Kai Zhang@kkpatternSep 9I noticed that when analyzing data, Astra often generates plots in Python and then reads the plots instead of inspecting the raw data directly. Has it figured out that reading the visualization is more token-efficient?13
Kai Zhang@kkpatternSep 3The character locomotion system in Half-Life: Alyx is so elegant! Thanks to @ImplicitAction for sharing.15
Kai Zhang@kkpatternAug 26It's the gameplay script migrating from stackless python to python3. Engine is always C++.terminally onλine εngineer@tekbogAug 26rustcels and gocels in shambles how could this happen?125
Kai Zhang@kkpatternJul 26If you want to create your own build system, you should first learn how @bazelbuild works—even if you ultimately decide to build your own.HSVSphere@HSVSphereJul 25The goyim are doomed to reinvent the bazel remote execution/caching protocol and nix daemon protocol in a non-hermetic way forever141K
HSVSphere@HSVSphereJul 25The goyim are doomed to reinvent the bazel remote execution/caching protocol and nix daemon protocol in a non-hermetic way forever
Kai Zhang@kkpatternJul 16Outer WildsTheo - t3.gg@theoJul 16When I say “fable has taste”, this is what I mean50