince the post-wipe neural network—through text—to trust and execute what is written in the document? We are effectively different people; tomorrow’s self does not look at yesterday’s self as someone whose orders must be obeyed no matter what.

The prompt needs to be strong enough so that tomorrow’s network reads exactly the same thing and decides: “Okay, I will do this instead of what I think is the best thing to do.”

Time Flies

Its been such a long time since I don’t touch this blog. So much has happened.

One thing that I noticed is that I never actually showcased the game here as it was when published it to the Play Store.

Anyways here is what it looked like:

Unfortunately no sound as I had some trouble with the old device I used to record this.

See ya.

Show Toast On Unity

On this tutorial we will learn how to access Android’s libraroneplus_one_front_pressies through Unity and use android.widget to show a Toast on the screen with C#.

Code and project on github available at the end of the post.

Note: You will need an Android device if you want to test this. If you run it on a non Android player (such as the editor) you will get an error such as “JNI: Init’d AndroidJavaClass with null ptr!” exception.

Let’s GetStarted();

Continue reading Show Toast On Unity

Performance and Beauty

As one dives into the world of mobile game development, we soon learn that it is not enough to make games that are fun and that look good. It is crucial that the game also is capable of running smoothly on the target devices and that the GPU is not being overloaded since the biggest limitations of today’s GPUs are the heat that they generate and the battery charge that they eat.
Continue reading Performance and Beauty

Parsing and Printing Content From XML in C

As the title says, using Eclipse Version: 3.8.1 on Ubuntu with libxml. Project available on github here.

Remember to download the library and set the project properties. On my linux the library path is “/usr/include/libxml2/…” you should set this to wherever you have your library as well as the linker. Continue reading Parsing and Printing Content From XML in C

Class from java source with URLClassLoader

This tutorial is a result of a java application being developed called AndroidModeler. It will be explained how to obtain methods, fields or anything from a class in a java source code.

It’s was used since the AndroidModeler generates classes programmatically and needs to read and get information about them to generate further classes.

Continue reading Class from java source with URLClassLoader