Cinemagraphs and the art of the almost-still image

A cinemagraph is a photograph with one thing moving. A woman stands frozen on a platform while, behind her, only the steam from a coffee cup drifts upward. A city street holds perfectly still except for a single flickering neon sign. Everything else is locked, and that stillness is what makes the small motion hypnotic.…

The quiet genius of a good loading screen

Nobody buys a game for its loading screen. It’s the waiting room, the part you sit through to get to the part you want. Which is exactly why the good ones are so interesting. When a designer puts real care into the moment a player is stuck doing nothing, that care tells you something about…

Why pixel art refuses to die

Every few years someone declares that pixel art has had its run. Hardware can push a billion polygons, screens hit resolutions the eye can barely parse, and yet the little grids of colored squares keep coming back. New releases lead with them. Sold-out art books celebrate them. The style that was born from a technical…

Five indie games that look like nothing else

Most games borrow their look from a neighbor. A few decide to invent one from scratch, and those are the ones worth clearing an evening for. Here are 5 that build a visual language you won’t confuse with anything else on the shelf. Mothlight A side-scroller drawn entirely in the style of old scientific illustration.…