refactor(board): simplify app and controller internals - #3817
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Assessment: 🟢 APPROVE
This is a clean, behavior-preserving refactor. The two new helpers (columnIndexLocked and projectsLocked) correctly centralize repeated patterns without altering semantics. The consolidation of three per-card maps into a single map[string]*cardState simplifies forget() and eliminates map-drift risk without introducing any correctness issues.
Key equivalences verified:
AddProjectreorder: whenBoard == nil,projectsLocked()returns nil; the duplicate loop over nil is a no-op — same outcome as iterating an emptyProjectsslice.setExpectTurn(false): now creates a*cardStateentry instead of deleting;turnExpectedcorrectly returnsfalsevia thes != nil && s.expectTurncheck.resetLaunchFailures: setting to 0 vs deleting is functionally identical since callers only care whether the count is non-zero.setLaunchError(nil): entry persists with a nil error;LaunchError()correctly returns nil either way.
trungutt
approved these changes
Jul 24, 2026
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The
pkg/boardpackage had several repeated patterns that made the code harder to follow and introduced subtle maintenance hazards. Column lookup was duplicated across four methods using identicalslices.IndexFunccalls, stored-project access was guarded by the sameif a.config.Board != nilblock in four places, and the per-card controller state was split across three parallel maps under the same mutex, which could drift out of sync.This PR introduces two small private helpers in
app.go—columnIndexLockedandprojectsLocked— to centralize those repeated patterns, and consolidates the three per-card maps incontroller.go(expectTurn,launchFailures,launchErrors) into a singlemap[string]*cardState. Theforget()method now drops one entry instead of three, eliminating the map-drift risk entirely.All changes are strictly behavior-preserving refactors with no functional modifications.