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  • Update details
    v1.8.2
    Released
    Download size233.3 kB
    Total versions8
    Time between versions 5 days
    Typical update pace About every 147 days
    Freshness 2 days ago

About Stone Event

                                                                 Captasdasdure.PNG.f017254aefc227ac4c2acbe6b0b75e9d.PNG

During the Unlimited Stone Event, a large stone node appears at a set location(s) and is marked on the map, drawing attention to all players. This node provides unlimited stone, giving players a chance to collect a significant amount of stone within a limited time. This event can add an extra layer of competition and cooperation among your players as they rush to take advantage of these lucrative opportunities.

                                        Capture.thumb.PNG.3e1639bce7dd1eb8b7ed0782d7bd7c18.PNG

Features

  • Spawns an unlimited stone node/ore for a limited time.
  • Ability to start the StoneEvent manually or automatically at minimum and maximum  intervals.
  • Configuration options for StoneEvent duration, minimum player count, UI  location, and more.
  • Customizable event start and end messages.
  • Option to play a sound and visual effect when the event starts.
  • Map markers and UI elements to indicate the active event and provide information to players.
  • Game tips and chat messages to inform players about the event.
  • Ability to set and manage stone node spawn positions.
  • Commands to manage the StoneEvent, including starting and stopping the event, setting spawn positions, listing positions, deleting positions, and viewing available commands.
  • Event Overlap Prevention: Prevents the Stone Event from overlapping with the Metal/Sulfur Event. If overlap occurs, the plugin will retry starting the event after a configurable interval.
  • User Interface: UI customization options include setting the UI location with X and Y coordinates. Enable proximity UI visibility mode and/or  a "Players Here: X" Proximity UI.
  • Gather Amounts: Set minimum and maximum gather amounts for sulfur ore and charcoal to control player rewards.
  • Lightning Effects: Enable lightning effects during the event with customizable minimum and maximum intervals.
  • Monument Spawn Locations: Added monument spawn locations that can be individually enabled or disabled. Customize spawns at specific monuments while excluding others (e.g., enable spawns at "xlarge/launch_site_1.prefab" and "medium/nuclear_missile_silo.prefab," but disable spawns at "OilrigAI" and "OilrigAI2").
  • Monument Spawn Limits: Set a limit for the number of spawns at each monument. For example, limit "roadside/gas_station_1.prefab" to 2 spawns, choosing from 3 Gas Stations if available.
  • Monument Spawn Location Offsets: Customize the offsets for monument spawn locations to fine-tune the exact spawn positions at each monument.

Commands

  • /stoneevent start - Start StoneEvent
  • /stoneevent stop - Stop StoneEvent
  • /stoneevent add <name> - Set new StoneEvent spawn position
  • /stoneevent list - List all spawn positions
  • /stoneevent clear - Clear all spawn positions
  • /stoneevent delete <name> - Delete a spawn position
  • /stoneevent - View all commands
  • Console Commands - StoneStart, StoneStop, StoneList, StoneListClear

Permissions

  • stoneevent.admin -  Allows the use of StoneEvent commands.

 

Possibly Incompatible plugins: "AlwaysHotSpot" , "InstantGather"

 

