E.g. TcpListener has
use std::io::net::tcp::TcpListener;
use std::io::net::ip::{Ipv4Addr, SocketAddr};
use std::io::{Acceptor, Listener};
let addr = SocketAddr { ip: Ipv4Addr(127, 0, 0, 1), port: 80 };
let listener = TcpListener::bind(addr);
// bind the listener to the specified address
let mut acceptor = listener.listen();
// accept connections and process them
for stream in acceptor.incoming() {
spawn(proc() {
handle_client(stream);
});
}
// close the socket server
drop(acceptor);
but the handle_client function isn't defined, and it's not particularly obvious what it should be, having something like
fn handle_client(mut stream: TcpStream) {
// ...
}
in the code too would make it easier to interpret. (I'm sure this isn't the only example of this.)
E.g. TcpListener has
but the
handle_clientfunction isn't defined, and it's not particularly obvious what it should be, having something likein the code too would make it easier to interpret. (I'm sure this isn't the only example of this.)