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  • 31.03 kB
  • Update details
    v1.0.4
    Released
    Download size31.03 kB
    Total versions5
    Time between versions 5 days
    Typical update pace About every 5 days
    Freshness 180 days ago

Works with

Compatible add-ons, packages, or tools that pair well with this resource.

About Team Spawner

Team Spawner makes regrouping with your team fast, simple, and player-friendly. Its clean, auto-generated UI lets players quickly select teammates directly from the death screen—no manual commands or reliance on beds and sleeping bags required. Perfect for fast-paced, action-packed team PvP.

Features powerful restriction controls:

🚫 Monument Blocking – Prevent team spawning near key monuments.

🚫 Player State Blocking – Restrict spawning when swimming, sleeping, mounted, inside elevators, or on the cargo ship.

🚫 Condition Blocking – Prevent usage while raid-blocked, combat-blocked, building-blocked, or on cooldown.

Whether you’re running a casual or competitive server, Team Spawner gives server owners full flexibility while providing players with a seamless team experience.

You can also create various permission based cool-down restrictions inside the config and simply grant players there permission based cool-down restriction.
 

Notes:
Requires Monument Finder from umod for monument blocking to work.
( Simply add the plugin )


Permissions

teamspawner.use - needed to use the plugin.

config cool down permissions will look like this:
teamspawner.cooldown.vip



Config

{
  "GUI Settings": {
    "Main Panel Default: #000000, 0f": {
      "A": 0.0,
      "Hex": "#000000"
    },
    "Content Panel Default: #000000, 0f": {
      "A": 0.0,
      "Hex": "#000000"
    },
    "Buttons Default: #000000, 0.4f": {
      "A": 0.4,
      "Hex": "#000000"
    },
    "Text Default: #FFFFFF, 0.7f": {
      "A": 0.7,
      "Hex": "#FFFFFF"
    }
  },
  "Block Types": {
    "swimming": true,
    "sleeping": true,
    "mounted": true,
    "monument": true,
    "cargo ship": true,
    "elevator": true,
    "raid blocked": true,
    "combat blocked": true,
    "building blocked": true,
    "cooldown blocked": true
  },
  "Permission Based CoolDown times in seconds": {
    "vip": 150,
    "default": 300
  },
  "Blocked Monuments": {
    "airfield_1": false,
    "arctic_research_base_a": false,
    "bandit_town": false,
    "cave_large_hard": false,
    "cave_large_medium": false,
    "cave_large_sewers_hard": false,
    "cave_medium_easy": false,
    "cave_medium_hard": false,
    "cave_medium_medium": false,
    "cave_small_easy": false,
    "cave_small_hard": false,
    "cave_small_medium": false,
    "compound": false,
    "desert_military_base_a": false,
    "desert_military_base_b": false,
    "desert_military_base_c": false,
    "desert_military_base_d": false,
    "excavator_1": false,
    "ferry_terminal_1": false,
    "fishing_village_a": false,
    "fishing_village_b": false,
    "fishing_village_c": false,
    "gas_station_1": false,
    "harbor_1": false,
    "harbor_2": false,
    "ice_lake_1": false,
    "ice_lake_2": false,
    "ice_lake_3": false,
    "ice_lake_4": false,
    "junkyard_1": false,
    "launch_site_1": false,
    "lighthouse": false,
    "military_tunnel_1": false,
    "mining_quarry_a": false,
    "mining_quarry_b": false,
    "mining_quarry_c": false,
    "nuclear_missile_silo": false,
    "oilrig_1": false,
    "oilrig_2": false,
    "powerplant_1": false,
    "radtown_small_3": false,
    "satellite_dish": false,
    "sphere_tank": false,
    "stables_a": false,
    "stables_b": false,
    "supermarket_1": false,
    "swamp_a": false,
    "swamp_b": false,
    "swamp_c": false,
    "trainyard_1": false,
    "underwater_lab_a": false,
    "underwater_lab_b": false,
    "underwater_lab_c": false,
    "underwater_lab_d": false,
    "warehouse": false,
    "water_treatment_plant_1": false,
    "water_well_a": false,
    "water_well_b": false,
    "water_well_c": false,
    "water_well_d": false,
    "water_well_e": false
  }
}



Supports the ability to add more Languages using oxides multi language file system:

{
  "Unavailable": "team member is dead or wounded.",
  "Sleeping": "team member is sleeping.",
  "Swimming": "team member is swimming.",
  "Mounted": "team member is mounted.",
  "Cargo": "team member is aboard cargo.",
  "Elevator": "team member is using an elevator.",
  "BuildingBlocked": "team member is building blocked.",
  "RaidBlocked": "team member is raid blocked.",
  "CombatBlocked": "team member is combat blocked.",
  "MonumentBlocked": "team member is monument blocked.",
  "CoolDownBlocked": "cooldown blocked: {0}"
}

 


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