Default Config

{
  "Config Version": 2,
  "Plugin": {
    "Enabled": true,
    "Debug Logging": false,
    "Clear Manual Spawn Locations On Wipe": true
  },
  "Event": {
    "Auto Start Enabled": true,
    "Command Only": false,
    "Minimum Online Players": 1,
    "Minimum Interval Seconds": 3600,
    "Maximum Interval Seconds": 7200,
    "Duration Seconds": 1230,
    "Prevent Overlap With Other Ore Events": false,
    "Prevent Overlap Retry Seconds": 180.0
  },
  "Notifications": {
    "Chat Messages Enabled": true,
    "Game Tips Enabled": true,
    "Game Tip Duration Seconds": 7.0,
    "Play Start Sound": true,
    "Play Start Explosion Effect": true,
    "Chat Persona": {
      "Enabled": true,
      "Display Name": "<color=#aaff55>Scientist</color>: ",
      "Icon Steam ID": 76561199350559937
    },
    "Start Message": "<color=#efeae6>Stone Event</color> <color=white>Has Started! Check The Map!</color>",
    "End Message": "<color=#efeae6>Stone Event</color> <color=white>Has Ended!</color>"
  },
  "UI": {
    "Enabled": true,
    "Position": {
      "Anchor X": 0.37,
      "Anchor Y": 0.8
    },
    "Style": {
      "Font": "Handwriting",
      "Summary Mode": "WithMessage",
      "Summary Text": "Unlimited stone node marked on map!"
    },
    "Visibility": {
      "Mode": "NearEventOnly",
      "Range": 180.0
    },
    "Players Nearby": {
      "Enabled": true,
      "Range": 63.9
    }
  },
  "Markers": {
    "Enabled": true,
    "Vending Icon": {
      "Enabled": true,
      "Label": "UNLIMITED STONE NODE",
      "Force Open Appearance": true
    },
    "Large Radius": {
      "Enabled": true,
      "Radius": 0.25,
      "Alpha": 0.7,
      "Primary Color": "#050505",
      "Secondary Color": "#efeae6"
    },
    "Presence Pulse": {
      "Enabled": true,
      "Trigger On Players Nearby": true,
      "Minimum Nearby Players": 1,
      "Radius Scale Min": 1.0,
      "Radius Scale Max": 1.05,
      "Alpha Min": 0.0,
      "Alpha Max": 0.35,
      "Speed": 1.2,
      "Brightness Boost": 0.12
    },
    "Accent Ring": {
      "Enabled": true,
      "Auto Scale Radius From Map Size": true,
      "Radius": 0.014,
      "Alpha": 0.78,
      "Primary Color": "#050505",
      "Secondary Color": "#efeae6"
    }
  },
  "Resources": {
    "Gatherable": true,
    "Destroy Nodes On Event End": true,
    "Buffered Gather Rewards": true,
    "Gather Flush Seconds": 0.369,
    "Gather Flush Hit Threshold": 3,
    "Honor External Gather Hooks": true,
    "Prevent Tracked Node Destruction": true,
    "Respawn Destroyed Tracked Nodes": true,
    "Stone Min": 3,
    "Stone Max": 18
  },
  "Nodes": {
    "Cluster Count": 18,
    "Node Radius": 0.1111,
    "Spawn Locations - All / Random": "Random",
    "Random Spawn Count": 3
  },
  "Effects": {
    "Lightning Enabled": true,
    "Lightning Min Interval Seconds": 3.69,
    "Lightning Max Interval Seconds": 36.9
  },
  "Spawns": {
    "Monuments": {
      "xlarge/launch_site_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 125.0,
          "Y": 3.5,
          "Z": 25.0
        }
      },
      "medium/nuclear_missile_silo.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 41.3,
          "Y": -32.9,
          "Z": -2.3
        }
      },
      "large/military_tunnel_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -27.5,
          "Y": 18.35,
          "Z": 30.0
        }
      },
      "large/airfield_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 40.0,
          "Y": 0.5,
          "Z": -27.5
        }
      },
      "small/sphere_tank.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -22.0,
          "Y": 48.0,
          "Z": -10.0
        }
      },
      "large/water_treatment_plant_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -26.0,
          "Y": 0.5,
          "Z": -55.0
        }
      },
      "large/trainyard_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -30.0,
          "Y": 9.4,
          "Z": -48.0
        }
      },
      "medium/radtown_small_3.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 14.5,
          "Y": 1.6,
          "Z": -4.5
        }
      },
      "roadside/gas_station_1.prefab": {
        "Enabled": true,
        "Limit": 3,
        "Offset": {
          "X": 8.4,
          "Y": 9.5,
          "Z": -6.0
        }
      },
      "roadside/supermarket_1.prefab": {
        "Enabled": true,
        "Limit": 3,
        "Offset": {
          "X": 2.7,
          "Y": 6.0,
          "Z": -3.5
        }
      },
      "large/powerplant_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 34.0,
          "Y": 1.0,
          "Z": 56.0
        }
      },
      "lighthouse/lighthouse.prefab": {
        "Enabled": true,
        "Limit": 2,
        "Offset": {
          "X": 0.0,
          "Y": 55.5,
          "Z": 0.36
        }
      },
      "roadside/warehouse.prefab": {
        "Enabled": true,
        "Limit": 3,
        "Offset": {
          "X": -20.0,
          "Y": 0.3,
          "Z": -7.7
        }
      },
      "medium/junkyard_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -18.0,
          "Y": 0.3,
          "Z": 0.0
        }
      },
      "small/satellite_dish.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -8.0,
          "Y": 6.5,
          "Z": 1.0
        }
      },
      "harbor/harbor_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 27.0,
          "Y": 5.6,
          "Z": -21.0
        }
      },
      "harbor/harbor_2.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 41.5,
          "Y": 5.3,
          "Z": 10.0
        }
      },
      "harbor/ferry_terminal_1.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": 38.3,
          "Y": 5.2,
          "Z": 18.6
        }
      },
      "arctic_bases/arctic_research_base_a.prefab": {
        "Enabled": true,
        "Limit": 1,
        "Offset": {
          "X": -13.3,
          "Y": 1.3,
          "Z": 9.5
        }
      },
      "military_bases/desert_military_base_a.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 1.0,
          "Z": 0.0
        }
      },
      "military_bases/desert_military_base_b.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 1.0,
          "Z": 0.0
        }
      },
      "military_bases/desert_military_base_c.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 1.0,
          "Z": 0.0
        }
      },
      "military_bases/desert_military_base_d.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 1.0,
          "Z": 0.0
        }
      },
      "OilrigAI": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 13.0,
          "Y": 27.4,
          "Z": -13.0
        }
      },
      "OilrigAI2": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 32.5,
          "Z": -16.75
        }
      },
      "offshore/oilrig_1.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 13.0,
          "Y": 27.4,
          "Z": -13.0
        }
      },
      "offshore/oilrig_2.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 32.5,
          "Z": -16.75
        }
      },
      "large/excavator_1.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "medium/bandit_town.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "medium/compound.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "fishing_village/fishing_village_a.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "fishing_village/fishing_village_b.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "fishing_village/fishing_village_c.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "small/stables_a.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "small/stables_b.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "monument/underwater_lab/underwater_lab_d.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_large_hard.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_large_medium.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_medium_easy.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_medium_medium.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_medium_hard.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_small_easy.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_small_medium.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      },
      "cave/cave_small_hard.prefab": {
        "Enabled": false,
        "Limit": 1,
        "Offset": {
          "X": 0.0,
          "Y": 0.0,
          "Z": 0.0
        }
      }
    }
  },
  "Admin": {
    "Allow Admin Commands": true,
    "Show Debug Spawn Info": false
  },
  "Advanced": {
    "UI Refresh Interval Seconds": 1.0,
    "Pulse Refresh Interval Seconds": 0.25,
    "Clamp Invalid Values On Load": true,
    "Validate Monument Keys On Load": true
  }
}

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